remove old comments
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@@ -212,7 +212,7 @@ bool RageSoundReader_Vorbisfile::FillBuf()
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ret *= 2;
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}
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else
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memcpy( buffer, tmpbuf, ret ); /* XXX optimize */
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memcpy( buffer, tmpbuf, ret );
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avail = ret;
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return true;
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@@ -162,8 +162,6 @@ CString hr_ssprintf( int hr, const char *fmt, ...)
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va_end(va);
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#ifdef _XBOX
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/* XXX: This doesn't work for DirectInput or DirectSound; why is it needed?
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* XBox uses DI and DS, too, right? -glenn */
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char szError[1024] = "";
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D3DXGetErrorString( hr, szError, sizeof(szError) );
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#else
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