Glenn Maynard
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62c114b49e
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remove param
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2006-08-21 00:20:13 +00:00 |
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Steve Checkoway
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532b115aa6
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Remove unnecessary. (Funny comment though.)
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2005-10-24 06:51:20 +00:00 |
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Glenn Maynard
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2791f8f90b
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remove unneeded
fix use before init
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2005-10-24 05:38:04 +00:00 |
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Glenn Maynard
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9d32f5e9f5
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use PREFSMAN->m_iSoundPreferredSampleRate
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2005-10-24 01:21:07 +00:00 |
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Glenn Maynard
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9d7ce29cdd
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report the fake sample rate, so changes to it work
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2005-10-23 22:00:23 +00:00 |
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Glenn Maynard
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49e8dd1327
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cleanup
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2005-10-23 21:53:32 +00:00 |
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Glenn Maynard
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6312cfce58
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bigger fake "mixing buffer" for null sound
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2004-08-21 07:06:27 +00:00 |
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Glenn Maynard
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aa73bb0444
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license update
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2004-05-15 20:28:17 +00:00 |
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Glenn Maynard
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93a31d7b22
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StartDecodeThread()
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2004-04-03 01:26:39 +00:00 |
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Glenn Maynard
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93ccc8d571
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call RageSound_Generic_Software::Update
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2004-03-24 06:09:50 +00:00 |
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Glenn Maynard
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45097b9811
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simplify
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2004-03-19 01:32:03 +00:00 |
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Glenn Maynard
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cf97705203
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64-bit frame counts
remove DSoundBuf::Reset
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2004-01-19 22:21:57 +00:00 |
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Glenn Maynard
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92684a90db
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s/RageSound/RageSoundBase/
linux/mac in a moment
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2004-01-15 02:59:44 +00:00 |
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Glenn Maynard
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7fdbfa4879
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use RageThread
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2003-07-27 03:10:44 +00:00 |
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Glenn Maynard
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2110594735
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add missing header
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2003-07-26 23:12:38 +00:00 |
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Glenn Maynard
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5997e92064
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whitespace
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2003-04-26 21:07:43 +00:00 |
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Glenn Maynard
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f982d75691
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Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
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2003-04-12 18:10:50 +00:00 |
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Glenn Maynard
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d95c8885db
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fix busy looping in the null sound driver
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2003-03-17 20:05:49 +00:00 |
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Glenn Maynard
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922e374aaa
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Make this compile in Windows.
Don't use nanosleep; it's nonportable. Use SDL_Delay() instead.
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2003-02-20 22:54:12 +00:00 |
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Glenn Maynard
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328f43d4dc
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sleep(n) sleeps for n *seconds*; you want SDL_Delay(n),
which sleeps for n milliseconds
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2003-02-20 22:07:47 +00:00 |
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Aaron VonderHaar
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d7a04ab91c
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Makes RageSoundDriver_Null pretend to play sounds
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2003-02-20 15:17:06 +00:00 |
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