Glenn Maynard
1d9896df45
Don't register Marvelous with mines when they're disabled.
2003-08-16 18:08:55 +00:00
Glenn Maynard
6a935d3b03
fix warnings
2003-08-15 01:04:05 +00:00
Chris Danford
10610e75ce
support mini, reverse in rave
2003-08-14 08:13:08 +00:00
Glenn Maynard
57983c6d70
add NoteDataUtil::TransformNoteData
2003-08-13 19:17:28 +00:00
Glenn Maynard
0fc093b490
clarify
2003-08-11 20:45:55 +00:00
Chris Danford
7bd15144cb
add explosion graphic and sound if step on mine
2003-08-10 21:27:54 +00:00
Chris Danford
0a03681825
working on mine logic
2003-08-10 19:07:54 +00:00
Chris Danford
1f8a45cbee
Add mines transform
2003-08-10 10:12:50 +00:00
Chris Danford
0e3375ab2d
fix interaction between scoring and transforms that insert new notes
2003-08-10 06:23:24 +00:00
Chris Danford
265c0aa739
use "note" NoteSkin in editor
2003-08-09 19:00:52 +00:00
Chris Danford
5ba933cf9c
fix Autoplay hits notes way below current row if starved for CPU (taking a screenshot, dragging the window)
2003-08-09 18:42:21 +00:00
Chris Danford
1a0d83cbc0
m_NotesType => m_StepsType
...
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford
bf02bfddf4
rename Notes to Steps
2003-08-03 00:13:55 +00:00
Glenn Maynard
455e629479
add m_ProTimingDisplay
2003-08-01 01:18:08 +00:00
Glenn Maynard
a9774592e2
update
2003-08-01 00:12:10 +00:00
Glenn Maynard
05de095e0e
Keep track of total error, in ms.
2003-07-31 23:01:02 +00:00
Andrew Wong
0ce2147bc2
added "courses only" option for marvelous judgement
2003-07-25 08:05:29 +00:00
Glenn Maynard
439b7c45e5
Compensate for rate in fNoteOffset, not fSecondsFromPerfect; should fix
...
autosync issues with music rates.
2003-07-22 05:03:38 +00:00
Glenn Maynard
abd9a95eef
Fix hold note life not counting down during a freeze at the very start
2003-07-17 18:50:01 +00:00
Glenn Maynard
6169ffab68
cleanup
2003-07-15 23:24:48 +00:00
Glenn Maynard
350ce47a00
Handle timestamps in Step.
2003-07-13 00:34:30 +00:00
Chris Danford
19d8a3de4c
fix crash on step if NULL life meter
2003-07-08 20:56:25 +00:00
Andrew Wong
6fdfd55dba
fixed freeze arrows for previous commit (after failing a song perfects/marv is worth 10 points, great 5)
2003-07-08 10:26:27 +00:00
Andrew Wong
b76fd0dafd
implemented feature where failing a song causes you to receive 10 points for a perfect/marvelous, 5 per great.
...
NOTE: it still has a few bugs, some I have noticed:
1) getting a freeze arrow still nets in full (marvelous) points
2) score doesn't seem to update sometimes the points completely.
Also may have implemented Toasty unlocks. (i added a line but it may or may not work)
2003-07-08 08:21:10 +00:00
Chris Danford
fa91f2e636
working on Rave
2003-06-30 18:08:27 +00:00
Glenn Maynard
3ca9b23f40
Fix autoplay weirdness in editor
2003-06-25 05:35:14 +00:00
Glenn Maynard
f345edb366
store scores as ints
...
nonstop scoring fixes
2003-06-18 20:08:39 +00:00
Glenn Maynard
a76f972dba
(why was this commented out?)
2003-06-18 04:25:49 +00:00
Glenn Maynard
3227d97d55
fix doubles jukebox
2003-06-13 04:31:01 +00:00
Glenn Maynard
bfdbaf3dbb
Player::Update: Don't round for CrossedRow + explanation.
...
GetClosestNoteDirectional: Always round up, so we always look far enough.
It's harmless to look a little too far. Fixes not being able to hit a note .5
of a note row too soon--there was small window in which you hadn't been
graded and should have been able to register a boo, but steps were
ignored. (This showed up in MAX3.)
2003-06-13 00:50:24 +00:00
Glenn Maynard
af56d0fcc2
Fix notes being judged as misses an index too early. Obvious on
...
ridiculously slow songs (MAX3), but could affect reasonably slow
sections, too (Sakura).
2003-06-13 00:24:33 +00:00
Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
...
editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard
b631efc312
handle NoteField reloading inside NoteField; this fixes note skins in
...
the editor
2003-05-30 20:23:57 +00:00
Glenn Maynard
55abb5165b
restore important comment
2003-05-19 08:55:33 +00:00
Glenn Maynard
56d71b85b6
cleanup
2003-05-19 08:50:58 +00:00
Kevin Slaughter
b1396c186a
Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay
2003-05-19 08:18:21 +00:00
Glenn Maynard
fd74e6e64d
fix not counting hold scores when autoplay is on
2003-05-17 21:19:00 +00:00
Chris Danford
5c9710f155
fix VC7 compile errors
2003-05-11 08:19:24 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
...
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
...
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Glenn Maynard
f23bffe84e
fix misses
...
(how did we all miss *that*? :)
2003-04-22 03:55:23 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Glenn Maynard
0a4afe592b
quiet warning
2003-04-21 22:31:27 +00:00
Kevin Slaughter
af7e9cfad9
Fixed double-definition error of NoCheating boolean value, so it will compile
2003-04-21 05:08:20 +00:00
Glenn Maynard
fce50f2f9c
Okay, let's not have functional, oft-changing code inside #ifdef DEBUG.
...
This has broken three or four times since few people have time to test
compiling in both release and debug before committing. Put a
check inside and do the logic outside.
2003-04-21 04:11:01 +00:00
Glenn Maynard
2faec36fec
fix m_fJudgeWindowScale
2003-04-21 03:24:42 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Glenn Maynard
a3aebd8dfc
remove backdrop position (do it within the backdrop)
...
add hold judgement position
2003-04-17 23:21:22 +00:00
Glenn Maynard
924cb3f1bc
allow positioning per-player
...
allow moving overlay graphics
2003-04-17 22:53:36 +00:00