Glenn Maynard
1c0aa5bf73
add "ffmpeg\include" to include path
...
update
2005-10-20 08:32:11 +00:00
Chris Danford
9ffb2620b8
Make product names !defined
2005-10-20 08:31:55 +00:00
Glenn Maynard
f05dc5f0fa
add "ffmpeg\include" to include path
2005-10-20 08:30:30 +00:00
Glenn Maynard
e577a5bbab
unneeded
2005-10-20 08:26:40 +00:00
Glenn Maynard
5476c7bf9e
comments, cleanup
2005-10-20 08:16:48 +00:00
Glenn Maynard
d196641baa
Export format searching stuff, so other formats can use it.
2005-10-20 07:58:16 +00:00
Glenn Maynard
e2151e0178
Split out generic parts of movie decoder, to make it easier to implement others.
...
We could make MovieDecoder the arch class, with MovieTexture_Generic
replacing RageMovieTexture, but it forces a pull-based API, and DShow
insists on being callback-based ...
2005-10-20 07:19:42 +00:00
Glenn Maynard
621b9c0903
move, move _d suffix
2005-10-20 03:43:37 +00:00
Glenn Maynard
23e882b51f
Clean up Xiph includes.
2005-10-20 03:42:29 +00:00
Glenn Maynard
edd8ea7a01
move HAVE_CRYPTOPP
2005-10-20 03:41:42 +00:00
Glenn Maynard
6dd799e195
move HAVE_CRYPTOPP
...
(maybe this should be WITH_CRYPTOPP, but I think autoconf's "with"
and "have" distinction is too ambiguous anyway)
2005-10-20 03:41:10 +00:00
Glenn Maynard
083119700c
doesn't belong here; do in arch_setup
2005-10-20 03:38:53 +00:00
Glenn Maynard
d1d7bd7b11
Clean up Xiph includes. Move HAVE_CRYPTOPP define in here. (How did
...
that end up in arch? arch has nothing to do with crypto++.)
2005-10-20 03:37:16 +00:00
Glenn Maynard
d9df0a769c
better abstraction
2005-10-20 01:34:31 +00:00
Chris Danford
9d65ef05da
move product specific strings to defines
2005-10-20 01:03:07 +00:00
Glenn Maynard
37029c2d0d
cleanup
2005-10-19 23:52:16 +00:00
Glenn Maynard
68eac42eda
not true
2005-10-19 23:44:55 +00:00
Glenn Maynard
34e63ee650
cleanup
2005-10-19 23:44:07 +00:00
Glenn Maynard
f8d4610281
cleanup, abstract duration
2005-10-19 23:41:48 +00:00
Glenn Maynard
6f19f6f9ef
push more stuff into FFMpeg_Helper (aiming for a generic helper class,
...
like RageSoundDriver_Generic_Software)
2005-10-19 23:27:00 +00:00
Glenn Maynard
7decd479ee
cleanups
2005-10-19 23:06:23 +00:00
Glenn Maynard
f28f2f3343
cleanups
2005-10-19 23:03:38 +00:00
Glenn Maynard
244af2a495
cleanup
2005-10-19 22:57:36 +00:00
Glenn Maynard
f4064fe03c
cleanup
2005-10-19 21:58:40 +00:00
Glenn Maynard
63314211fc
cleanup
2005-10-19 21:57:25 +00:00
Steve Checkoway
836762c977
update
2005-10-19 21:39:27 +00:00
Steve Checkoway
58323e3387
Use InputHandler_Carbon
2005-10-19 21:21:55 +00:00
Steve Checkoway
268b4007f8
Finish InputHandler_Carbon and use it.
2005-10-19 21:12:18 +00:00
Chris Danford
f1d28c640c
user PRODUCT_NAME instead of hard-coded "StepMania"
2005-10-19 21:06:22 +00:00
Steve Checkoway
298925586e
oops.
2005-10-19 20:25:12 +00:00
Glenn Maynard
cbc1469dcf
simplify, eliminate GetParams
2005-10-19 11:49:06 +00:00
Glenn Maynard
03cb8bda22
remove unused
2005-10-19 11:47:56 +00:00
Steve Checkoway
9d6b0890a5
Work on keyboard handler. Nearly there.
2005-10-19 11:23:21 +00:00
Steve Checkoway
0257336607
Some sort of project update.
2005-10-19 07:25:55 +00:00
Glenn Maynard
3e66d0e21f
warning: base class `class ActorFrame' should be explicitly initialized in the copy constructor
2005-10-18 21:07:55 +00:00
Glenn Maynard
73e514cd8a
add assert
2005-10-18 20:37:49 +00:00
Glenn Maynard
5dda60ba52
cleanup, fix warning
2005-10-18 20:30:20 +00:00
Steve Checkoway
85e0e3a1ec
Prepare code for adding a KeyboardDevice by putting common code into a Device abstract class.
2005-10-18 09:00:53 +00:00
Steve Checkoway
fd65b7e34e
Cleanup, the carbon events aren't being dispatched so this will be done in the same way as the joysticks.
2005-10-18 07:48:02 +00:00
Chris Danford
265a637be8
remove default volume sentinel value and just use 1.0
2005-10-18 07:32:35 +00:00
Chris Danford
b2e9c616c8
fix Attr stuff
2005-10-18 07:00:33 +00:00
Glenn Maynard
ac76715d21
BGANimations and Graphics are equivalent (will be merged some day)
2005-10-18 04:09:29 +00:00
Glenn Maynard
e4db0a6304
cleanup
2005-10-18 03:49:04 +00:00
Glenn Maynard
96040d82f2
StartTransitioningScreen does this
2005-10-18 03:42:10 +00:00
Glenn Maynard
ab14002972
PlayStartSound on start/back
2005-10-18 03:41:12 +00:00
Glenn Maynard
ae654aaf9b
fix OnCommand sometimes run twice
2005-10-18 03:35:00 +00:00
Glenn Maynard
4f959ce9b9
EnableMask
2005-10-18 00:11:16 +00:00
Glenn Maynard
3b36f59a6c
The only place Load3 is ever called with bUseMask true is from
...
LoadFromNode. The code path doesn't give any way of setting the
size, so it doesn't work. Remove it, and use EnableMask.
2005-10-17 23:21:16 +00:00
Glenn Maynard
9608af3c8d
cleanup
2005-10-17 23:18:49 +00:00
Glenn Maynard
fb8d67dd9f
add ActorScroller::EnableMask, ActorScroller::DisableMask
2005-10-17 23:17:58 +00:00