Commit Graph
17831 Commits
Author SHA1 Message Date
Glenn Maynard 1c0aa5bf73 add "ffmpeg\include" to include path
update
2005-10-20 08:32:11 +00:00
Chris Danford 9ffb2620b8 Make product names !defined 2005-10-20 08:31:55 +00:00
Glenn Maynard f05dc5f0fa add "ffmpeg\include" to include path 2005-10-20 08:30:30 +00:00
Glenn Maynard e577a5bbab unneeded 2005-10-20 08:26:40 +00:00
Glenn Maynard 5476c7bf9e comments, cleanup 2005-10-20 08:16:48 +00:00
Glenn Maynard d196641baa Export format searching stuff, so other formats can use it. 2005-10-20 07:58:16 +00:00
Glenn Maynard e2151e0178 Split out generic parts of movie decoder, to make it easier to implement others.
We could make MovieDecoder the arch class, with MovieTexture_Generic
replacing RageMovieTexture, but it forces a pull-based API, and DShow
insists on being callback-based ...
2005-10-20 07:19:42 +00:00
Glenn Maynard 621b9c0903 move, move _d suffix 2005-10-20 03:43:37 +00:00
Glenn Maynard 23e882b51f Clean up Xiph includes. 2005-10-20 03:42:29 +00:00
Glenn Maynard edd8ea7a01 move HAVE_CRYPTOPP 2005-10-20 03:41:42 +00:00
Glenn Maynard 6dd799e195 move HAVE_CRYPTOPP
(maybe this should be WITH_CRYPTOPP, but I think autoconf's "with"
and "have" distinction is too ambiguous anyway)
2005-10-20 03:41:10 +00:00
Glenn Maynard 083119700c doesn't belong here; do in arch_setup 2005-10-20 03:38:53 +00:00
Glenn Maynard d1d7bd7b11 Clean up Xiph includes. Move HAVE_CRYPTOPP define in here. (How did
that end up in arch?  arch has nothing to do with crypto++.)
2005-10-20 03:37:16 +00:00
Glenn Maynard d9df0a769c better abstraction 2005-10-20 01:34:31 +00:00
Chris Danford 9d65ef05da move product specific strings to defines 2005-10-20 01:03:07 +00:00
Glenn Maynard 37029c2d0d cleanup 2005-10-19 23:52:16 +00:00
Glenn Maynard 68eac42eda not true 2005-10-19 23:44:55 +00:00
Glenn Maynard 34e63ee650 cleanup 2005-10-19 23:44:07 +00:00
Glenn Maynard f8d4610281 cleanup, abstract duration 2005-10-19 23:41:48 +00:00
Glenn Maynard 6f19f6f9ef push more stuff into FFMpeg_Helper (aiming for a generic helper class,
like RageSoundDriver_Generic_Software)
2005-10-19 23:27:00 +00:00
Glenn Maynard 7decd479ee cleanups 2005-10-19 23:06:23 +00:00
Glenn Maynard f28f2f3343 cleanups 2005-10-19 23:03:38 +00:00
Glenn Maynard 244af2a495 cleanup 2005-10-19 22:57:36 +00:00
Glenn Maynard f4064fe03c cleanup 2005-10-19 21:58:40 +00:00
Glenn Maynard 63314211fc cleanup 2005-10-19 21:57:25 +00:00
Steve Checkoway 836762c977 update 2005-10-19 21:39:27 +00:00
Steve Checkoway 58323e3387 Use InputHandler_Carbon 2005-10-19 21:21:55 +00:00
Steve Checkoway 268b4007f8 Finish InputHandler_Carbon and use it. 2005-10-19 21:12:18 +00:00
Chris Danford f1d28c640c user PRODUCT_NAME instead of hard-coded "StepMania" 2005-10-19 21:06:22 +00:00
Steve Checkoway 298925586e oops. 2005-10-19 20:25:12 +00:00
Glenn Maynard cbc1469dcf simplify, eliminate GetParams 2005-10-19 11:49:06 +00:00
Glenn Maynard 03cb8bda22 remove unused 2005-10-19 11:47:56 +00:00
Steve Checkoway 9d6b0890a5 Work on keyboard handler. Nearly there. 2005-10-19 11:23:21 +00:00
Steve Checkoway 0257336607 Some sort of project update. 2005-10-19 07:25:55 +00:00
Glenn Maynard 3e66d0e21f warning: base class `class ActorFrame' should be explicitly initialized in the copy constructor 2005-10-18 21:07:55 +00:00
Glenn Maynard 73e514cd8a add assert 2005-10-18 20:37:49 +00:00
Glenn Maynard 5dda60ba52 cleanup, fix warning 2005-10-18 20:30:20 +00:00
Steve Checkoway 85e0e3a1ec Prepare code for adding a KeyboardDevice by putting common code into a Device abstract class. 2005-10-18 09:00:53 +00:00
Steve Checkoway fd65b7e34e Cleanup, the carbon events aren't being dispatched so this will be done in the same way as the joysticks. 2005-10-18 07:48:02 +00:00
Chris Danford 265a637be8 remove default volume sentinel value and just use 1.0 2005-10-18 07:32:35 +00:00
Chris Danford b2e9c616c8 fix Attr stuff 2005-10-18 07:00:33 +00:00
Glenn Maynard ac76715d21 BGANimations and Graphics are equivalent (will be merged some day) 2005-10-18 04:09:29 +00:00
Glenn Maynard e4db0a6304 cleanup 2005-10-18 03:49:04 +00:00
Glenn Maynard 96040d82f2 StartTransitioningScreen does this 2005-10-18 03:42:10 +00:00
Glenn Maynard ab14002972 PlayStartSound on start/back 2005-10-18 03:41:12 +00:00
Glenn Maynard ae654aaf9b fix OnCommand sometimes run twice 2005-10-18 03:35:00 +00:00
Glenn Maynard 4f959ce9b9 EnableMask 2005-10-18 00:11:16 +00:00
Glenn Maynard 3b36f59a6c The only place Load3 is ever called with bUseMask true is from
LoadFromNode.  The code path doesn't give any way of setting the
size, so it doesn't work.  Remove it, and use EnableMask.
2005-10-17 23:21:16 +00:00
Glenn Maynard 9608af3c8d cleanup 2005-10-17 23:18:49 +00:00
Glenn Maynard fb8d67dd9f add ActorScroller::EnableMask, ActorScroller::DisableMask 2005-10-17 23:17:58 +00:00