add "ffmpeg\include" to include path
This commit is contained in:
@@ -1,5 +1,5 @@
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# Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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@@ -44,7 +44,7 @@ RSC=rc.exe
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "DEBUG" /Fr /YX"global.h" /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "vorbis" /I "libjpeg" /I "lua-5.0\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WINDOWS" /D "_MBCS" /D "DEBUG" /FR /YX"global.h" /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "vorbis" /I "libjpeg" /I "lua-5.0\include" /I "ffmpeg\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WINDOWS" /D "_MBCS" /D "DEBUG" /FR /YX"global.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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@@ -59,10 +59,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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TargetDir=\cvs\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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@@ -81,7 +81,7 @@ PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "." /I "vorbis" /I "libjpeg" /I "lua-5.0\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /Ob2 /I "." /I "vorbis" /I "libjpeg" /I "lua-5.0\include" /I "ffmpeg\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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@@ -96,10 +96,10 @@ LINK32=link.exe
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# SUBTRACT LINK32 /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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TargetDir=\cvs\stepmania\Program
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TargetDir=\temp\stepmania\Program
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=archutils\Win32\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=archutils\Win32\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
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# End Special Build Tool
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