better abstraction

This commit is contained in:
Glenn Maynard
2005-10-20 01:34:31 +00:00
parent 9d65ef05da
commit d9df0a769c
2 changed files with 93 additions and 75 deletions
@@ -112,7 +112,7 @@ static void FixLilEndian()
#endif
}
static int FindCompatibleAVFormat( PixelFormat &pixfmt, bool bHighColor )
static int FindCompatibleAVFormat( bool bHighColor )
{
for( int i = 0; AVPixelFormats[i].bpp; ++i )
{
@@ -120,7 +120,7 @@ static int FindCompatibleAVFormat( PixelFormat &pixfmt, bool bHighColor )
if( fmt.bHighColor != bHighColor )
continue;
pixfmt = DISPLAY->FindPixelFormat( fmt.bpp,
PixelFormat pixfmt = DISPLAY->FindPixelFormat( fmt.bpp,
fmt.masks[0],
fmt.masks[1],
fmt.masks[2],
@@ -142,12 +142,28 @@ class FFMpeg_Helper
public:
FFMpeg_Helper();
~FFMpeg_Helper();
int GetFrame();
void Init();
CString Open( CString sFile );
void Close();
/* Decode a frame internally. */
int GetFrame();
/* Convert the current frame to an RGB surface. This may be skipped
* in frame skip mode. */
void ConvertToSurface( RageSurface *pSurface ) const;
int GetWidth() const { return m_stream->codec.width; }
int GetHeight() const { return m_stream->codec.height; }
/* Create a surface. This must be compatible with ConvertToSurface,
* should be a surface which is realtime-compatible with DISPLAY, and
* should attempt to obey TEXTUREMAN->GetPrefs().m_iMovieColorDepth.
* The given size will usually be the next power of two higher than
* GetWidth/GetHeight, but on systems with limited texture resolution,
* may be smaller. */
RageSurface *CreateCompatibleSurface( int iTextureWidth, int iTextureHeight );
/* Get the timestamp, in seconds, when the current frame should be
* displayed. The first frame will always be 0. */
float GetTimestamp() const;
@@ -155,10 +171,13 @@ public:
/* Get the duration, in seconds, to display the current frame. */
float GetFrameDuration() const;
avcodec::AVStream *m_stream;
avcodec::AVFrame frame;
bool SkippableFrame() const { return (m_stream->codec.frame_number % 2) == 0; }
private:
avcodec::AVStream *m_stream;
avcodec::AVFrame frame;
int m_AVTexfmt; /* AVPixelFormat_t of m_img */
float m_fPTS;
avcodec::AVFormatContext *m_fctx;
bool m_bGetNextTimestamp;
@@ -174,6 +193,7 @@ private:
* 2 = EOF from ReadPacket and DecodePacket */
int m_iEOF;
void Init();
int ReadPacket();
int DecodePacket();
float m_fTimestampOffset;
@@ -381,21 +401,28 @@ int FFMpeg_Helper::DecodePacket()
return 0; /* packet done */
}
/* Convert the frame from the native (typically YUV) internal format to
* our RGB RageSurface. */
void MovieTexture_FFMpeg::ConvertFrame()
{
ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting ) );
avcodec::AVPicture pict;
pict.data[0] = (unsigned char *) m_pSurface->pixels;
pict.linesize[0] = m_pSurface->pitch;
avcodec::img_convert( &pict, AVPixelFormats[m_AVTexfmt].pf,
(avcodec::AVPicture *) &m_pDecoder->frame, m_pDecoder->m_stream->codec.pix_fmt,
m_pDecoder->m_stream->codec.width, m_pDecoder->m_stream->codec.height );
m_pDecoder->ConvertToSurface( m_pSurface );
m_ImageWaiting = FRAME_WAITING;
}
void FFMpeg_Helper::ConvertToSurface( RageSurface *pSurface ) const
{
avcodec::AVPicture pict;
pict.data[0] = (unsigned char *) pSurface->pixels;
pict.linesize[0] = pSurface->pitch;
avcodec::img_convert( &pict, AVPixelFormats[m_AVTexfmt].pf,
(avcodec::AVPicture *) &frame, m_stream->codec.pix_fmt,
m_stream->codec.width, m_stream->codec.height );
}
static avcodec::AVStream *FindVideoStream( avcodec::AVFormatContext *m_fctx )
{
for( int stream = 0; stream < m_fctx->nb_streams; ++stream )
@@ -431,13 +458,10 @@ MovieTexture_FFMpeg::MovieTexture_FFMpeg( RageTextureID ID ):
CString MovieTexture_FFMpeg::Init()
{
CString sError = CreateDecoder();
CString sError = m_pDecoder->Open( GetID().filename );
if( sError != "" )
return sError;
LOG->Trace( "Bitrate: %i", m_pDecoder->m_stream->codec.bit_rate );
LOG->Trace( "Codec pixel format: %s", avcodec::avcodec_get_pix_fmt_name(m_pDecoder->m_stream->codec.pix_fmt) );
/* Decode one frame, to guarantee that the texture is drawn when this function returns. */
int ret = m_pDecoder->GetFrame();
if( ret == -1 )
@@ -454,7 +478,6 @@ CString MovieTexture_FFMpeg::Init()
LOG->Trace( "Resolution: %ix%i (%ix%i, %ix%i)",
m_iSourceWidth, m_iSourceHeight,
m_iImageWidth, m_iImageHeight, m_iTextureWidth, m_iTextureHeight );
LOG->Trace( "Texture pixel format: %i", m_AVTexfmt );
CreateFrameRects();
@@ -471,7 +494,8 @@ CString MovieTexture_FFMpeg::Init()
MovieTexture_FFMpeg::~MovieTexture_FFMpeg()
{
StopThread();
DestroyDecoder();
if( m_pDecoder )
m_pDecoder->Close();
DestroyTexture();
delete m_pDecoder;
@@ -601,11 +625,11 @@ CString FFMpeg_Helper::Open( CString sFile )
ret = avcodec::avcodec_open( &stream->codec, codec );
if ( ret < 0 )
return ssprintf( averr_ssprintf(ret, "AVCodec (%s): Couldn't open codec \"%s\"", sFile.c_str(), codec->name) );
/* Don't set this until we successfully open stream->codec, so we don't try to close it
* on an exception unless it was really opened. */
m_stream = stream;
LOG->Trace( "Bitrate: %i", m_stream->codec.bit_rate );
LOG->Trace( "Codec pixel format: %s", avcodec::avcodec_get_pix_fmt_name(m_stream->codec.pix_fmt) );
return CString();
}
@@ -622,18 +646,8 @@ void FFMpeg_Helper::Close()
avcodec::av_close_input_file( m_fctx );
m_fctx = NULL;
}
}
CString MovieTexture_FFMpeg::CreateDecoder()
{
return m_pDecoder->Open( GetID().filename );
}
/* Delete the decoder. The decoding thread must be stopped. */
void MovieTexture_FFMpeg::DestroyDecoder()
{
m_pDecoder->Close();
Init();
}
/* Delete the surface and texture. The decoding thread must be stopped, and this
@@ -658,40 +672,31 @@ void MovieTexture_FFMpeg::CreateTexture()
CHECKPOINT;
RageTextureID actualID = GetID();
actualID.iAlphaBits = 0;
m_iSourceWidth = m_pDecoder->GetWidth();
m_iSourceHeight = m_pDecoder->GetHeight();
/* Cap the max texture size to the hardware max. */
actualID.iMaxSize = min( actualID.iMaxSize, DISPLAY->GetMaxTextureSize() );
m_iSourceWidth = m_pDecoder->m_stream->codec.width;
m_iSourceHeight = m_pDecoder->m_stream->codec.height;
/* image size cannot exceed max size */
m_iImageWidth = min( m_iSourceWidth, actualID.iMaxSize );
m_iImageHeight = min( m_iSourceHeight, actualID.iMaxSize );
int iMaxSize = min( GetID().iMaxSize, DISPLAY->GetMaxTextureSize() );
m_iImageWidth = min( m_iSourceWidth, iMaxSize );
m_iImageHeight = min( m_iSourceHeight, iMaxSize );
/* Texture dimensions need to be a power of two; jump to the next. */
m_iTextureWidth = power_of_two( m_iImageWidth );
m_iTextureHeight = power_of_two( m_iImageHeight );
/* Bogus assignment to shut gcc up. */
PixelFormat pixfmt = PixelFormat_RGBA8;
bool bPreferHighColor = (TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32);
m_AVTexfmt = FindCompatibleAVFormat( pixfmt, bPreferHighColor );
if( m_pSurface == NULL )
m_pSurface = m_pDecoder->CreateCompatibleSurface( m_iTextureWidth, m_iTextureHeight );
if( m_AVTexfmt == -1 )
m_AVTexfmt = FindCompatibleAVFormat( pixfmt, !bPreferHighColor );
PixelFormat pixfmt = DISPLAY->FindPixelFormat( m_pSurface->format->BitsPerPixel,
m_pSurface->format->Mask[0],
m_pSurface->format->Mask[1],
m_pSurface->format->Mask[2],
m_pSurface->format->Mask[3] );
if( m_AVTexfmt == -1 )
if( pixfmt == PixelFormat_INVALID )
{
/* No dice. Use the first avcodec format of the preferred bit depth,
* and let the display system convert. */
for( m_AVTexfmt = 0; AVPixelFormats[m_AVTexfmt].bpp; ++m_AVTexfmt )
if( AVPixelFormats[m_AVTexfmt].bHighColor == bPreferHighColor )
break;
ASSERT( AVPixelFormats[m_AVTexfmt].bpp );
/* We weren't given a natively-supported pixel format. Pick a supported
* one. This is a fallback case, and implies a second conversion. */
switch( TEXTUREMAN->GetPrefs().m_iMovieColorDepth )
{
default:
@@ -716,21 +721,38 @@ void MovieTexture_FFMpeg::CreateTexture()
break;
}
}
if( m_pSurface == NULL )
{
const AVPixelFormat_t *pfd = &AVPixelFormats[m_AVTexfmt];
LOG->Trace("format %i, %08x %08x %08x %08x",
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3]);
m_pSurface = CreateSurface( m_iTextureWidth, m_iTextureHeight, pfd->bpp,
pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
}
m_uTexHandle = DISPLAY->CreateTexture( pixfmt, m_pSurface, false );
}
RageSurface *FFMpeg_Helper::CreateCompatibleSurface( int iTextureWidth, int iTextureHeight )
{
bool bPreferHighColor = (TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32);
m_AVTexfmt = FindCompatibleAVFormat( bPreferHighColor );
if( m_AVTexfmt == -1 )
m_AVTexfmt = FindCompatibleAVFormat( !bPreferHighColor );
if( m_AVTexfmt == -1 )
{
/* No dice. Use the first avcodec format of the preferred bit depth,
* and let the display system convert. */
for( m_AVTexfmt = 0; AVPixelFormats[m_AVTexfmt].bpp; ++m_AVTexfmt )
if( AVPixelFormats[m_AVTexfmt].bHighColor == bPreferHighColor )
break;
ASSERT( AVPixelFormats[m_AVTexfmt].bpp );
}
const AVPixelFormat_t *pfd = &AVPixelFormats[m_AVTexfmt];
LOG->Trace( "Texture pixel format: %i (%ibpp, %08x %08x %08x %08x)", m_AVTexfmt,
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
return CreateSurface( iTextureWidth, iTextureHeight, pfd->bpp,
pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
}
/* Handle decoding for a frame. Return true if a frame was decoded, false if not
* (due to pause, EOF, etc). If true is returned, we'll be in FRAME_DECODED. */
bool MovieTexture_FFMpeg::DecodeFrame()
@@ -768,12 +790,11 @@ bool MovieTexture_FFMpeg::DecodeFrame()
float fDelay = m_pDecoder->GetFrameDuration();
/* Restart. */
DestroyDecoder();
CString sError = CreateDecoder();
m_pDecoder->Close();
CString sError = m_pDecoder->Open( GetID().filename );
if( sError != "" )
RageException::Throw( "Error rewinding stream %s: %s", GetID().filename.c_str(), sError.c_str() );
m_pDecoder->Init();
m_fClock = -fDelay;
return false;
}
@@ -838,7 +859,7 @@ float MovieTexture_FFMpeg::CheckFrameTime()
m_bFrameSkipMode = true;
}
if( m_bFrameSkipMode && m_pDecoder->m_stream->codec.frame_number % 2 )
if( m_bFrameSkipMode && m_pDecoder->SkippableFrame() )
return -1; /* skip */
return 0;
@@ -62,7 +62,6 @@ private:
unsigned m_uTexHandle;
RageSurface *m_pSurface;
int m_AVTexfmt; /* AVPixelFormat_t of m_img */
RageSemaphore m_BufferFinished;
@@ -77,9 +76,7 @@ private:
void ConvertFrame();
void UpdateFrame();
CString CreateDecoder();
void CreateTexture();
void DestroyDecoder();
void DestroyTexture();
void StartThread();
void StopThread();