cleanup
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@@ -35,7 +35,7 @@ ActorScroller::ActorScroller()
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m_quadMask.SetBlendMode( BLEND_NO_EFFECT ); // don't change color values
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m_quadMask.SetUseZBuffer( true ); // we want to write to the Zbuffer
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m_quadMask.SetHidden( true );
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DisableMask();
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}
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void ActorScroller::Load2(
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@@ -98,7 +98,7 @@ void ActorScroller::EnableMask( float fWidth, float fHeight )
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m_quadMask.SetHeight( fHeight );
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}
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void ActorScroller::DisableMask( float fWidth, float fHeight )
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void ActorScroller::DisableMask()
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{
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m_quadMask.SetHidden( true );
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}
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@@ -31,7 +31,7 @@ public:
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bool bLoop );
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void EnableMask( float fWidth, float fHeight );
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void DisableMask( float fWidth, float fHeight );
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void DisableMask();
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virtual void UpdateInternal( float fDelta );
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virtual void DrawPrimitives(); // handles drawing and doesn't call ActorFrame::DrawPrimitives
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