Colby Klein
195361e94a
Add padding to the loading window progress bar on OS X.
2011-12-20 00:40:31 -08:00
Jason Felds
70f1a05c6f
Have Glew be compiled on its own.
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This is designed to be compatible with VS2008.
It has not been tested yet for VS2010.
2011-12-19 20:13:00 -05:00
Jason Felds
9bf47cbebd
Remove deprecated switch, disable warnings.
2011-12-19 19:56:37 -05:00
Jason Felds
77e226bf4d
Force saving when editing an attack.
2011-12-18 11:31:49 -05:00
Colby Klein
4d327d32a5
Make it possible to actually find all of SM's files on Windows. I know this had
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good intentions, but it was infuriating and confusing to everyone I've ever
had to explain it to. %APPDATA% will work fine.
2011-12-17 11:47:13 -08:00
AJ Kelly
c7fab6014f
[Various] Allow loading of *.jpeg in addition to *.jpg.
2011-12-17 03:21:12 -06:00
AJ Kelly
be2a2a981f
[StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics.
2011-12-16 12:05:34 -06:00
AJ Kelly
dfefecaa25
just some small comment cleanup
2011-12-15 21:03:14 -06:00
AJ Kelly
c8e99cc18b
[LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0).
2011-12-12 22:13:32 -06:00
Jason Felds
058f03e495
Allow versus oni graceful failure.
2011-12-12 21:27:32 -05:00
Jason Felds
1376a46b01
Add the GAMESTATE:InStepEditor LUA binding.
2011-12-12 18:49:10 -05:00
Jason Felds
84f07b8503
Restore segment cycling in the editor.
2011-12-11 19:30:37 -05:00
Jason Felds
a52ccc33c8
Respect optimization opportunity.
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Considering how often this can be called,
it's probably worth the code duplication.
2011-12-10 01:41:01 -05:00
Jason Felds
6d1517c9ce
Reuse already established variable.
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It won't change in this position.
Wonder if it should just be forced const then.
2011-12-09 21:15:29 -05:00
AJ Kelly
f1e412e961
[PlayerState] Added GetSuperMeterLevel() Lua binding.
2011-11-30 00:44:27 -06:00
AJ Kelly
a49044501e
[PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings.
2011-11-30 00:35:06 -06:00
Jason Felds
1234afec1f
Gotta stay caught up.
2011-11-30 00:32:46 -05:00
Jason Felds
fd40fea9cb
Remove PMSLoader.
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The BPMSLoader now handles PMS files considering their
similarities.
2011-11-30 00:32:17 -05:00
AJ Kelly
aabb060446
[LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit.
2011-11-28 22:13:30 -06:00
Jason Felds
2d3c3628a1
Add the SurvivalModOverride metric.
2011-11-28 19:13:15 -05:00
AJ Kelly
6a700d5cd8
added some alpha to the locked value
2011-11-27 22:33:34 -06:00
AJ Kelly
c2f79eb423
very small formatting changes
2011-11-27 22:28:50 -06:00
AJ Kelly
06e54b3985
make this assert message more descriptive
2011-11-27 22:20:32 -06:00
Jason Felds
5d26c474d9
Well, that was a doozy.
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Allow inserting and removing of beats and timing changes
in increments other than 4th notes.
2011-11-27 18:33:34 -05:00
Jason Felds
d8cfd1155b
...forgot the prototype.
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Sorry all, you get to recompile.
2011-11-27 18:28:01 -05:00
Jason Felds
c4e5cc16f8
Whoops: forgot _M.
2011-11-27 18:24:58 -05:00
Jason Felds
952297703a
Add companion NoteTypeToRow function.
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Time to try to get a use for this.
2011-11-27 18:14:37 -05:00
Jason Felds
c566686aff
Be direct.
2011-11-27 18:06:50 -05:00
Jason Felds
fcbb15e79f
The missing semicolon was annoying.
2011-11-27 17:25:52 -05:00
AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
Jason Felds
22487df03c
New editor feature: Shift + F9/F10 for delays.
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Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds
5a53bde988
Minor syntax adjustment.
2011-11-26 13:45:29 -05:00
Jason Felds
f4ad43e2c9
Minor convenience issue that I wanted done with.
2011-11-26 13:40:14 -05:00
Jason Felds
40965d3c8d
Restore F9/F10 for stops in the editor.
2011-11-26 13:33:21 -05:00
Jason Felds
16a7d5bab7
I am an IDIOT.
2011-11-25 22:10:13 -05:00
AJ Kelly
805bd89b4d
it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true
2011-11-25 17:31:51 -06:00
AJ Kelly
d46db6e9c0
[PlayerStageStats] Hitting a mine no longer gives you full combo.
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TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly
b141db3f55
small todo for later when I have time
2011-11-25 17:19:24 -06:00
AJ Kelly
a589fecb5f
[PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings.
2011-11-24 20:51:53 -06:00
Jason Felds
596ada95f4
Slightly more efficient kludge.
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I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
Thai Pangsakulyanont
f119c8cead
add Paint() to SetProgress()
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so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00
Flameshadowxeroshin
8d11f9f136
change a metric
2011-11-15 21:09:27 -06:00
Jason Felds
aa470b4def
Add the ExtraStageFreshBar metric.
2011-11-15 21:30:29 -05:00
Jason Felds
fdd3728ab6
Better var name, phrasing.
2011-11-11 14:21:29 -05:00
Thai Pangsakulyanont
2f10209fcf
removed the ugly debugging code
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I still don't know how to make LOG->Trace work so I just use fprintf. Just forgot to remove it before last commit.
2011-11-11 19:02:45 +07:00
Thai Pangsakulyanont
248504f275
escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
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- [NoteField] fix build warnings, and change the maximum number of displayed notes
after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
directly after : as new tag, and as many PMS and BMS files has keysounds which filename
starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
The MSD parser will see it as 2 different tags. So I added a backslash in front of the
# sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
AJ Kelly
a4c7355c78
small comment update
2011-11-11 02:24:55 -06:00
AJ Kelly
011b696bec
fix assert
2011-11-10 23:19:08 -06:00
AJ Kelly
382f16cc00
small todo
2011-11-10 23:13:16 -06:00
AJ Kelly
391dd8624a
try to get attack tags (song timing) to print out like course mods do in .ssc files (I tried doing the same with the one in the steps, but it didn't work so it's not included)
2011-11-10 01:11:28 -06:00