AJ Kelly
178ec08d14
replace Rave arrow with a recolored Normal arrow for now
2011-03-27 18:43:07 -05:00
AJ Kelly
ddd2999374
add comment about editor noteskin
2011-03-27 18:25:30 -05:00
AJ Kelly
bf17d84375
make lyrics show up over gameplay footer
2011-03-27 18:25:16 -05:00
AJ Kelly
cd768cbb8c
changed port number from a short to an unsigned int
2011-03-27 17:49:18 -05:00
AJ Kelly
322f8feafc
fix version number to match the one in the source
2011-03-27 17:48:36 -05:00
AJ Kelly
dc6174ad68
Fix Gameplay Footer not showing up over arrows
2011-03-27 17:41:13 -05:00
AJ Kelly
72014422ab
editing for upcoming v1.2.4 (not released yet)
2011-03-27 15:51:52 -05:00
Thai Pangsakulyanont
c0acb4e336
fix: stops in warps are judged, but not delays
2011-03-27 15:56:40 +07:00
Thai Pangsakulyanont
42893d2dc2
name changes
2011-03-27 15:11:27 +07:00
Jason Felds
0f48de76bd
Aiming for a release today!
2011-03-27 03:27:18 -04:00
AJ Kelly
23fea13044
merge
2011-03-27 02:22:58 -05:00
AJ Kelly
d5a4694ce6
fix width of font box on texture font generator
2011-03-27 02:22:51 -05:00
AJ Kelly
b9d6d432f9
go back to three digits for .sm files; remove commented out warps code since warps should not be written to .sm files
2011-03-27 02:22:22 -05:00
Jason Felds
6637ba5f4d
Mission accomplished: [warps] are in default.
...
Let the fun times roll!
2011-03-27 03:12:43 -04:00
Jason Felds
1671337612
[warps] Update changelogs.
2011-03-27 03:09:36 -04:00
Jason Felds
b30f0ae437
Updated changelog with instructions.
...
Granted, I don't know who reads it...
2011-03-26 23:59:52 -04:00
Jason Felds
64619f9819
[warps] Add more flexible constructors.
2011-03-26 14:27:06 -04:00
Jason Felds
8b7435a50c
[warps] Make our mark on #WARPS history.
2011-03-26 13:44:47 -04:00
AJ Kelly
c1f2cc2400
[br:warps] Fix compile by easing scope
2011-03-26 11:59:48 -05:00
AJ Kelly
7d327a8fe2
[br:default] add .lnk to hgignore
2011-03-26 11:36:58 -05:00
Jason Felds
d44f42968d
[warps] Use the value from SM4's recent betas.
2011-03-26 11:14:55 -04:00
Thai Pangsakulyanont
ac336215bd
[warps] allow stops inside warps and convert high bpm to warps
...
+ sometimes there are delays/stops in high BPM sections,
they have to be handled inside a warp to be able to convert
it easily.
+ on the stopped / delayed rows with warps, judging become
enabled for that row.
Issues:
+ the bpm threshould is hardcoded (right now it's 400000.0).
someone change it please.
+ slight off-sync from conversion. haven't figured out how to
work around it yet.
2011-03-26 22:07:24 +07:00
Thai Pangsakulyanont
bfd7e9c914
[warps] merge
2011-03-26 14:53:27 +07:00
Thai Pangsakulyanont
ff739605ec
[warps] Some simfiles change BPM after the warp, so should keep the positive BPM changes. Example simfile: Tsusurvivorgamush.
2011-03-26 14:51:30 +07:00
Jason Felds
fa945eab5a
[warps] Thanks for the assistance there Thai.
2011-03-26 03:38:00 -04:00
Jason Felds
337fa2f801
[warps] Negative Stops turn to Warps now.
2011-03-26 03:37:37 -04:00
Thai Pangsakulyanont
eed0be6fe0
[warps] ScaleRegion, InsertRows, DeleteRows to make it point warps to the right place.
2011-03-26 14:21:06 +07:00
Thai Pangsakulyanont
15fd68a7f0
merge
2011-03-26 13:43:53 +07:00
Thai Pangsakulyanont
e66b0cbf39
[warps] judgement fix
...
+ iStepSearchRows is now seconds-based.
+ GetClosestNonEmptyRowDirectional and GetClosestNoteDirectional no longer return row in warps.
2011-03-26 13:42:41 +07:00
Jason Felds
7477cf7642
[warps] Negative BPMs converted to Warps.
2011-03-26 02:36:44 -04:00
AJ Kelly
aac5710fb4
[br:warps] my changes to NotesLoaderSM for Negative Stops -> Warps. (still not working, sadly)
2011-03-26 01:08:05 -05:00
AJ Kelly
08700ed870
[br:warps] ignore .lnk; should be in default
2011-03-26 01:07:14 -05:00
AJ Kelly
784dcb5f60
[br:warps] just come cleanups
2011-03-26 00:25:56 -05:00
AJ Kelly
417848ce4e
[br:warps] better variable name for FreezeSeconds/SecondsPerBeat
2011-03-26 00:19:30 -05:00
AJ Kelly
53421eea4f
[br:warps] more work on NotesLoaderSM, re: warps from Negative Stops
2011-03-26 00:17:42 -05:00
AJ Kelly
97e9e63d5c
revert unneeded code
2011-03-25 23:07:13 -05:00
AJ Kelly
3447567a61
[br:warps] ignore mines if they are within a warp section; untested but should work in theory
2011-03-25 23:04:41 -05:00
AJ Kelly
fff2c5948e
[br:warps] still doesn't do anything, but latest work on negstops (does not make WarpSegments yet)
2011-03-25 22:46:45 -05:00
AJ Kelly
8da2e4f735
[br:warps] merge in changes from default
2011-03-25 20:40:45 -05:00
Jason Felds
7e59c60944
[warps] Ignore all mines during a warp.
2011-03-25 21:31:47 -04:00
Jason Felds
0692da91c6
[warps] Be consistent, include Row and Beat.
2011-03-25 21:31:33 -04:00
Jason Felds
9af2e96204
[warps] Already added.
2011-03-25 21:14:24 -04:00
AJ Kelly
a1a1c11920
add WinDEU's Negative BPM/Stops tutorial for developers to use in determining the effects of Negative BPM/Stops
2011-03-25 19:54:23 -05:00
AJ Kelly
dd868637d2
[br:Warps] swap condition/code on Negative Stops; gonna hopefully work on this some more
2011-03-25 19:11:34 -05:00
Jason Felds
c6ec8dbb74
[warps] Make Delays and Stops easier to find.
2011-03-25 18:02:56 -04:00
Jason Felds
5126e21377
[warps] do validation in SetWarpAtRow, not here.
2011-03-25 17:48:05 -04:00
Jason Felds
c8a6f4c41d
[warps] Allow for editing warps.
...
TODO: Ensure warps get erased if they go backwards.
2011-03-25 17:40:56 -04:00
AJ Kelly
e27c58cd07
[br:warps] bring in changes from default branch
2011-03-25 16:05:11 -05:00
AJ Kelly
0f6d954066
changelog up
2011-03-25 15:42:39 -05:00
Jason Felds
b94ff7785f
[warps] Add comment for thing to fix.
2011-03-25 16:33:57 -04:00