[warps] Allow for editing warps.
TODO: Ensure warps get erased if they go backwards.
This commit is contained in:
@@ -843,6 +843,7 @@ Edit time signature (top)=Edit time signature (beats per measure)
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Edit time signature (bottom)=Edit time signature (single beat note value)
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Edit tickcount=Edit tickcount
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Edit combo=Edit combo
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Edit warp=Edit warp
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Editor options=Options
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EditorShowBGChangesPlay=Show Backgrounds
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Effect=Effect
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@@ -1209,6 +1210,7 @@ Enter a new Time Signature numerator value.=Enter the number of beats per measur
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Enter a new Time Signature denominator value.=Enter the note value that represents one beat.
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Enter a new Tickcount value.=Enter a new Tickcount value.
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Enter a new Combo value.=Enter a new Combo value.
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Enter a new Warp value.=Enter the beat you will warp to when you reach this point.
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Enter a new artist transliteration.=Enter a new artist transliteration.
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Enter a new artist.=Enter a new artist.
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Enter a new genre.=Enter a new genre.
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+21
-1
@@ -80,6 +80,7 @@ AutoScreenMessage( SM_BackFromTimeSignatureNumeratorChange );
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AutoScreenMessage( SM_BackFromTimeSignatureDenominatorChange );
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AutoScreenMessage( SM_BackFromTickcountChange );
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AutoScreenMessage( SM_BackFromComboChange );
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AutoScreenMessage( SM_BackFromWarpChange );
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AutoScreenMessage( SM_DoSaveAndExit );
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AutoScreenMessage( SM_DoExit );
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AutoScreenMessage( SM_SaveSuccessful );
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@@ -549,7 +550,8 @@ static MenuDef g_TimingDataInformation(
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MenuRowDef( ScreenEdit::time_signature_numerator, "Edit time signature (top)", true, EditMode_Full, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::time_signature_denominator, "Edit time signature (bottom)", true, EditMode_Full, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::tickcount, "Edit tickcount", true, EditMode_Full, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::combo, "Edit combo", true, EditMode_Full, true, true, 0, NULL )
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MenuRowDef( ScreenEdit::combo, "Edit combo", true, EditMode_Full, true, true, 0, NULL ),
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MenuRowDef( ScreenEdit::warp, "Edit warp", true, EditMode_Full, true, true, 0, NULL )
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);
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enum { song_bganimation, song_movie, song_bitmap, global_bganimation, global_movie, global_movie_song_group, global_movie_song_group_and_genre, dynamic_random, baked_random, none };
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@@ -2639,6 +2641,13 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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}
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SetDirty( true );
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}
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else if ( SM == SM_BackFromWarpChange )
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{
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float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
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if( fWarp > GAMESTATE->m_fSongBeat )
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m_pSong->m_Timing.SetWarpAtBeat( GAMESTATE->m_fSongBeat, fWarp );
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SetDirty( true );
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}
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else if( SM == SM_BackFromBGChange )
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{
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HandleBGChangeChoice( (BGChangeChoice)ScreenMiniMenu::s_iLastRowCode, ScreenMiniMenu::s_viLastAnswers );
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@@ -3176,6 +3185,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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g_TimingDataInformation.rows[time_signature_denominator].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTimeSignatureDenominatorAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[tickcount].SetOneUnthemedChoice( ssprintf("%d", pTime.GetTickcountAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[combo].SetOneUnthemedChoice( ssprintf("%d", pTime.GetComboAtBeat( fBeat ) ) );
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g_TimingDataInformation.rows[warp].SetOneUnthemedChoice( ssprintf("%.5f", pTime.GetWarpAtBeat( fBeat ) ) );
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EditMiniMenu( &g_TimingDataInformation, SM_BackFromTimingDataInformation );
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}
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@@ -3609,6 +3619,7 @@ static LocalizedString ENTER_TIME_SIGNATURE_NUMERATOR_VALUE ( "ScreenEdit", "Ent
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static LocalizedString ENTER_TIME_SIGNATURE_DENOMINATOR_VALUE ( "ScreenEdit", "Enter a new Time Signature denominator value." );
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static LocalizedString ENTER_TICKCOUNT_VALUE ( "ScreenEdit", "Enter a new Tickcount value." );
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static LocalizedString ENTER_COMBO_VALUE ( "ScreenEdit", "Enter a new Combo value." );
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static LocalizedString ENTER_WARP_VALUE ( "ScreenEdit", "Enter a new Warp value." );
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void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice c, const vector<int> &iAnswers )
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{
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switch( c )
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@@ -3673,6 +3684,15 @@ void ScreenEdit::HandleTimingDataInformationChoice( TimingDataInformationChoice
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4
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);
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break;
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case warp:
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry(
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SM_BackFromWarpChange,
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ENTER_WARP_VALUE,
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ssprintf( "%.4f", m_pSong->m_Timing.GetWarpAtRow( BeatToNoteRow(GAMESTATE->m_fSongBeat) ) ),
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10
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);
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break;
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}
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}
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@@ -456,6 +456,7 @@ public:
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time_signature_denominator,
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tickcount,
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combo,
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warp,
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NUM_TIMING_DATA_INFORMATION_CHOICES
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};
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