[warps] do validation in SetWarpAtRow, not here.
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@@ -2644,7 +2644,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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else if ( SM == SM_BackFromWarpChange )
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{
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float fWarp = StringToFloat( ScreenTextEntry::s_sLastAnswer );
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if( fWarp > GAMESTATE->m_fSongBeat )
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if( fWarp > 0 )
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m_pSong->m_Timing.SetWarpAtBeat( GAMESTATE->m_fSongBeat, fWarp );
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SetDirty( true );
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}
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