Glenn Maynard
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c1194da0d0
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bind MultiPlayer
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2006-09-27 06:18:11 +00:00 |
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Glenn Maynard
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74e9540ce7
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avoid global ThemeMetric<apActorCommands>
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2006-08-21 21:33:00 +00:00 |
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Glenn Maynard
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d46b023090
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somewhat more complete xml binding
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2006-07-11 17:10:16 +00:00 |
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Glenn Maynard
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020d263cdd
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remove unused "BeginnerLabel"
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2006-07-11 16:55:38 +00:00 |
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Glenn Maynard
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fd7e49b66b
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simplify
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2006-07-02 05:01:07 +00:00 |
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Chris Danford
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66143a97d2
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fix bogus assert
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2006-04-24 12:16:31 +00:00 |
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Chris Danford
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21efde7a06
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add Lua/Xml bindings
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2006-04-21 00:07:27 +00:00 |
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Chris Danford
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feb1bfb0fc
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naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
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2005-10-09 04:30:59 +00:00 |
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Chris Danford
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b6cf3477b4
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Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 00:57:40 +00:00 |
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Chris Danford
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1fffd48c57
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SetEffectNone -> StopEffect
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2005-07-24 03:11:03 +00:00 |
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Glenn Maynard
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2d27081573
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do this with lua
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2005-07-04 21:47:16 +00:00 |
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Glenn Maynard
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6c4276648a
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cleanup
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2005-07-04 20:44:07 +00:00 |
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Charles Lohr
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784953b85d
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Fix: Judgements for default theme.
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2005-05-13 00:22:36 +00:00 |
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Chris Danford
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b33f16d9b7
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show early/late in judgment
larger boo window when playing beginner
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2005-04-28 00:13:01 +00:00 |
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Chris Danford
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7e68ac03b4
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change elements to have format "<name> <piece>"
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2005-02-06 03:28:22 +00:00 |
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Chris Danford
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8555a6da45
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use Lua to execute commands
(needs cleanup)
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2005-01-26 11:21:43 +00:00 |
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Chris Danford
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ed19821e09
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rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
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2004-12-03 05:19:46 +00:00 |
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Chris Danford
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bcbe615c0d
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Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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2004-11-06 23:13:47 +00:00 |
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Chris Danford
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5127ceef4d
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remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
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2004-11-06 20:36:04 +00:00 |
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Glenn Maynard
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30a9bf3292
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license update
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2004-06-08 00:08:04 +00:00 |
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Chris Danford
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7695e4bdf4
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fix judgment from previous song hangs around when switching course songs
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2004-03-24 07:05:50 +00:00 |
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Chris Danford
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63a898e0ca
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add separate commands for odd and even judgments
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2003-11-29 11:17:13 +00:00 |
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Chris Danford
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51eebea45c
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fix judgment positioning after boo
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2003-11-27 02:46:26 +00:00 |
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Glenn Maynard
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5966dd3dcd
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cleanup
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2003-08-01 00:12:44 +00:00 |
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Chris Danford
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448bdc7b6e
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make calls to THEME->GetPathTo() more concise
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2003-04-12 17:39:27 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Chris Danford
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a696414cac
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Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
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2003-03-02 01:43:33 +00:00 |
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Chris Danford
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032bf447f3
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per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
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2003-02-17 12:19:42 +00:00 |
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