remove unused "BeginnerLabel"
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@@ -22,9 +22,9 @@ Judgment::Judgment()
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m_mpToTrack = MultiPlayer_INVALID;
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}
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void Judgment::LoadNormal( bool bBeginner )
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void Judgment::LoadNormal()
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{
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m_sprJudgment.Load( THEME->GetPathG("Judgment",bBeginner?"BeginnerLabel":"label") );
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m_sprJudgment.Load( THEME->GetPathG("Judgment","label") );
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ASSERT( m_sprJudgment.GetNumStates() == 6 || m_sprJudgment.GetNumStates() == 12 );
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m_sprJudgment.StopAnimating();
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Reset();
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@@ -83,7 +83,7 @@ void Judgment::SetJudgment( TapNoteScore score, bool bEarly )
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void Judgment::LoadFromMultiPlayer( MultiPlayer mp )
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{
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LoadNormal( false );
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LoadNormal();
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ASSERT( m_mpToTrack == MultiPlayer_INVALID ); // assert only load once
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m_mpToTrack = mp;
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this->SubscribeToMessage( enum_add2(Message_ShowJudgmentMuliPlayerP1,m_mpToTrack) );
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@@ -13,7 +13,7 @@ class Judgment : public ActorFrame
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public:
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Judgment();
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virtual Actor *Copy() const;
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void LoadNormal( bool bAlternateLabel );
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void LoadNormal();
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void LoadFromMultiPlayer( MultiPlayer mp );
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void Reset();
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void SetJudgment( TapNoteScore score, bool bEarly );
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@@ -300,7 +300,7 @@ void Player::Init(
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if( m_pJudgment )
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{
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m_pJudgment->SetName( "Judgment" );
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m_pJudgment->LoadNormal( IsPlayingBeginner() );
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m_pJudgment->LoadNormal();
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ActorUtil::OnCommand( m_pJudgment, sType );
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}
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