cleanup
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@@ -18,12 +18,12 @@
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#include "ThemeManager.h"
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CachedThemeMetric MARVELOUS_COMMAND ("Judgment","MarvelousCommand");
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CachedThemeMetric PERFECT_COMMAND ("Judgment","PerfectCommand");
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CachedThemeMetric GREAT_COMMAND ("Judgment","GreatCommand");
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CachedThemeMetric GOOD_COMMAND ("Judgment","GoodCommand");
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CachedThemeMetric BOO_COMMAND ("Judgment","BooCommand");
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CachedThemeMetric MISS_COMMAND ("Judgment","MissCommand");
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static CachedThemeMetric MARVELOUS_COMMAND ("Judgment","MarvelousCommand");
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static CachedThemeMetric PERFECT_COMMAND ("Judgment","PerfectCommand");
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static CachedThemeMetric GREAT_COMMAND ("Judgment","GreatCommand");
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static CachedThemeMetric GOOD_COMMAND ("Judgment","GoodCommand");
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static CachedThemeMetric BOO_COMMAND ("Judgment","BooCommand");
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static CachedThemeMetric MISS_COMMAND ("Judgment","MissCommand");
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Judgment::Judgment()
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@@ -41,16 +41,6 @@ Judgment::Judgment()
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this->AddChild( &m_sprJudgment );
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}
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void Judgment::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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}
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void Judgment::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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void Judgment::Reset()
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{
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@@ -13,19 +13,14 @@
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#include "Sprite.h"
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#include "ActorFrame.h"
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#include "song.h"
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#include "GameConstantsAndTypes.h"
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#include "BitmapText.h"
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#include "PrefsManager.h"
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class Judgment : public ActorFrame
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{
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public:
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Judgment();
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virtual ~Judgment() { }
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void Reset();
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void SetJudgment( TapNoteScore score );
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