b6cf3477b4
Theme changes coming...
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
#include "global.h"
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#include "Judgment.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeMetric.h"
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static ThemeMetric<apActorCommands> TIER1_COMMAND ("Judgment","Tier1Command");
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static ThemeMetric<apActorCommands> TIER2_COMMAND ("Judgment","Tier2Command");
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static ThemeMetric<apActorCommands> TIER3_COMMAND ("Judgment","Tier3Command");
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static ThemeMetric<apActorCommands> TIER4_COMMAND ("Judgment","Tier4Command");
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static ThemeMetric<apActorCommands> TIER5_COMMAND ("Judgment","Tier5Command");
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static ThemeMetric<apActorCommands> MISS_COMMAND ("Judgment","MissCommand");
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Judgment::Judgment()
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{
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}
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void Judgment::Load( bool bBeginner )
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{
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m_sprJudgment.Load( THEME->GetPathG("Judgment",bBeginner?"BeginnerLabel":"label") );
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ASSERT( m_sprJudgment.GetNumStates() == 6 || m_sprJudgment.GetNumStates() == 12 );
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m_sprJudgment.StopAnimating();
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Reset();
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this->AddChild( &m_sprJudgment );
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}
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void Judgment::Reset()
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{
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m_sprJudgment.FinishTweening();
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m_sprJudgment.SetXY( 0, 0 );
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m_sprJudgment.StopEffect();
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m_sprJudgment.SetHidden( true );
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}
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void Judgment::SetJudgment( TapNoteScore score, bool bEarly )
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{
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//LOG->Trace( "Judgment::SetJudgment()" );
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Reset();
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m_sprJudgment.SetHidden( false );
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int iStateMult = (m_sprJudgment.GetNumStates()==12) ? 2 : 1;
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int iStateAdd = ( bEarly || ( iStateMult == 1 ) ) ? 0 : 1;
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switch( score )
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{
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case TNS_Tier1:
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m_sprJudgment.SetState( 0 * iStateMult + iStateAdd );
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m_sprJudgment.RunCommands( TIER1_COMMAND );
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break;
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case TNS_Tier2:
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m_sprJudgment.SetState( 1 * iStateMult + iStateAdd );
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m_sprJudgment.RunCommands( TIER2_COMMAND );
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break;
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case TNS_Tier3:
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m_sprJudgment.SetState( 2 * iStateMult + iStateAdd );
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m_sprJudgment.RunCommands( TIER3_COMMAND );
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break;
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case TNS_Tier4:
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m_sprJudgment.SetState( 3 * iStateMult + iStateAdd );
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m_sprJudgment.RunCommands( TIER4_COMMAND );
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break;
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case TNS_Tier5:
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m_sprJudgment.SetState( 4 * iStateMult + iStateAdd );
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m_sprJudgment.RunCommands( TIER5_COMMAND );
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break;
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case TNS_Miss:
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m_sprJudgment.SetState( 5 * iStateMult + iStateAdd );
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m_sprJudgment.RunCommands( MISS_COMMAND );
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break;
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default:
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ASSERT(0);
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}
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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