Files
itgmania212121/stepmania/src/Judgment.cpp
T
2003-11-27 02:46:26 +00:00

89 lines
2.1 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: Judgment
Desc: See header
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Judgment.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameState.h"
#include "ThemeManager.h"
static CachedThemeMetric MARVELOUS_COMMAND ("Judgment","MarvelousCommand");
static CachedThemeMetric PERFECT_COMMAND ("Judgment","PerfectCommand");
static CachedThemeMetric GREAT_COMMAND ("Judgment","GreatCommand");
static CachedThemeMetric GOOD_COMMAND ("Judgment","GoodCommand");
static CachedThemeMetric BOO_COMMAND ("Judgment","BooCommand");
static CachedThemeMetric MISS_COMMAND ("Judgment","MissCommand");
Judgment::Judgment()
{
MARVELOUS_COMMAND.Refresh();
PERFECT_COMMAND.Refresh();
GREAT_COMMAND.Refresh();
GOOD_COMMAND.Refresh();
BOO_COMMAND.Refresh();
MISS_COMMAND.Refresh();
m_sprJudgment.Load( THEME->GetPathToG("Judgment 1x6") );
m_sprJudgment.StopAnimating();
Reset();
this->AddChild( &m_sprJudgment );
}
void Judgment::Reset()
{
m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) );
m_sprJudgment.StopTweening();
m_sprJudgment.SetXY( 0, 0 );
m_sprJudgment.SetEffectNone();
}
void Judgment::SetJudgment( TapNoteScore score )
{
//LOG->Trace( "Judgment::SetJudgment()" );
Reset();
switch( score )
{
case TNS_MARVELOUS:
m_sprJudgment.SetState( 0 );
m_sprJudgment.Command( MARVELOUS_COMMAND );
break;
case TNS_PERFECT:
m_sprJudgment.SetState( 1 );
m_sprJudgment.Command( PERFECT_COMMAND );
break;
case TNS_GREAT:
m_sprJudgment.SetState( 2 );
m_sprJudgment.Command( GREAT_COMMAND );
break;
case TNS_GOOD:
m_sprJudgment.SetState( 3 );
m_sprJudgment.Command( GOOD_COMMAND );
break;
case TNS_BOO:
m_sprJudgment.SetState( 4 );
m_sprJudgment.Command( BOO_COMMAND );
break;
case TNS_MISS:
m_sprJudgment.SetState( 5 );
m_sprJudgment.Command( MISS_COMMAND );
break;
default:
ASSERT(0);
}
}