89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: Judgment
|
|
|
|
Desc: See header
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "Judgment.h"
|
|
#include "RageUtil.h"
|
|
#include "GameConstantsAndTypes.h"
|
|
#include "PrefsManager.h"
|
|
#include "GameState.h"
|
|
#include "ThemeManager.h"
|
|
|
|
|
|
static CachedThemeMetric MARVELOUS_COMMAND ("Judgment","MarvelousCommand");
|
|
static CachedThemeMetric PERFECT_COMMAND ("Judgment","PerfectCommand");
|
|
static CachedThemeMetric GREAT_COMMAND ("Judgment","GreatCommand");
|
|
static CachedThemeMetric GOOD_COMMAND ("Judgment","GoodCommand");
|
|
static CachedThemeMetric BOO_COMMAND ("Judgment","BooCommand");
|
|
static CachedThemeMetric MISS_COMMAND ("Judgment","MissCommand");
|
|
|
|
|
|
Judgment::Judgment()
|
|
{
|
|
MARVELOUS_COMMAND.Refresh();
|
|
PERFECT_COMMAND.Refresh();
|
|
GREAT_COMMAND.Refresh();
|
|
GOOD_COMMAND.Refresh();
|
|
BOO_COMMAND.Refresh();
|
|
MISS_COMMAND.Refresh();
|
|
|
|
m_sprJudgment.Load( THEME->GetPathToG("Judgment 1x6") );
|
|
m_sprJudgment.StopAnimating();
|
|
Reset();
|
|
this->AddChild( &m_sprJudgment );
|
|
}
|
|
|
|
|
|
void Judgment::Reset()
|
|
{
|
|
m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) );
|
|
m_sprJudgment.StopTweening();
|
|
m_sprJudgment.SetXY( 0, 0 );
|
|
m_sprJudgment.SetEffectNone();
|
|
}
|
|
|
|
void Judgment::SetJudgment( TapNoteScore score )
|
|
{
|
|
//LOG->Trace( "Judgment::SetJudgment()" );
|
|
|
|
Reset();
|
|
|
|
switch( score )
|
|
{
|
|
case TNS_MARVELOUS:
|
|
m_sprJudgment.SetState( 0 );
|
|
m_sprJudgment.Command( MARVELOUS_COMMAND );
|
|
break;
|
|
case TNS_PERFECT:
|
|
m_sprJudgment.SetState( 1 );
|
|
m_sprJudgment.Command( PERFECT_COMMAND );
|
|
break;
|
|
case TNS_GREAT:
|
|
m_sprJudgment.SetState( 2 );
|
|
m_sprJudgment.Command( GREAT_COMMAND );
|
|
break;
|
|
case TNS_GOOD:
|
|
m_sprJudgment.SetState( 3 );
|
|
m_sprJudgment.Command( GOOD_COMMAND );
|
|
break;
|
|
case TNS_BOO:
|
|
m_sprJudgment.SetState( 4 );
|
|
m_sprJudgment.Command( BOO_COMMAND );
|
|
break;
|
|
case TNS_MISS:
|
|
m_sprJudgment.SetState( 5 );
|
|
m_sprJudgment.Command( MISS_COMMAND );
|
|
break;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
}
|