bcbe615c0d
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
122 lines
4.6 KiB
C++
122 lines
4.6 KiB
C++
#include "global.h"
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#include "Judgment.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeMetric.h"
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static ThemeMetric<ActorCommands> MARVELOUS_COMMAND ("Judgment","MarvelousCommand");
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static ThemeMetric<ActorCommands> PERFECT_COMMAND ("Judgment","PerfectCommand");
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static ThemeMetric<ActorCommands> GREAT_COMMAND ("Judgment","GreatCommand");
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static ThemeMetric<ActorCommands> GOOD_COMMAND ("Judgment","GoodCommand");
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static ThemeMetric<ActorCommands> BOO_COMMAND ("Judgment","BooCommand");
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static ThemeMetric<ActorCommands> MISS_COMMAND ("Judgment","MissCommand");
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static ThemeMetric<ActorCommands> MARVELOUS_ODD_COMMAND ("Judgment","MarvelousOddCommand");
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static ThemeMetric<ActorCommands> PERFECT_ODD_COMMAND ("Judgment","PerfectOddCommand");
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static ThemeMetric<ActorCommands> GREAT_ODD_COMMAND ("Judgment","GreatOddCommand");
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static ThemeMetric<ActorCommands> GOOD_ODD_COMMAND ("Judgment","GoodOddCommand");
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static ThemeMetric<ActorCommands> BOO_ODD_COMMAND ("Judgment","BooOddCommand");
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static ThemeMetric<ActorCommands> MISS_ODD_COMMAND ("Judgment","MissOddCommand");
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static ThemeMetric<ActorCommands> MARVELOUS_EVEN_COMMAND ("Judgment","MarvelousEvenCommand");
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static ThemeMetric<ActorCommands> PERFECT_EVEN_COMMAND ("Judgment","PerfectEvenCommand");
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static ThemeMetric<ActorCommands> GREAT_EVEN_COMMAND ("Judgment","GreatEvenCommand");
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static ThemeMetric<ActorCommands> GOOD_EVEN_COMMAND ("Judgment","GoodEvenCommand");
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static ThemeMetric<ActorCommands> BOO_EVEN_COMMAND ("Judgment","BooEvenCommand");
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static ThemeMetric<ActorCommands> MISS_EVEN_COMMAND ("Judgment","MissEvenCommand");
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Judgment::Judgment()
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{
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m_iCount = 0;
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m_sprJudgment.Load( THEME->GetPathToG("Judgment 1x6") );
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m_sprJudgment.StopAnimating();
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Reset();
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this->AddChild( &m_sprJudgment );
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}
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void Judgment::Reset()
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{
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m_sprJudgment.FinishTweening();
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m_sprJudgment.SetXY( 0, 0 );
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m_sprJudgment.SetEffectNone();
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m_sprJudgment.SetHidden( true );
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}
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void Judgment::SetJudgment( TapNoteScore score )
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{
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//LOG->Trace( "Judgment::SetJudgment()" );
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Reset();
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m_sprJudgment.SetHidden( false );
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switch( score )
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{
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case TNS_MARVELOUS:
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m_sprJudgment.SetState( 0 );
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m_sprJudgment.Command( (m_iCount%2) ? MARVELOUS_ODD_COMMAND : MARVELOUS_EVEN_COMMAND );
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m_sprJudgment.Command( MARVELOUS_COMMAND );
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break;
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case TNS_PERFECT:
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m_sprJudgment.SetState( 1 );
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m_sprJudgment.Command( (m_iCount%2) ? PERFECT_ODD_COMMAND : PERFECT_EVEN_COMMAND );
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m_sprJudgment.Command( PERFECT_COMMAND );
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break;
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case TNS_GREAT:
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m_sprJudgment.SetState( 2 );
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m_sprJudgment.Command( (m_iCount%2) ? GREAT_ODD_COMMAND : GREAT_EVEN_COMMAND );
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m_sprJudgment.Command( GREAT_COMMAND );
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break;
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case TNS_GOOD:
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m_sprJudgment.SetState( 3 );
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m_sprJudgment.Command( (m_iCount%2) ? GOOD_ODD_COMMAND : GOOD_EVEN_COMMAND );
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m_sprJudgment.Command( GOOD_COMMAND );
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break;
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case TNS_BOO:
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m_sprJudgment.SetState( 4 );
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m_sprJudgment.Command( (m_iCount%2) ? BOO_ODD_COMMAND : BOO_EVEN_COMMAND );
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m_sprJudgment.Command( BOO_COMMAND );
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break;
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case TNS_MISS:
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m_sprJudgment.SetState( 5 );
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m_sprJudgment.Command( (m_iCount%2) ? MISS_ODD_COMMAND : MISS_EVEN_COMMAND );
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m_sprJudgment.Command( MISS_COMMAND );
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break;
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default:
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ASSERT(0);
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}
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m_iCount++;
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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