Jason Felds
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f99d643f07
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New arrow type: the Fake arrow. Doesn't score for or against you. Perfect for simfiles that want to use mission mode type files or use measure skipping and not have it count against you. See ZXZ Bloody Heart in StepMix 4 for a file that could use this arrow type.
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2009-03-10 15:52:22 +00:00 |
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Colby Klein
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e0107716e0
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Increase saturation a bit.
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2009-01-16 21:23:21 +00:00 |
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Colby Klein
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cdb4c81f0a
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Add a new NoteSkin, double resolution to match the new theme.
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2008-12-23 01:15:33 +00:00 |
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Colby Klein
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dbdea596a3
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Change Down to Key in the KB7 NoteSkins.
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2008-07-26 16:28:01 +00:00 |
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Colby Klein
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073480ea6f
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Fix a slight error on 16th notes.
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2008-07-23 02:05:31 +00:00 |
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Colby Klein
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c01d90824c
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Fix alignment.
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2008-07-23 01:21:44 +00:00 |
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Colby Klein
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7227081c39
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Highlight the receptors when pressed.
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2008-07-01 02:56:41 +00:00 |
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Colby Klein
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4028164799
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Add NoteSkin for KB7
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2008-07-01 00:12:59 +00:00 |
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Colby Klein
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e865844dc4
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New mines
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2008-05-23 07:45:04 +00:00 |
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Steve Checkoway
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c1e67d7f26
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Fix holds in reverse.
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2007-09-04 00:29:08 +00:00 |
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Glenn Maynard
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050079a80e
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I thought the mine graphic was created by Chris, but I guess we're not
sure. Replace it with a hideous placeholder until someone makes
a new one.
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2007-07-31 01:32:14 +00:00 |
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Steve Checkoway
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c7da72905b
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Update to new syntax.
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2007-07-29 04:02:53 +00:00 |
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Steve Checkoway
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c67987bac0
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Simplify.
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2007-07-29 04:01:56 +00:00 |
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AJ Kelly
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c0d901ff2b
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change receptor arrows to not go to complete black
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2007-07-29 03:53:48 +00:00 |
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AJ Kelly
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09c9daf2e1
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New noteskin by Ryan McKanna (with preliminary explosion graphics by myself); move old noteskin to "bold"
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2007-07-23 22:47:15 +00:00 |
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Steve Checkoway
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1b425da852
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Flip hold body when reverse too.
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2007-06-01 21:31:40 +00:00 |
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Steve Checkoway
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b24aac13d7
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Add a way for NoteSkins to fall back on the default theme but handle explosion rotation on their own.
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2007-05-28 10:41:08 +00:00 |
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Steve Checkoway
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5f1aec302d
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Update to new style.
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2007-05-28 10:13:08 +00:00 |
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Steve Checkoway
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4f29dd5508
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Flip heads and tails when reverse.
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2007-05-17 08:34:17 +00:00 |
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Chris Danford
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0af7590ed3
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style cleanup
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2007-05-15 22:15:36 +00:00 |
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Glenn Maynard
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44c996fbaf
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bools
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2007-05-13 16:36:58 +00:00 |
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Glenn Maynard
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032ee0bf60
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separate Roll Explosion part
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2007-05-13 16:36:25 +00:00 |
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Glenn Maynard
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5a72a67d86
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simplify: remove children
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2007-05-13 16:30:30 +00:00 |
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Steve Checkoway
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d712d086bb
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Remove references to a nonexistant readme. Real information should probably be maintained somewhere.
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2007-04-20 04:07:00 +00:00 |
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Glenn Maynard
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c81013a321
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remove unused
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2007-04-10 17:43:41 +00:00 |
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Steve Checkoway
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67f9ccce87
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Add flat note skin.
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2007-04-02 00:20:56 +00:00 |
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Glenn Maynard
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a5709f390f
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set hidden flag on blank actors
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2007-02-13 22:03:31 +00:00 |
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Glenn Maynard
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383a01e3b5
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error check
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2007-02-07 05:59:34 +00:00 |
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Glenn Maynard
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ff42847669
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refactor and change NoteSkins
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2007-02-06 07:56:37 +00:00 |
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Glenn Maynard
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3db92e9c81
|
removing P's
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2007-02-03 12:57:34 +00:00 |
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Chris Danford
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09e8c0bc34
|
Make addition a texture coord shift instead of a separate element. This means fewer texture swaps when drawing, fewer graphics to maintain, and lets non-tap elements have addition coloring
|
2006-12-15 22:27:00 +00:00 |
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AJ Kelly
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5d5be07a1d
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add missing ' on GhostArrowDim HitMineCommand
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2006-10-17 21:45:11 +00:00 |
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Steve Checkoway
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eefc6e283f
|
BlendMode
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2006-10-17 21:07:00 +00:00 |
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AJ Kelly
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4d10459e92
|
Add placeholder Tap Lift graphics
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2006-09-15 04:48:36 +00:00 |
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Jason Felds
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3485cb44b6
|
Roll support for the default noteskin. The diagonal arrows were included for the sake of completeness.
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2006-01-11 23:05:00 +00:00 |
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Chris Danford
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b3925c7f14
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judgment name cleanup
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2005-10-09 07:01:48 +00:00 |
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Chris Danford
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241de76361
|
do note coloring with tex coord shifting, not separate elements
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2005-10-05 03:53:46 +00:00 |
|
Chris Danford
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4e6f00ba9e
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separate explosions for HoldNoteScore
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2005-04-26 05:28:32 +00:00 |
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Chris Danford
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137ea07f3d
|
add missing elements
|
2005-04-18 07:29:13 +00:00 |
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Glenn Maynard
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ab9cac2642
|
per-judgement step commands
|
2004-07-02 20:08:17 +00:00 |
|
Chris Danford
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142ed1e240
|
add lights noteskin
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2004-05-20 17:39:27 +00:00 |
|
Chris Danford
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40b2ecfee5
|
simplify mine scoring
add separate dance point weights for mines
|
2004-01-02 08:43:14 +00:00 |
|
Chris Danford
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7fa80e5530
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change hold explosion format
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2004-01-01 01:53:25 +00:00 |
|
Chris Danford
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4b3af8bd5c
|
add note color support for Tap Addition
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2003-12-29 03:51:15 +00:00 |
|
Chris Danford
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7bd15144cb
|
add explosion graphic and sound if step on mine
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2003-08-10 21:27:54 +00:00 |
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Chris Danford
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1f8a45cbee
|
Add mines transform
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2003-08-10 10:12:50 +00:00 |
|
Chris Danford
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a2ebcfce01
|
show different tap graphic for additional notes created by a transform
|
2003-08-10 06:00:30 +00:00 |
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Glenn Maynard
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901a8206c4
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Add HoldHeadIsAboveWavyParts, HoldTailIsAboveWavyParts
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2003-07-17 07:36:18 +00:00 |
|
Andrew Wong
|
2d2fec3a0c
|
arrow overlapping now controllable in noteskin metrics (metrics file)
|
2003-07-14 17:35:37 +00:00 |
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Chris Danford
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a5f09f296c
|
new battle layout
|
2003-05-13 13:35:32 +00:00 |
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