Add a new NoteSkin, double resolution to match the new theme.
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 4.3 KiB |
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After Width: | Height: | Size: 4.3 KiB |
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 4.2 KiB |
@@ -0,0 +1,19 @@
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture="_receptor";
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Frame0000=0;
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Delay0000=1;
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InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
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NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
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};
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Def.Sprite {
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Texture="_rflash";
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Frame0000=0;
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Delay0000=1;
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InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
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PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
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LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
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NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
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};
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};
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return t;
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 2.0 KiB |
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After Width: | Height: | Size: 4.3 KiB |
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After Width: | Height: | Size: 4.3 KiB |
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 4.2 KiB |
@@ -0,0 +1 @@
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_glow
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@@ -0,0 +1 @@
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Down Tap Explosion Bright
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@@ -0,0 +1,9 @@
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture="_arrow";
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Frame0000=7;
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Delay0000=1;
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InitCommand=cmd(animate,false;pulse;effectclock,"beat";effectmagnitude,0.9,1,1);
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};
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};
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return t;
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@@ -0,0 +1,32 @@
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local t = Def.ActorFrame {
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Def.Sprite {
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Texture="_arrow";
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Frame0000=0;
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Delay0000=1;
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0);
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.25);
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,-5;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.5);
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};
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Def.Sprite {
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Texture="_circle";
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Frame0000=0;
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Delay0000=1;
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InitCommand=cmd(y,-15;effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,0.35");effectoffset,0.75);
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};
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};
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return t;
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@@ -0,0 +1,78 @@
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local ret = ... or {};
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ret.RedirTable =
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{
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Up = "Down",
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Down = "Down",
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Left = "Down",
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Right = "Down",
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UpLeft = "Down",
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UpRight = "Down",
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};
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local OldRedir = ret.Redir;
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ret.Redir = function(sButton, sElement)
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sButton, sElement = OldRedir(sButton, sElement);
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--Point the head files back to the tap note
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if string.find(sElement, "Head") then
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sElement = "Tap Note";
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end
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sButton = ret.RedirTable[sButton];
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return sButton, sElement;
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end
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local OldFunc = ret.Load;
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function ret.Load()
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local t = OldFunc();
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-- The main "Explosion" part just loads other actors; don't rotate
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-- it. The "Hold Explosion" part should not be rotated.
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if Var "Element" == "Explosion" or
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Var "Element" == "Roll Explosion" then
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t.BaseRotationZ = nil;
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end
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return t;
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end
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ret.PartsToRotate =
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{
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["Receptor"] = true,
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["Tap Note"] = true,
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["Ready Receptor"] = true,
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["Tap Explosion Bright"] = true,
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["Tap Explosion Dim"] = true,
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["Hold Head Active"] = true,
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["Hold Head Inactive"] = true,
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["Roll Head Active"] = true,
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["Roll Head Inactive"] = true,
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["Tap Lift"] = true,
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};
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ret.Rotate =
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{
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Up = 180,
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Down = 0,
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Left = 90,
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Right = -90,
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UpLeft = 135,
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UpRight = 225,
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};
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ret.Blank =
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{
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["Hold Explosion"] = true,
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["Roll Explosion"] = true,
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["Hold Topcap Active"] = true,
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["Hold Topcap Inactive"] = true,
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["Roll Topcap Active"] = true,
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["Roll Topcap Inactive"] = true,
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["Hold Tail Active"] = true,
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["Hold Tail Inactive"] = true,
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["Roll Tail Active"] = true,
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["Roll Tail Inactive"] = true,
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};
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return ret;
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After Width: | Height: | Size: 100 KiB |
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 5.8 KiB |
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After Width: | Height: | Size: 11 KiB |
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After Width: | Height: | Size: 3.6 KiB |
@@ -0,0 +1,74 @@
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[Global]
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FallbackNoteSkin=default
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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DrawHoldHeadForTapsOnSameRow=1
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TapNoteAnimationLengthInBeats=1 // none of these matter because Lua is handling the animation, not sprites.
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TapAdditionAnimationLengthInBeats=1
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TapMineAnimationLengthInBeats=1
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TapLiftAnimationLengthInBeats=1
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HoldHeadAnimationLengthInBeats=1
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HoldTopCapAnimationLengthInBeats=1
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HoldBottomCapAnimationLengthInBeats=1
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HoldBodyAnimationLengthInBeats=1
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HoldTailAnimationLengthInBeats=1
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StartDrawingHoldBodyOffsetFromHead=0
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StopDrawingHoldBodyOffsetFromTail=0
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HoldLetGoGrayPercent=.25
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HoldHeadIsAboveWavyParts=1
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HoldTailIsAboveWavyParts=1
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ReverseDrawOrder=1101
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FlipHeadAndTailWhenReverse=1
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FlipHoldBodyWhenReverse=1
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TapNoteAdditionTextureCoordOffsetX=0
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TapNoteAdditionTextureCoordOffsetY=0
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=.125
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=.125
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[GhostArrowDim]
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InitCommand=
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NoneCommand=
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HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1;zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0
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MissCommand=
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W5Command=finishtweening;diffuse,color("1,.5,1,1");sleep,.1;decelerate,.4;diffusealpha,0
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W4Command=finishtweening;diffuse,color(".5,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
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W3Command=finishtweening;diffuse,color(".5,1,.75,1");sleep,.1;decelerate,.4;diffusealpha,0
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W2Command=finishtweening;diffuse,color("1,1,.85,1");sleep,.1;decelerate,.4;diffusealpha,0
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W1Command=finishtweening;diffuse,color("1,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
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LetGoCommand=finishtweening;decelerate,.1;diffusealpha,0;
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HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0
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|
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[GhostArrowBright]
|
||||
InitCommand=
|
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NoneCommand=
|
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HitMineCommand=finishtweening;blend,'BlendMode_Add';diffuse,color("1,1,1,1");zoom,1;rotationz,0;decelerate,.3;rotationz,90;linear,.3;rotationz,180;diffusealpha,0
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MissCommand=
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W5Command=finishtweening;diffuse,color("1,.6,1,1");sleep,.1;decelerate,.4;diffusealpha,0
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W4Command=finishtweening;diffuse,color(".6,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
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W3Command=finishtweening;diffuse,color(".6,1,.8,1");sleep,.1;decelerate,.4;diffusealpha,0
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W2Command=finishtweening;diffuse,color("1,1,.9,1");sleep,.1;decelerate,.4;diffusealpha,0
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W1Command=finishtweening;diffuse,color("1,1,1,1");sleep,.1;decelerate,.4;diffusealpha,0
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LetGoCommand=
|
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HeldCommand=finishtweening;diffuse,color("1,1,1,1");zoom,1;linear,.2;zoom,.9;linear,.1;diffusealpha,0
|
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|
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[HoldGhostArrow]
|
||||
HoldingOnCommand=diffusealpha,1;glowshift;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,.7");effectperiod,.1
|
||||
HoldingOffCommand=diffusealpha,0
|
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InitCommand=finishtweening;playcommand,"HoldingOff"
|
||||
|
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[ReceptorArrow]
|
||||
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color(".8,.8,.8,1");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
|
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NoneCommand=finishtweening;zoom,.85;diffusealpha,.9;linear,.11;diffusealpha,1;zoom,1
|
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|
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[ReceptorOverlay]
|
||||
InitCommand=diffusealpha,0
|
||||
PressCommand=finishtweening;zoom,1;blend,"BlendMode_Add";diffusealpha,.6
|
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LiftCommand=finishtweening;decelerate,.12;diffusealpha,0;zoom,1.2
|
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