Change Down to Key in the KB7 NoteSkins.
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Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
@@ -1,9 +1,9 @@
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local t = Def.ActorFrame {
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LoadActor( "Down Go Receptor" )..{
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LoadActor( "Key Go Receptor" )..{
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InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
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NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
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};
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LoadActor( "Down Go Receptor" )..{
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LoadActor( "Key Go Receptor" )..{
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InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
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PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
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LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
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Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
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Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
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Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.3 KiB |
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Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
@@ -1,4 +1,4 @@
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap note' );
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Frames = Sprite.LinearFrames( 4, 1 );
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};
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_key', 'tap note' );
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Frames = Sprite.LinearFrames( 4, 1 );
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};
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@@ -2,13 +2,13 @@ local ret = ... or {};
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ret.RedirTable =
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{
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Key1 = "Down",
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Key2 = "Down",
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Key3 = "Down",
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Key4 = "Down",
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Key5 = "Down",
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Key6 = "Down",
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Key7 = "Down",
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Key1 = "Key",
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Key2 = "Key",
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Key3 = "Key",
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Key4 = "Key",
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Key5 = "Key",
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Key6 = "Key",
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Key7 = "Key",
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};
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local OldRedir = ret.Redir;
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@@ -69,12 +69,13 @@ ret.PartsToRotate =
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};
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ret.Rotate =
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{
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Up = 180,
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Down = 0,
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Left = 90,
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Right = -90,
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UpLeft = 135,
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UpRight = 225,
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Key1 = 0,
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Key2 = 0,
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Key3 = 0,
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Key4 = 0,
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Key5 = 0,
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Key6 = 0,
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Key7 = 0,
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};
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--
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Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |