add note color support for Tap Addition

This commit is contained in:
Chris Danford
2003-12-29 03:51:15 +00:00
parent d5f638d5d9
commit 4b3af8bd5c
4 changed files with 37 additions and 15 deletions
@@ -17,6 +17,7 @@ HoldBodyAnimationIsVivid=0
HoldBottomCapAnimationIsVivid=0
HoldTailAnimationIsVivid=0
TapNoteAnimationIsNoteColor=0
TapAdditionAnimationIsNoteColor=0
HoldHeadAnimationIsNoteColor=0
HoldTopCapAnimationIsNoteColor=0
HoldBodyAnimationIsNoteColor=0
+27 -6
View File
@@ -47,6 +47,7 @@
#define HOLD_BOTTOMCAP_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldBottomCapAnimationIsVivid")
#define HOLD_TAIL_ANIMATION_IS_VIVID NOTESKIN->GetMetricB(skin,name,"HoldTailAnimationIsVivid")
#define TAP_NOTE_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"TapNoteAnimationIsNoteColor")
#define TAP_ADDITION_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"TapAdditionAnimationIsNoteColor")
#define HOLD_HEAD_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldHeadAnimationIsNoteColor")
#define HOLD_TOPCAP_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldTopCapAnimationIsNoteColor")
#define HOLD_BODY_ANIMATION_IS_NOTE_COLOR NOTESKIN->GetMetricB(skin,name,"HoldBodyAnimationIsNoteColor")
@@ -80,6 +81,7 @@ struct NoteMetricCache_t {
bool m_bHoldBottomCapAnimationIsVivid;
bool m_bHoldTailAnimationIsVivid;
bool m_bTapNoteAnimationIsNoteColor;
bool m_bTapAdditionAnimationIsNoteColor;
bool m_bHoldHeadAnimationIsNoteColor;
bool m_bHoldTopCapAnimationIsNoteColor;
bool m_bHoldBodyAnimationIsNoteColor;
@@ -116,6 +118,7 @@ void NoteMetricCache_t::Load(CString skin, const CString &name)
m_bHoldBottomCapAnimationIsVivid = HOLD_BOTTOMCAP_ANIMATION_IS_VIVID;
m_bHoldTailAnimationIsVivid = HOLD_TAIL_ANIMATION_IS_VIVID;
m_bTapNoteAnimationIsNoteColor = TAP_NOTE_ANIMATION_IS_NOTE_COLOR;
m_bTapAdditionAnimationIsNoteColor = TAP_ADDITION_ANIMATION_IS_NOTE_COLOR;
m_bHoldHeadAnimationIsNoteColor = HOLD_HEAD_ANIMATION_IS_NOTE_COLOR;
m_bHoldTopCapAnimationIsNoteColor = HOLD_TOPCAP_ANIMATION_IS_NOTE_COLOR;
m_bHoldBodyAnimationIsNoteColor = HOLD_BODY_ANIMATION_IS_NOTE_COLOR;
@@ -135,12 +138,12 @@ NoteDisplay::NoteDisplay()
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
m_pTapNote[i] = NULL;
m_pTapAddition[i] = NULL;
m_pHoldHeadActive[i] = NULL;
m_pHoldHeadInactive[i] = NULL;
m_pHoldTailActive[i] = NULL;
m_pHoldTailInactive[i] = NULL;
}
m_pTapAddition = NULL;
m_pTapMine = NULL;
cache = new NoteMetricCache_t;
@@ -151,12 +154,12 @@ NoteDisplay::~NoteDisplay()
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
{
delete m_pTapNote[i];
delete m_pTapAddition[i];
delete m_pHoldHeadActive[i];
delete m_pHoldHeadInactive[i];
delete m_pHoldTailActive[i];
delete m_pHoldTailInactive[i];
}
delete m_pTapAddition;
delete m_pTapMine;
delete cache;
@@ -190,7 +193,15 @@ void NoteDisplay::Load( int iColNum, PlayerNumber pn, CString NoteSkin, float fY
m_pTapNote[0] = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap note") );
}
m_pTapAddition = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap addition") );
if( cache->m_bTapAdditionAnimationIsNoteColor )
{
for( int i=0; i<NOTE_COLOR_IMAGES; i++ )
m_pTapAddition[i] = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap addition "+sNoteType[i]) );
}
else
{
m_pTapAddition[0] = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap addition") );
}
m_pTapMine = MakeActor( NOTESKIN->GetPathTo(NoteSkin, Button, "tap mine") );
@@ -312,14 +323,24 @@ Actor * NoteDisplay::GetTapNoteActor( float fNoteBeat )
Actor * NoteDisplay::GetTapAdditionActor( float fNoteBeat )
{
NoteType nt = NoteType(0);
if( cache->m_bTapAdditionAnimationIsNoteColor )
nt = BeatToNoteType( fNoteBeat );
// NOTE_TYPE_INVALID is 192nds at this point.
if( nt == NOTE_TYPE_INVALID )
nt = NOTE_TYPE_192ND;
nt = min( nt, (NoteType) (NOTE_COLOR_IMAGES-1) );
Actor *pActorOut = m_pTapAddition[nt];
SetActiveFrame(
fNoteBeat,
*m_pTapAddition,
*pActorOut,
cache->m_fTapAdditionAnimationLengthInBeats,
cache->m_bTapAdditionAnimationIsVivid,
false );
cache->m_bTapAdditionAnimationIsNoteColor );
return m_pTapAddition;
return pActorOut;
}
Actor * NoteDisplay::GetTapMineActor( float fNoteBeat )
+1 -1
View File
@@ -57,7 +57,7 @@ protected:
#define NOTE_COLOR_IMAGES 8
Actor* m_pTapNote[NOTE_COLOR_IMAGES];
Actor* m_pTapAddition;
Actor* m_pTapAddition[NOTE_COLOR_IMAGES];
Actor* m_pTapMine;
Actor* m_pHoldHeadActive[NOTE_COLOR_IMAGES];
Actor* m_pHoldHeadInactive[NOTE_COLOR_IMAGES];
+8 -8
View File
@@ -58,14 +58,14 @@ BSC32=bscmake.exe
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../Program/StepMania-debug.exe"
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib gdi32.lib shell32.lib user32.lib advapi32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"libcmtd.lib" /out:"../../itg/Program/StepMania-debug.exe"
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\stepmania\stepmania\Program
TargetDir=\stepmania\itg\Program
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -102,8 +102,8 @@ IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -143,7 +143,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania\Program
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -184,8 +184,8 @@ IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c \
verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool