Glenn Maynard
1772ac415a
simplify
2004-02-14 01:26:21 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Andrew Livy
fa7c70adf4
Conditional BGA System
2004-02-11 22:34:04 +00:00
Chris Danford
4f439be739
split HighScore to separate file
...
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Thad Ward
ea3b564761
change difficulty icons load to handle the current number of difficulties.
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"ScreenEvaluation score label" and "ScreenEvaluation totalscore label" might be animated sprites as well.
2004-02-09 11:49:46 +00:00
Glenn Maynard
dfe55c48c2
"ScreenEvaluation time label" doesn't need to mess with frames
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at all (that prevents it from being used as a sprite animation)
2004-02-09 08:35:16 +00:00
Thad Ward
e6e16a2226
the Time label probably won't have more than one frame, which is state 0.
2004-02-09 08:28:43 +00:00
Chris Danford
d7f0e6c2bc
move all high score data into Profile
2004-02-09 06:26:13 +00:00
Glenn Maynard
c6ce74564e
fix crash when !SHOW_GRADE_AREA
2004-01-30 00:36:28 +00:00
Andrew Livy
c693273ba4
Fix: Stage Failed Evaluation Screens Should Now Display Correctly (AGAIN)
2004-01-28 19:34:07 +00:00
Chris Danford
2f7858f8f5
add comment
2004-01-22 07:22:45 +00:00
Andrew Livy
2b66e1590e
Add on-screen graphics elements to represent non-joined players on music select screen
2004-01-22 04:31:31 +00:00
Glenn Maynard
6021c6e7da
make the stage count work if the eval screen isn't shown at all
2004-01-22 03:11:40 +00:00
Glenn Maynard
e76d268c8e
simplify
2004-01-22 02:39:55 +00:00
Glenn Maynard
f0d0734817
simplify
2004-01-22 02:37:48 +00:00
Glenn Maynard
291aa11f48
simplify: PREFSMAN->m_bUseUnlockSystem should only change
...
whether songs are actually locked or not; always keep the stats
(simpler that way: less conditionals)
2004-01-22 02:35:44 +00:00
Glenn Maynard
37086daa74
Simplify: always add unlock DP during stage eval, never during summary
...
The only change I can think this might make is that all stages will count,
instead of the last 4 or however it is summary counts. This is better, because
unlock will still work if the summary eval screen is disabled in the theme.
2004-01-22 02:33:22 +00:00
Glenn Maynard
2a501a9d17
use GameState::IncrementStageIndex
2004-01-22 02:17:21 +00:00
Chris Danford
c8fc9ddeae
options name cleanup, fixes
2004-01-20 07:09:44 +00:00
Chris Danford
fca912cb16
new grading scale
2004-01-20 03:32:48 +00:00
Glenn Maynard
2e9c78915c
don't play m_soundStart on timer
2004-01-12 23:18:38 +00:00
Chris Danford
a4744d7aea
add start sound for ScreenEvaluation
2004-01-11 07:01:06 +00:00
Glenn Maynard
57e85031b2
combo graph metricing
2003-12-28 06:00:27 +00:00
Glenn Maynard
1e57d5681d
change m_Combo internal name
2003-12-28 05:34:45 +00:00
Glenn Maynard
9f6f5fd9e0
fix
2003-12-26 01:09:04 +00:00
Chris Danford
230a20a37d
fix "don't save high scores if failed"
2003-12-25 07:27:23 +00:00
Glenn Maynard
33899d03d6
combo graph fix
2003-12-23 04:44:34 +00:00
Glenn Maynard
9170e91bcc
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
...
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard
a1458b2095
simplify and fix up combo/life stats
2003-12-22 01:55:03 +00:00
Chris Danford
8958f350ea
ScreenEvaluation cleanup
2003-12-21 08:55:59 +00:00
Chris Danford
ba3ea672c3
remove more unused eval metrics
...
remove separate "course record" and "category record" graphics
keep track of personal category records
cleanup eval time area
2003-12-21 04:19:51 +00:00
Chris Danford
2e692e6fc5
move metrics into ScreenEval subclasses
2003-12-21 03:39:05 +00:00
Glenn Maynard
daa4d4788a
use PREFSMAN->m_bScreenTestMode
2003-12-20 00:20:21 +00:00
Glenn Maynard
1f2f310406
fix warning, fix banner mask
2003-12-19 22:03:40 +00:00
Andrew Livy
2dfb994fe0
Added: TotalScore element on Evaluation Screen
...
Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00
Glenn Maynard
9b1db347e3
separate LargeBannerFrame metrics
2003-12-18 20:17:32 +00:00
Steve Checkoway
354e95efb1
fix scoping error.
2003-12-18 04:37:52 +00:00
Glenn Maynard
71247db8d9
fix comment
2003-12-18 03:44:39 +00:00
Glenn Maynard
14a45929e5
separate function for score committing
2003-12-18 03:43:25 +00:00
Glenn Maynard
0967eb44e3
Cleanup.
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Don't save scores in battle.
Move unlock stuff away from scoring stuff (confusing).
2003-12-18 03:14:39 +00:00
Glenn Maynard
2efbf12d64
add stats area
2003-12-16 10:04:37 +00:00
Glenn Maynard
2cd058620b
Always set GAMESTATE->m_CurStageStats.pSong.
...
Always fill in m_vPlayedStageStats.
2003-12-15 06:24:59 +00:00
Glenn Maynard
e724cb7102
fix warning
2003-12-11 05:37:35 +00:00
Andrew Livy
4d82763a33
Major Pop'n Music Theme Update
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Themers can now set off a sequence of sound effects via metrics on the Stage Evaluation screen
(good for games like beatmania, pop'n and pump that have a series of SFX)
2003-12-11 05:23:40 +00:00
Chris Danford
4f75f0e174
add PREFSMAN->m_fMinPercentageForHighScore
...
fix fPercentDP not saved when new high score added
2003-12-10 11:49:44 +00:00
Chris Danford
bf98d8248a
overhauling stats: move all stats from SongManager to ProfileManager
2003-12-07 07:09:13 +00:00
Glenn Maynard
6338f94966
allow storing "radar" values without them being shown
2003-11-26 04:20:38 +00:00
Glenn Maynard
6b9f4b708c
SortByZ
2003-11-24 03:28:40 +00:00
Chris Danford
48d5a78429
basic lights support
2003-11-16 04:45:12 +00:00
Aaron VonderHaar
474b8b9a49
Allow failure on Oni/Endless to be considered for a high score (as used to be the case). This behaviour was broken sometime in the past two weeks. Someone who understands the unlock system might want to make sure this behaves correctly.
2003-11-15 20:51:51 +00:00