Commit Graph

260 Commits

Author SHA1 Message Date
Glenn Maynard 1772ac415a simplify 2004-02-14 01:26:21 +00:00
Chris Danford 646f67a3d2 allow save screenshot on eval screen with MenuLeft-MenuRight-Start 2004-02-12 09:44:16 +00:00
Andrew Livy fa7c70adf4 Conditional BGA System 2004-02-11 22:34:04 +00:00
Chris Danford 4f439be739 split HighScore to separate file
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Thad Ward ea3b564761 change difficulty icons load to handle the current number of difficulties.
"ScreenEvaluation score label" and "ScreenEvaluation totalscore label" might be animated sprites as well.
2004-02-09 11:49:46 +00:00
Glenn Maynard dfe55c48c2 "ScreenEvaluation time label" doesn't need to mess with frames
at all (that prevents it from being used as a sprite animation)
2004-02-09 08:35:16 +00:00
Thad Ward e6e16a2226 the Time label probably won't have more than one frame, which is state 0. 2004-02-09 08:28:43 +00:00
Chris Danford d7f0e6c2bc move all high score data into Profile 2004-02-09 06:26:13 +00:00
Glenn Maynard c6ce74564e fix crash when !SHOW_GRADE_AREA 2004-01-30 00:36:28 +00:00
Andrew Livy c693273ba4 Fix: Stage Failed Evaluation Screens Should Now Display Correctly (AGAIN) 2004-01-28 19:34:07 +00:00
Chris Danford 2f7858f8f5 add comment 2004-01-22 07:22:45 +00:00
Andrew Livy 2b66e1590e Add on-screen graphics elements to represent non-joined players on music select screen 2004-01-22 04:31:31 +00:00
Glenn Maynard 6021c6e7da make the stage count work if the eval screen isn't shown at all 2004-01-22 03:11:40 +00:00
Glenn Maynard e76d268c8e simplify 2004-01-22 02:39:55 +00:00
Glenn Maynard f0d0734817 simplify 2004-01-22 02:37:48 +00:00
Glenn Maynard 291aa11f48 simplify: PREFSMAN->m_bUseUnlockSystem should only change
whether songs are actually locked or not; always keep the stats
(simpler that way: less conditionals)
2004-01-22 02:35:44 +00:00
Glenn Maynard 37086daa74 Simplify: always add unlock DP during stage eval, never during summary
The only change I can think this might make is that all stages will count,
instead of the last 4 or however it is summary counts.  This is better, because
unlock will still work if the summary eval screen is disabled in the theme.
2004-01-22 02:33:22 +00:00
Glenn Maynard 2a501a9d17 use GameState::IncrementStageIndex 2004-01-22 02:17:21 +00:00
Chris Danford c8fc9ddeae options name cleanup, fixes 2004-01-20 07:09:44 +00:00
Chris Danford fca912cb16 new grading scale 2004-01-20 03:32:48 +00:00
Glenn Maynard 2e9c78915c don't play m_soundStart on timer 2004-01-12 23:18:38 +00:00
Chris Danford a4744d7aea add start sound for ScreenEvaluation 2004-01-11 07:01:06 +00:00
Glenn Maynard 57e85031b2 combo graph metricing 2003-12-28 06:00:27 +00:00
Glenn Maynard 1e57d5681d change m_Combo internal name 2003-12-28 05:34:45 +00:00
Glenn Maynard 9f6f5fd9e0 fix 2003-12-26 01:09:04 +00:00
Chris Danford 230a20a37d fix "don't save high scores if failed" 2003-12-25 07:27:23 +00:00
Glenn Maynard 33899d03d6 combo graph fix 2003-12-23 04:44:34 +00:00
Glenn Maynard 9170e91bcc Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard a1458b2095 simplify and fix up combo/life stats 2003-12-22 01:55:03 +00:00
Chris Danford 8958f350ea ScreenEvaluation cleanup 2003-12-21 08:55:59 +00:00
Chris Danford ba3ea672c3 remove more unused eval metrics
remove separate "course record" and "category record" graphics
keep track of personal category records
cleanup eval time area
2003-12-21 04:19:51 +00:00
Chris Danford 2e692e6fc5 move metrics into ScreenEval subclasses 2003-12-21 03:39:05 +00:00
Glenn Maynard daa4d4788a use PREFSMAN->m_bScreenTestMode 2003-12-20 00:20:21 +00:00
Glenn Maynard 1f2f310406 fix warning, fix banner mask 2003-12-19 22:03:40 +00:00
Andrew Livy 2dfb994fe0 Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00
Glenn Maynard 9b1db347e3 separate LargeBannerFrame metrics 2003-12-18 20:17:32 +00:00
Steve Checkoway 354e95efb1 fix scoping error. 2003-12-18 04:37:52 +00:00
Glenn Maynard 71247db8d9 fix comment 2003-12-18 03:44:39 +00:00
Glenn Maynard 14a45929e5 separate function for score committing 2003-12-18 03:43:25 +00:00
Glenn Maynard 0967eb44e3 Cleanup.
Don't save scores in battle.
Move unlock stuff away from scoring stuff (confusing).
2003-12-18 03:14:39 +00:00
Glenn Maynard 2efbf12d64 add stats area 2003-12-16 10:04:37 +00:00
Glenn Maynard 2cd058620b Always set GAMESTATE->m_CurStageStats.pSong.
Always fill in m_vPlayedStageStats.
2003-12-15 06:24:59 +00:00
Glenn Maynard e724cb7102 fix warning 2003-12-11 05:37:35 +00:00
Andrew Livy 4d82763a33 Major Pop'n Music Theme Update
Themers can now set off a sequence of sound effects via metrics on the Stage Evaluation screen
(good for games like beatmania, pop'n and pump that have a series of SFX)
2003-12-11 05:23:40 +00:00
Chris Danford 4f75f0e174 add PREFSMAN->m_fMinPercentageForHighScore
fix fPercentDP not saved when new high score added
2003-12-10 11:49:44 +00:00
Chris Danford bf98d8248a overhauling stats: move all stats from SongManager to ProfileManager 2003-12-07 07:09:13 +00:00
Glenn Maynard 6338f94966 allow storing "radar" values without them being shown 2003-11-26 04:20:38 +00:00
Glenn Maynard 6b9f4b708c SortByZ 2003-11-24 03:28:40 +00:00
Chris Danford 48d5a78429 basic lights support 2003-11-16 04:45:12 +00:00
Aaron VonderHaar 474b8b9a49 Allow failure on Oni/Endless to be considered for a high score (as used to be the case). This behaviour was broken sometime in the past two weeks. Someone who understands the unlock system might want to make sure this behaves correctly. 2003-11-15 20:51:51 +00:00