fix warning, fix banner mask
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@@ -352,7 +352,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
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m_sprLargeBannerFrame.SetName( "LargeBanner" );
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m_sprLargeBannerFrame.SetName( "LargeBannerFrame" );
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UtilSetXYAndOnCommand( m_sprLargeBannerFrame, "ScreenEvaluation" );
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this->AddChild( &m_sprLargeBannerFrame );
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}
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@@ -665,9 +665,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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continue; // skip
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int iTotalScore=0;
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int i=0;
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for(i=0; i<GAMESTATE->m_vPlayedStageStats.size();i++)
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for( unsigned i=0; i<GAMESTATE->m_vPlayedStageStats.size(); i++ )
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iTotalScore += GAMESTATE->m_vPlayedStageStats[i].iScore[p];
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iTotalScore += stageStats.iScore[p];
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