change m_Combo internal name

This commit is contained in:
Glenn Maynard
2003-12-28 05:34:45 +00:00
parent d366d7d2aa
commit 1e57d5681d
+1 -1
View File
@@ -411,7 +411,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_Combo[p].SetName( ssprintf("ComboP%i",p+1) );
m_Combo[p].SetName( "ComboGraph", ssprintf("ComboP%i",p+1) );
m_Combo[p].Load( ssprintf("ScreenEvaluationStage combo p%i", p+1), stageStats, (PlayerNumber)p );
SET_XY_AND_ON_COMMAND( m_Combo[p] );