Commit Graph

103 Commits

Author SHA1 Message Date
Glenn Maynard 0ff2366110 asserts 2004-06-16 03:52:10 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Glenn Maynard b7850ef9c2 fix cursor not moving if p2 is on beginner when p1 moves to page 2 2004-05-25 06:29:42 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Chris Danford 58d63cb476 make draw order separate from Z value
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford 6590bd2d48 don't load multiple copies of "common start" or "common invalid" sound 2004-05-01 23:28:53 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard f1fddd90d1 use SOUND->PlayOnceFromAnnouncer 2004-04-12 20:11:36 +00:00
Chris Danford 817976ff1f add SortByZ to many screens 2004-02-13 05:39:15 +00:00
Glenn Maynard bd9db2a7da fix pushing players off of unselectable choices 2004-02-02 22:34:49 +00:00
Glenn Maynard cf41ebf93a scope 2004-02-01 05:24:11 +00:00
Glenn Maynard 9283c376d5 type fix 2004-02-01 03:57:43 +00:00
Glenn Maynard ab1bd7c2eb fix choosing rave mode in the default theme with only P1 active
simplify
make having course modes in the center of other objects work
2004-02-01 01:13:58 +00:00
Andrew Livy b6b982b4b8 Allow for oni/nonstop/endless to be selected / disabled appropriately if elements all on page 1 of difficulty select screen 2004-01-28 02:11:27 +00:00
Glenn Maynard 884488732d reduce MenuTimer dependencies 2003-11-07 20:10:38 +00:00
Glenn Maynard 64bfcd2a79 remove hardcoded ScreenSelectDifficulty screen names 2003-10-15 22:25:53 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard eec4fb3d78 formatting fix 2003-09-27 04:39:12 +00:00
Glenn Maynard 315daef127 use ModeChoice::IsPlayable 2003-09-27 03:11:37 +00:00
Chris Danford 2c38027e6d fix "solo" selectable in Pump 2003-09-25 05:56:38 +00:00
Ben Anderson 2a58216a94 The usual complaint about ISO 'for' scoping from GCC, blah blah 2003-09-22 00:41:38 +00:00
Chris Danford 3f2d2c7f77 ScreenSelect metrics cleanup 2003-09-21 20:10:15 +00:00
Aaron VonderHaar b83760bff0 Fix extraneous activity on screen load 2003-09-15 23:01:13 +00:00
Glenn Maynard 6af0aa81c9 Fix warnings. 2003-09-15 07:14:39 +00:00
Aaron VonderHaar 824fe8c138 Disable rave mode on ScreenSelectDifficulty when appropriate (doubles and solo) 2003-09-14 21:00:23 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Glenn Maynard da5e1c6d00 Don't lock left/right input. It's annoying to have to wait for the tween
to completely finish before being able to do anything.

In theory, you could get to the second screen before it finishes tweening
in, but it's next to impossible to do this normally, and harmless if it actually
happens (try it while holding `).
2003-04-16 02:22:24 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 04145caf72 fix subtle bugs that caused inaccurate judgment totals with AI player 2003-04-10 05:46:31 +00:00
Kevin Slaughter d4c91605f3 Cleaned out old SSDEX files 2003-04-09 04:41:06 +00:00
Chris Danford a6232f80c9 tweak SMMAX2 animations 2003-03-30 21:02:15 +00:00
Glenn Maynard f903483143 add comment 2003-03-30 19:32:05 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford a11de99043 MenuTimer cleanup 2003-03-11 21:33:11 +00:00
Jared Roberts 50fc50062a for scoping 2003-03-10 04:11:45 +00:00
Chris Danford 16a056e6a5 fixing glitches in SelectGroup 2003-03-10 01:28:53 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Chris Danford 7cfde2efe8 fixed VC6 compile errors 2003-02-23 23:50:36 +00:00
Chris Danford 887704d948 revamped SelectDifficulty screen. Metrics can now control the choices available 2003-02-23 23:29:22 +00:00
Kevin Slaughter 69f51bd394 Checked in files for ScreenSelectDifficultyEX 2003-02-21 10:05:13 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Glenn Maynard 2996f296b9 fix warning 2003-02-17 20:35:20 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00