Glenn Maynard
0ff2366110
asserts
2004-06-16 03:52:10 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Glenn Maynard
b7850ef9c2
fix cursor not moving if p2 is on beginner when p1 moves to page 2
2004-05-25 06:29:42 +00:00
Chris Danford
a9db266eb2
"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 08:16:17 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Chris Danford
58d63cb476
make draw order separate from Z value
...
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Chris Danford
6590bd2d48
don't load multiple copies of "common start" or "common invalid" sound
2004-05-01 23:28:53 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
f1fddd90d1
use SOUND->PlayOnceFromAnnouncer
2004-04-12 20:11:36 +00:00
Chris Danford
817976ff1f
add SortByZ to many screens
2004-02-13 05:39:15 +00:00
Glenn Maynard
bd9db2a7da
fix pushing players off of unselectable choices
2004-02-02 22:34:49 +00:00
Glenn Maynard
cf41ebf93a
scope
2004-02-01 05:24:11 +00:00
Glenn Maynard
9283c376d5
type fix
2004-02-01 03:57:43 +00:00
Glenn Maynard
ab1bd7c2eb
fix choosing rave mode in the default theme with only P1 active
...
simplify
make having course modes in the center of other objects work
2004-02-01 01:13:58 +00:00
Andrew Livy
b6b982b4b8
Allow for oni/nonstop/endless to be selected / disabled appropriately if elements all on page 1 of difficulty select screen
2004-01-28 02:11:27 +00:00
Glenn Maynard
884488732d
reduce MenuTimer dependencies
2003-11-07 20:10:38 +00:00
Glenn Maynard
64bfcd2a79
remove hardcoded ScreenSelectDifficulty screen names
2003-10-15 22:25:53 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Glenn Maynard
eec4fb3d78
formatting fix
2003-09-27 04:39:12 +00:00
Glenn Maynard
315daef127
use ModeChoice::IsPlayable
2003-09-27 03:11:37 +00:00
Chris Danford
2c38027e6d
fix "solo" selectable in Pump
2003-09-25 05:56:38 +00:00
Ben Anderson
2a58216a94
The usual complaint about ISO 'for' scoping from GCC, blah blah
2003-09-22 00:41:38 +00:00
Chris Danford
3f2d2c7f77
ScreenSelect metrics cleanup
2003-09-21 20:10:15 +00:00
Aaron VonderHaar
b83760bff0
Fix extraneous activity on screen load
2003-09-15 23:01:13 +00:00
Glenn Maynard
6af0aa81c9
Fix warnings.
2003-09-15 07:14:39 +00:00
Aaron VonderHaar
824fe8c138
Disable rave mode on ScreenSelectDifficulty when appropriate (doubles and solo)
2003-09-14 21:00:23 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Glenn Maynard
da5e1c6d00
Don't lock left/right input. It's annoying to have to wait for the tween
...
to completely finish before being able to do anything.
In theory, you could get to the second screen before it finishes tweening
in, but it's next to impossible to do this normally, and harmless if it actually
happens (try it while holding `).
2003-04-16 02:22:24 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Kevin Slaughter
d4c91605f3
Cleaned out old SSDEX files
2003-04-09 04:41:06 +00:00
Chris Danford
a6232f80c9
tweak SMMAX2 animations
2003-03-30 21:02:15 +00:00
Glenn Maynard
f903483143
add comment
2003-03-30 19:32:05 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
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Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
a11de99043
MenuTimer cleanup
2003-03-11 21:33:11 +00:00
Jared Roberts
50fc50062a
for scoping
2003-03-10 04:11:45 +00:00
Chris Danford
16a056e6a5
fixing glitches in SelectGroup
2003-03-10 01:28:53 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
a696414cac
Actor tween cleanup
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Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
7cfde2efe8
fixed VC6 compile errors
2003-02-23 23:50:36 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Kevin Slaughter
69f51bd394
Checked in files for ScreenSelectDifficultyEX
2003-02-21 10:05:13 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Glenn Maynard
2996f296b9
fix warning
2003-02-17 20:35:20 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00