remove hardcoded ScreenSelectDifficulty screen names
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@@ -21,18 +21,18 @@
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#include "ModeChoice.h"
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#include "ActorUtil.h"
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#define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI("ScreenSelectDifficulty","NumChoicesOnPage1")
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#define LOCK_INPUT_SECONDS THEME->GetMetricF("ScreenSelectDifficulty","LockInputSeconds")
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#define SLEEP_AFTER_CHOICE_SECONDS THEME->GetMetricF("ScreenSelectDifficulty","SleepAfterChoiceSeconds")
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#define SLEEP_AFTER_TWEEN_OFF_SECONDS THEME->GetMetricF("ScreenSelectDifficulty","SleepAfterTweenOffSeconds")
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#define CURSOR_CHOOSE_COMMAND THEME->GetMetric ("ScreenSelectDifficulty","CursorChooseCommand")
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#define CURSOR_OFFSET_X_FROM_PICTURE( p ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("CursorP%dOffsetXFromPicture",p+1))
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#define CURSOR_OFFSET_Y_FROM_PICTURE( p ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("CursorP%dOffsetYFromPicture",p+1))
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#define SHADOW_CHOOSE_COMMAND THEME->GetMetric ("ScreenSelectDifficulty","ShadowChooseCommand")
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#define SHADOW_LENGTH_X THEME->GetMetricF("ScreenSelectDifficulty","ShadowLengthX")
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#define SHADOW_LENGTH_Y THEME->GetMetricF("ScreenSelectDifficulty","ShadowLengthY")
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#define OK_CHOOSE_COMMAND THEME->GetMetric ("ScreenSelectDifficulty","OKChooseCommand")
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#define DISABLED_COLOR THEME->GetMetricC("ScreenSelectDifficulty","DisabledColor")
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#define NUM_CHOICES_ON_PAGE_1 THEME->GetMetricI(m_sName,"NumChoicesOnPage1")
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#define LOCK_INPUT_SECONDS THEME->GetMetricF(m_sName,"LockInputSeconds")
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#define SLEEP_AFTER_CHOICE_SECONDS THEME->GetMetricF(m_sName,"SleepAfterChoiceSeconds")
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#define SLEEP_AFTER_TWEEN_OFF_SECONDS THEME->GetMetricF(m_sName,"SleepAfterTweenOffSeconds")
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#define CURSOR_CHOOSE_COMMAND THEME->GetMetric (m_sName,"CursorChooseCommand")
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#define CURSOR_OFFSET_X_FROM_PICTURE( p ) THEME->GetMetricF(m_sName,ssprintf("CursorP%dOffsetXFromPicture",p+1))
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#define CURSOR_OFFSET_Y_FROM_PICTURE( p ) THEME->GetMetricF(m_sName,ssprintf("CursorP%dOffsetYFromPicture",p+1))
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#define SHADOW_CHOOSE_COMMAND THEME->GetMetric (m_sName,"ShadowChooseCommand")
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#define SHADOW_LENGTH_X THEME->GetMetricF(m_sName,"ShadowLengthX")
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#define SHADOW_LENGTH_Y THEME->GetMetricF(m_sName,"ShadowLengthY")
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#define OK_CHOOSE_COMMAND THEME->GetMetric (m_sName,"OKChooseCommand")
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#define DISABLED_COLOR THEME->GetMetricC(m_sName,"DisabledColor")
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ScreenSelectDifficulty::ScreenSelectDifficulty( CString sClassName ) : ScreenSelect( sClassName )
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@@ -59,8 +59,8 @@ ScreenSelectDifficulty::ScreenSelectDifficulty( CString sClassName ) : ScreenSel
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{
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for( unsigned choice=0; choice<m_ModeChoices[page].size(); choice++, c++ )
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{
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CString sInfoFile = ssprintf( "ScreenSelectDifficulty info%d", c+1 );
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CString sPictureFile = ssprintf( "ScreenSelectDifficulty picture%d", c+1 );
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CString sInfoFile = ssprintf( "%s info%d", m_sName.c_str(), c+1 );
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CString sPictureFile = ssprintf( "%s picture%d", m_sName.c_str(), c+1 );
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m_sprPicture[page][choice].SetName( ssprintf("PicturePage%dChoice%d",page+1,choice+1) );
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m_sprPicture[page][choice].Load( THEME->GetPathToG(sPictureFile) );
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@@ -72,11 +72,11 @@ ScreenSelectDifficulty::ScreenSelectDifficulty( CString sClassName ) : ScreenSel
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}
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m_sprMore[page].SetName( ssprintf("MorePage%d",page+1) );
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m_sprMore[page].Load( THEME->GetPathToG( ssprintf("ScreenSelectDifficulty more page%d",page+1) ) );
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m_sprMore[page].Load( THEME->GetPathToG( ssprintf("%s more page%d", m_sName.c_str(),page+1) ) );
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m_framePages.AddChild( &m_sprMore[page] );
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m_sprExplanation[page].SetName( ssprintf("ExplanationPage%d",page+1) );
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m_sprExplanation[page].Load( THEME->GetPathToG( "ScreenSelectDifficulty explanation") );
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m_sprExplanation[page].Load( THEME->GetPathToG( m_sName + " explanation") );
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m_sprExplanation[page].StopAnimating();
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m_sprExplanation[page].SetState( page );
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m_framePages.AddChild( &m_sprExplanation[page] );
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@@ -92,20 +92,20 @@ ScreenSelectDifficulty::ScreenSelectDifficulty( CString sClassName ) : ScreenSel
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continue;
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m_sprShadow[p].SetName( "Shadow" );
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m_sprShadow[p].Load( THEME->GetPathToG( "ScreenSelectDifficulty shadow 2x1") );
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m_sprShadow[p].Load( THEME->GetPathToG( m_sName + " shadow 2x1") );
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m_sprShadow[p].StopAnimating();
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m_sprShadow[p].SetState( p );
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m_sprShadow[p].SetDiffuse( RageColor(0,0,0,0.6f) );
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m_framePages.AddChild( &m_sprShadow[p] );
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m_sprCursor[p].SetName( "Cursor" );
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m_sprCursor[p].Load( THEME->GetPathToG( "ScreenSelectDifficulty cursor 2x1") );
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m_sprCursor[p].Load( THEME->GetPathToG( m_sName + " cursor 2x1") );
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m_sprCursor[p].StopAnimating();
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m_sprCursor[p].SetState( p );
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m_framePages.AddChild( &m_sprCursor[p] );
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m_sprOK[p].SetName( "OK" );
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m_sprOK[p].Load( THEME->GetPathToG( "ScreenSelectDifficulty ok 2x1") );
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m_sprOK[p].Load( THEME->GetPathToG( m_sName + " ok 2x1") );
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m_sprOK[p].SetState( p );
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m_sprOK[p].StopAnimating();
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m_sprOK[p].SetDiffuse( RageColor(1,1,1,0) );
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@@ -114,7 +114,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty( CString sClassName ) : ScreenSel
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this->AddChild( &m_framePages );
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m_soundChange.Load( THEME->GetPathToS( "ScreenSelectDifficulty change") );
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m_soundChange.Load( THEME->GetPathToS( m_sName + " change") );
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m_soundSelect.Load( THEME->GetPathToS( "Common start") );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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