Commit Graph

58 Commits

Author SHA1 Message Date
Thad Ward 34e9989c56 clean up Update a bit 2003-08-26 14:57:37 +00:00
Thad Ward 4d86e92586 Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame. 2003-08-26 08:07:45 +00:00
Sean Burke 33bb6544d1 This should make the code a bit more readable. 2003-08-25 20:47:22 +00:00
Thad Ward 09e81919dd tweaked the character movement a bit. now reacts better and doesn't bounce so fast. still needs more work, though. 2003-08-25 20:24:44 +00:00
Andrew Wong b114026d40 varying lifebar amounts for HowToPlay screen 2003-08-25 19:07:53 +00:00
Thad Ward d720fd80ae ok. got rid of the first draw. (don't add an actor as a child if you are going to draw it manually, but make sure to update it manually too) 2003-08-25 18:53:19 +00:00
Thad Ward 449b98ffd4 re-add the second draw again, since it is needed for the lighting. 2003-08-25 18:46:20 +00:00
Thad Ward 4421a4a5d9 Make the Life meter actually WORK. 2003-08-25 17:31:00 +00:00
Thad Ward 56dc2e40fd reset the gamestate when the screen is done. (this is the proper way to clear the modifiers and flags we set in this screen) 2003-08-25 15:57:52 +00:00
Thad Ward 989a56e8bb Don't draw the models twice. (Screen::DrawPrimitives() draws all actors that are added with AddChild())
(This was also accidentally in the previous commit.)
2003-08-25 13:39:02 +00:00
Thad Ward 214f0e2609 Turn player 1's blind modifier back off when we are done so it isn't on during the gameplay demo. 2003-08-25 13:36:28 +00:00
Thad Ward cf23c9c14c Move all random character selection to a separate function and make everything call that.
Make BeginnerHelper attempt to randomly select a character if one isn't selected.
2003-08-25 00:45:12 +00:00
Chris Danford 85dd35ea48 add Blind modifier 2003-08-24 17:20:11 +00:00
Kevin Slaughter 6c5a829e54 Fixed several bugs, and added `mis-step' steps at the end.. Now if only someone can get that dang lifemeterbar to work correctly, we'd be golden. 2003-08-21 08:32:10 +00:00
Sean Burke 84ecdbb5bf I believe this is the preferred way to deal with slashes. 2003-08-20 16:19:48 +00:00
Ben Anderson f820850b0e Works on Linux 2003-08-20 14:31:55 +00:00
Kevin Slaughter 919ce258e8 Fixed naming error for pad models 2003-08-20 10:06:58 +00:00
Kevin Slaughter e8a977310a ScreenHowToPlay.. minor fixes. Animation probs, but will fix later tonight. Textures are correctly displayed now, tho 2003-08-20 09:57:19 +00:00
Chris Danford 1a0d83cbc0 m_NotesType => m_StepsType
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Chris Danford f5cd95b4f9 NotesType => StepsType 2003-08-07 06:16:17 +00:00
Glenn Maynard 3b289d5c9d (I doubt this was meant to be committed in the first place.) 2003-08-03 17:55:31 +00:00
Andrew Wong 8de4da23a2 fixed console screen showing up when debug mode in prefs was off 2003-08-03 09:43:47 +00:00
Glenn Maynard fabcc7c6cb fix warning 2003-07-31 23:17:29 +00:00
Glenn Maynard d6c88f2c3c Fix crash with one character. 2003-07-31 22:49:22 +00:00
Kevin Slaughter adc19d0a15 Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit. 2003-07-31 11:31:24 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard 57cf60a79f fix crash
add comment
2003-05-28 03:33:46 +00:00
Chris Danford c54214c1d2 On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps. 2003-05-26 09:18:44 +00:00
Glenn Maynard 747e148a73 fix abstraction 2003-05-19 08:47:10 +00:00
Kevin Slaughter b1396c186a Fix ScreenHowToPlay:: Now displays until all the hard-coded steps are gone (SecondsToShow metric), and added into Player.cpp a value to show/hide judgment messages (miss/perfect etc*). This is turned OFF by default so everything still shows the judgment, except for ScreenHowToPlay 2003-05-19 08:18:21 +00:00
Chris Danford 5c9710f155 fix VC7 compile errors 2003-05-11 08:19:24 +00:00
Andrew Livy 26fafd1c5f Changes to PIU/EZ2 screenselect. Banners loaded in different way, now shows marathon/longver balloons. Scrolls faster after 5/10 seconds of continued scrolling. 2003-05-09 00:18:37 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 6b6ecbbc60 working on ScreenHowToPlay 2003-04-05 21:18:31 +00:00
Chris Danford 69d307a4bd working on ScreenHowToPlay 2003-04-05 03:49:03 +00:00
Chris Danford 2171a071dc removed RageNetwork*, added attract sequence 2003-01-08 23:43:54 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 94216ccaa2 use PlayMusic 2003-01-02 07:39:58 +00:00
Glenn Maynard 8b84881fb5 add missing include 2002-12-17 20:58:53 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford 326b1d4df0 Missing a music file is no longer a fatal error. 2002-09-16 00:56:30 +00:00
Chris Danford ffb9c8a562 fixed keepalive animation in ScreenHowToPlay 2002-09-09 22:11:34 +00:00
Chris Danford d7626f6004 Fixed missing/wrong theme elements 2002-09-05 03:45:07 +00:00
Glenn Maynard 8e3c978640 Use MenuElements::ImmedOffScreenToMenu. 2002-09-04 22:56:35 +00:00
Glenn Maynard c8f5c0812c add HowToPlay toggle (I know how to play, and there are too many
startup screens ... probably another coming for the warning screen.)
2002-09-04 21:08:52 +00:00