Commit Graph
870 Commits
Author SHA1 Message Date
Glenn Maynard 0b1cd44364 Update. 2002-10-20 09:49:17 +00:00
Glenn Maynard dc06849fa0 Use clamp instead of border to get rid of some stray lines. 2002-10-20 08:50:49 +00:00
Glenn Maynard 8669f05da3 Update. 2002-10-20 07:15:52 +00:00
Glenn Maynard 2cd8a7c313 Hide the main window when we crash. Save the dump early, in case
something else blows up.
2002-10-20 07:14:23 +00:00
Chris Danford 3445d28025 Fixed "wrong frame shown for tap on same row as hold head" 2002-10-20 05:25:34 +00:00
Glenn Maynard 833fc3ccdb Fix a random #pragma once. 2002-10-20 05:14:39 +00:00
Glenn Maynard e3a03499dc Remove RageTexture::m_TextureFormat. 2002-10-20 05:14:16 +00:00
Glenn Maynard f15a46f431 Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard d997eb6c03 Move commas into a place real, living humans expect them to be. 2002-10-20 03:56:09 +00:00
Glenn Maynard 269117402d Update. 2002-10-20 03:54:54 +00:00
Glenn Maynard 90f826b278 Clean up restarting: close the mutex to make sure it actually restarts,
and don't make assumptions about the executable filename.
2002-10-20 03:53:45 +00:00
Chris Danford d7e458cb2f Fixed "can't switch to windowed" (hopefully). Fixed smpackage: individual files selected not added to zip. 2002-10-20 02:33:32 +00:00
Chris Danford 28ca40b186 Desktop path now discovered correctly on non-English OSes. 2002-10-19 23:28:10 +00:00
Glenn Maynard 22b95f922f Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard d98b95d63c Remove unnecessary cast. 2002-10-19 19:21:21 +00:00
Glenn Maynard b3f4d37071 If UTDSeconds is 0, unload unused textures immediately; this makes
sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Glenn Maynard 7783b51900 map iterators aren't invalidated when you delete a different one 2002-10-19 18:56:48 +00:00
Glenn Maynard 40ef973094 move/fix comment 2002-10-18 23:12:20 +00:00
Glenn Maynard 04d39f2dfb Only save #FIRSTBEAT/#LASTBEAT to cache. (It's derived.) 2002-10-18 19:46:55 +00:00
Glenn Maynard ffd4a4f436 /* */ 2002-10-18 19:46:00 +00:00
Chris Danford 1a2cc7dfdf Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference) 2002-10-18 19:10:37 +00:00
Chris Danford 15fc589cc6 Fixed articts in hold note and life frames. 2002-10-18 19:01:32 +00:00
Glenn Maynard 1c955f47f6 Remove obsolete commented code.
Increase draw-behind when recording, so notes don't pop distractingly
out of view before they're off-screen.
2002-10-18 04:13:19 +00:00
Glenn Maynard 995a75b4cf fix reselection bug 2002-10-18 02:42:52 +00:00
Glenn Maynard dc28f03cde Merge R and P keys. 2002-10-18 02:08:44 +00:00
Glenn Maynard 3f60901da2 Sync up playing and recording. 2002-10-18 02:03:44 +00:00
Glenn Maynard 5b2aee2420 Make sure record never sets a negative note.
Make sure escape doesn't do anything else when exiting from record.
2002-10-18 02:02:53 +00:00
Glenn Maynard 1ca0f1f719 More extra code.
Comment out the, er, dimmer.
2002-10-18 01:46:25 +00:00
Glenn Maynard 5d94e66b8d Bring speeds out to two decimal places, so we get .75. 2002-10-18 01:36:19 +00:00
Glenn Maynard 5b2e497b76 Handle speed modifiers specially, so we don't bail if we
get a weird speed.

If we *do* bail, log why.
2002-10-18 01:35:45 +00:00
Glenn Maynard 191d6aa8fd Bring ticks in edit closer to gameplay; perhaps move this to Player to
get rid of the dupe ...
2002-10-18 01:09:59 +00:00
Glenn Maynard def5791975 Remove unnecessary cast. 2002-10-18 00:59:34 +00:00
Glenn Maynard 2cef59ffd2 Now that I've done all that, I can fix this: don't leave the cursor before
the beginning of the song when escaping from play and edit.
2002-10-18 00:58:21 +00:00
Glenn Maynard a8ed1f80c1 Pull out more common code. 2002-10-18 00:53:22 +00:00
Glenn Maynard 90a69d75d5 Pull out more common code. 2002-10-18 00:45:09 +00:00
Glenn Maynard 109ce4e915 Pull out common code. 2002-10-18 00:30:00 +00:00
Glenn Maynard 11a8dbb5a6 Finally got that stupid lock cleared out ... 2002-10-18 00:14:21 +00:00
Glenn Maynard 75e27c243c /* */ 2002-10-17 23:31:17 +00:00
Glenn Maynard 47cceb5a78 Rename .sm files on save, too. Add explanation and a TODO. 2002-10-17 20:52:32 +00:00
Glenn Maynard 1e6a9d3bc3 Go to somewhat greater lengths to ensure we get a valid filename
when saving; some songs have characters in them we can't store in
filenames.
2002-10-17 20:43:47 +00:00
Jason Asbahr c020842990 Set CoinOp mode to default to false. :) 2002-10-16 22:23:42 +00:00
Jason Asbahr 959e2c1793 Added CoinOp flag to preferences 2002-10-16 22:11:11 +00:00
Glenn Maynard aba8523532 Oops. Duplication of code leads to duplication of bugs yet again. :) 2002-10-16 19:31:17 +00:00
Glenn Maynard 88a01c7ca4 Oops. 2002-10-16 19:02:01 +00:00
Glenn Maynard c6732a87a6 Fix wrapping of m_fItemAtTopOfList causing crash if we delay long enough
to need to wrap twice. (Only happened while debugging, but.)
2002-10-16 19:01:11 +00:00
Glenn Maynard 4fb80b6864 (and actually use a period) 2002-10-16 18:29:04 +00:00
Glenn Maynard e321294153 Fix hour-long endless courses. 2002-10-16 18:25:14 +00:00
Glenn Maynard 0df7451fd4 fixup 2002-10-16 03:55:12 +00:00
Glenn Maynard 7b8526af26 Reduce extra sprites in tiled images. Mild speedup to the danger
background.

The background isn't (usually) the screen size anymore, so SCREEN_*
doesn't seem to make much sense here.  Actually, I'm not sure it ever
really did, since unless the screen is 640x480, the image will get resized
anyway ... we should probably have a way of specifying the tile dimensions.
2002-10-16 03:32:18 +00:00
Glenn Maynard 74d7f20479 commented debug function no longer exists
fold out a conditional (cosmetic)
2002-10-16 00:28:01 +00:00