Glenn Maynard
0b1cd44364
Update.
2002-10-20 09:49:17 +00:00
Glenn Maynard
dc06849fa0
Use clamp instead of border to get rid of some stray lines.
2002-10-20 08:50:49 +00:00
Glenn Maynard
8669f05da3
Update.
2002-10-20 07:15:52 +00:00
Glenn Maynard
2cd8a7c313
Hide the main window when we crash. Save the dump early, in case
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something else blows up.
2002-10-20 07:14:23 +00:00
Chris Danford
3445d28025
Fixed "wrong frame shown for tap on same row as hold head"
2002-10-20 05:25:34 +00:00
Glenn Maynard
833fc3ccdb
Fix a random #pragma once.
2002-10-20 05:14:39 +00:00
Glenn Maynard
e3a03499dc
Remove RageTexture::m_TextureFormat.
2002-10-20 05:14:16 +00:00
Glenn Maynard
f15a46f431
Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
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texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard
d997eb6c03
Move commas into a place real, living humans expect them to be.
2002-10-20 03:56:09 +00:00
Glenn Maynard
269117402d
Update.
2002-10-20 03:54:54 +00:00
Glenn Maynard
90f826b278
Clean up restarting: close the mutex to make sure it actually restarts,
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and don't make assumptions about the executable filename.
2002-10-20 03:53:45 +00:00
Chris Danford
d7e458cb2f
Fixed "can't switch to windowed" (hopefully). Fixed smpackage: individual files selected not added to zip.
2002-10-20 02:33:32 +00:00
Chris Danford
28ca40b186
Desktop path now discovered correctly on non-English OSes.
2002-10-19 23:28:10 +00:00
Glenn Maynard
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
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we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard
d98b95d63c
Remove unnecessary cast.
2002-10-19 19:21:21 +00:00
Glenn Maynard
b3f4d37071
If UTDSeconds is 0, unload unused textures immediately; this makes
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sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Glenn Maynard
7783b51900
map iterators aren't invalidated when you delete a different one
2002-10-19 18:56:48 +00:00
Glenn Maynard
40ef973094
move/fix comment
2002-10-18 23:12:20 +00:00
Glenn Maynard
04d39f2dfb
Only save #FIRSTBEAT/#LASTBEAT to cache. (It's derived.)
2002-10-18 19:46:55 +00:00
Glenn Maynard
ffd4a4f436
/* */
2002-10-18 19:46:00 +00:00
Chris Danford
1a2cc7dfdf
Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference)
2002-10-18 19:10:37 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
1c955f47f6
Remove obsolete commented code.
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Increase draw-behind when recording, so notes don't pop distractingly
out of view before they're off-screen.
2002-10-18 04:13:19 +00:00
Glenn Maynard
995a75b4cf
fix reselection bug
2002-10-18 02:42:52 +00:00
Glenn Maynard
dc28f03cde
Merge R and P keys.
2002-10-18 02:08:44 +00:00
Glenn Maynard
3f60901da2
Sync up playing and recording.
2002-10-18 02:03:44 +00:00
Glenn Maynard
5b2aee2420
Make sure record never sets a negative note.
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Make sure escape doesn't do anything else when exiting from record.
2002-10-18 02:02:53 +00:00
Glenn Maynard
1ca0f1f719
More extra code.
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Comment out the, er, dimmer.
2002-10-18 01:46:25 +00:00
Glenn Maynard
5d94e66b8d
Bring speeds out to two decimal places, so we get .75.
2002-10-18 01:36:19 +00:00
Glenn Maynard
5b2e497b76
Handle speed modifiers specially, so we don't bail if we
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get a weird speed.
If we *do* bail, log why.
2002-10-18 01:35:45 +00:00
Glenn Maynard
191d6aa8fd
Bring ticks in edit closer to gameplay; perhaps move this to Player to
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get rid of the dupe ...
2002-10-18 01:09:59 +00:00
Glenn Maynard
def5791975
Remove unnecessary cast.
2002-10-18 00:59:34 +00:00
Glenn Maynard
2cef59ffd2
Now that I've done all that, I can fix this: don't leave the cursor before
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the beginning of the song when escaping from play and edit.
2002-10-18 00:58:21 +00:00
Glenn Maynard
a8ed1f80c1
Pull out more common code.
2002-10-18 00:53:22 +00:00
Glenn Maynard
90a69d75d5
Pull out more common code.
2002-10-18 00:45:09 +00:00
Glenn Maynard
109ce4e915
Pull out common code.
2002-10-18 00:30:00 +00:00
Glenn Maynard
11a8dbb5a6
Finally got that stupid lock cleared out ...
2002-10-18 00:14:21 +00:00
Glenn Maynard
75e27c243c
/* */
2002-10-17 23:31:17 +00:00
Glenn Maynard
47cceb5a78
Rename .sm files on save, too. Add explanation and a TODO.
2002-10-17 20:52:32 +00:00
Glenn Maynard
1e6a9d3bc3
Go to somewhat greater lengths to ensure we get a valid filename
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when saving; some songs have characters in them we can't store in
filenames.
2002-10-17 20:43:47 +00:00
Jason Asbahr
c020842990
Set CoinOp mode to default to false. :)
2002-10-16 22:23:42 +00:00
Jason Asbahr
959e2c1793
Added CoinOp flag to preferences
2002-10-16 22:11:11 +00:00
Glenn Maynard
aba8523532
Oops. Duplication of code leads to duplication of bugs yet again. :)
2002-10-16 19:31:17 +00:00
Glenn Maynard
88a01c7ca4
Oops.
2002-10-16 19:02:01 +00:00
Glenn Maynard
c6732a87a6
Fix wrapping of m_fItemAtTopOfList causing crash if we delay long enough
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to need to wrap twice. (Only happened while debugging, but.)
2002-10-16 19:01:11 +00:00
Glenn Maynard
4fb80b6864
(and actually use a period)
2002-10-16 18:29:04 +00:00
Glenn Maynard
e321294153
Fix hour-long endless courses.
2002-10-16 18:25:14 +00:00
Glenn Maynard
0df7451fd4
fixup
2002-10-16 03:55:12 +00:00
Glenn Maynard
7b8526af26
Reduce extra sprites in tiled images. Mild speedup to the danger
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background.
The background isn't (usually) the screen size anymore, so SCREEN_*
doesn't seem to make much sense here. Actually, I'm not sure it ever
really did, since unless the screen is 640x480, the image will get resized
anyway ... we should probably have a way of specifying the tile dimensions.
2002-10-16 03:32:18 +00:00
Glenn Maynard
74d7f20479
commented debug function no longer exists
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fold out a conditional (cosmetic)
2002-10-16 00:28:01 +00:00