Chris Danford
09fee49676
add song rates up to 2.0x (for debugging mostly)
2003-08-07 05:51:21 +00:00
Andrew Wong
f5794f47f7
HACK: invalidates currenly selected song if its a longversion or marathon and after clearing user doesn't have enough songs left to play it again
...
(previous behavior was it would select the first group heading if they were on, and the stage counter was messed up)
(if group headings were off, it would work fine previously, should still work fine)
2003-08-07 02:35:08 +00:00
Glenn Maynard
1e5d26fdc9
change SelectGroup to ShowSelectGroup
2003-08-06 18:53:14 +00:00
Andrew Wong
ee7ae2aba9
simplify
2003-08-06 13:53:40 +00:00
Andrew Wong
6afc47e2dc
tweaked behavior of screenunlock so number of unlocks = minimum of unlock vector and theme definition
2003-08-06 11:28:46 +00:00
Chris Danford
4420154afe
fix Reload interation with UnlockSystem
2003-08-06 08:15:40 +00:00
Chris Danford
b6084073e9
fix crash after Reload Songs-Courses
2003-08-06 08:06:27 +00:00
Glenn Maynard
44e28a2e89
fix autogen courses not being mystery
2003-08-06 08:05:41 +00:00
Glenn Maynard
75c83d8429
minor cleanup
2003-08-06 07:08:02 +00:00
Chris Danford
ef807e8490
fix 728447 "Oni doesn't remember life type choice"
2003-08-06 06:30:09 +00:00
Chris Danford
c191620789
change "UNLIMITED" to "EVENT MODE"
2003-08-06 06:00:38 +00:00
Chris Danford
457d0d5232
fix ASSERT in IH_DInput on WindowReset because RageThread incorrectly reports that it's created
2003-08-06 05:50:34 +00:00
Chris Danford
9375422396
add option to reload songs and courses w/o restarting
2003-08-06 05:28:58 +00:00
Chris Danford
9904bf5f4d
graphics cleanup
2003-08-06 05:27:49 +00:00
Glenn Maynard
c3666c2ef5
simplify
2003-08-05 20:38:12 +00:00
Steve Checkoway
8d40a35d59
RageSoundDriver_QT.cpp
2003-08-05 11:40:21 +00:00
Glenn Maynard
703637a8c9
cleanup
2003-08-05 01:50:44 +00:00
Glenn Maynard
c1406277a2
Portable RAGE_ASSERT.
2003-08-05 01:49:34 +00:00
Glenn Maynard
32e81d2bbc
Use CHECKPOINT and RageThreads.
2003-08-05 01:32:51 +00:00
Glenn Maynard
8ee7dc93a6
use CHECKPOINT
2003-08-05 01:32:21 +00:00
Glenn Maynard
d87c986b97
the main thread is set up implicitly now
2003-08-05 01:30:51 +00:00
Glenn Maynard
1863b166f2
use GetCheckpointLogs
2003-08-05 01:29:36 +00:00
Glenn Maynard
91057359fa
add error checking
2003-08-05 01:28:48 +00:00
Glenn Maynard
122f9dfbe3
include more in try...catch
2003-08-05 01:28:11 +00:00
Glenn Maynard
67aacc9d97
Don't pull in SDL_thread.h from RageThreads.h.
...
Implement per-thread checkpoints portably. This replaces VDCHECKPOINT.
2003-08-05 01:25:33 +00:00
Glenn Maynard
7526068a1b
add missing header
2003-08-05 00:39:52 +00:00
Glenn Maynard
7e07e7c8de
Handle updating internally
2003-08-04 21:37:07 +00:00
Glenn Maynard
0a9ea01e7f
optimize
2003-08-04 21:34:45 +00:00
Glenn Maynard
7b6204243d
simplify
2003-08-04 20:45:34 +00:00
Andrew Wong
4d32c90ff4
added unlock info to readme
2003-08-04 20:13:05 +00:00
Steve Checkoway
f23609fbfe
simplify and move EnterMovies() to ArchHooks_darwin.cpp. Disable RageSoundDriver_QT because the class isn't quite finished and it's unplayable.
2003-08-04 11:32:30 +00:00
Steve Checkoway
9c1af52570
Nearly complete. If I can get the callbacks working, this should work.
2003-08-04 11:22:33 +00:00
Steve Checkoway
6e623fe6fc
Update the QuickTime movies each time through the game loop.
2003-08-04 11:20:40 +00:00
Steve Checkoway
427bed263d
Allow the archhooks to update if needed once per cycle through game loop. This is done after inputs have been handled
2003-08-04 11:18:55 +00:00
Manu Evans
1735ddb47c
no message
2003-08-04 10:18:06 +00:00
Andrew Wong
a942118fad
fix texture leak when unlock does not exist
2003-08-04 09:27:49 +00:00
Andrew Wong
357987b9de
changed way the course ranking sort is applied - now detects on startup and theme change rather than before each music wheel
2003-08-04 09:18:26 +00:00
Andrew Wong
e5a3e634d5
minor optimization: compare if a song is in ranking for UpdateCourseStats if ranking is chosen in prefs
2003-08-04 06:35:54 +00:00
Chris Danford
22c6d2ca4c
fix couple dance points calculation
2003-08-04 00:05:42 +00:00
Chris Danford
8549108a1f
remove commented code
2003-08-04 00:05:15 +00:00
Chris Danford
8eb277cdce
fix slash direction for Xbox
2003-08-04 00:04:53 +00:00
Chris Danford
c74333eeb5
Add support for 0% and negative background rates. This isn't supported by many codecs though...
2003-08-04 00:04:28 +00:00
Andrew Wong
061bf51dc1
DIRTY FIX: someone thought progressive stages affected lifebar difficulty; do an additional check in function to make sure we're not in event mode
2003-08-03 19:58:45 +00:00
Glenn Maynard
3b289d5c9d
(I doubt this was meant to be committed in the first place.)
2003-08-03 17:55:31 +00:00
Andrew Wong
a898b4f370
lifebar should be non-progressive and life difficulty 4 on extra stage regardless of options
2003-08-03 15:32:35 +00:00
Andrew Wong
30050627bb
fix TEXTUREMAN memory leak for ScreenUnlock
2003-08-03 14:29:12 +00:00
Steve Checkoway
2aa572f695
revert, signal handler breaks the exception handler. Unfortunally throwing an exception causes a signal and not an exception. If I use a signal handler rather than the exception handler, all unforeseen errors will cause SM to just die with no backtrace.
2003-08-03 13:02:26 +00:00
Steve Checkoway
1a60f4027d
For all darwin, not just for a particular backtrace method
2003-08-03 12:57:39 +00:00
Steve Checkoway
5e86526252
Use SignalHandler as well
2003-08-03 12:09:47 +00:00
Steve Checkoway
15c9ef15d3
Don't emit () if there is no file name, not if there is no Symbol.
2003-08-03 12:06:14 +00:00