Commit Graph
4686 Commits
Author SHA1 Message Date
Chris Danford 09fee49676 add song rates up to 2.0x (for debugging mostly) 2003-08-07 05:51:21 +00:00
Andrew Wong f5794f47f7 HACK: invalidates currenly selected song if its a longversion or marathon and after clearing user doesn't have enough songs left to play it again
(previous behavior was it would select the first group heading if they were on, and the stage counter was messed up)
(if group headings were off, it would work fine previously, should still work fine)
2003-08-07 02:35:08 +00:00
Glenn Maynard 1e5d26fdc9 change SelectGroup to ShowSelectGroup 2003-08-06 18:53:14 +00:00
Andrew Wong ee7ae2aba9 simplify 2003-08-06 13:53:40 +00:00
Andrew Wong 6afc47e2dc tweaked behavior of screenunlock so number of unlocks = minimum of unlock vector and theme definition 2003-08-06 11:28:46 +00:00
Chris Danford 4420154afe fix Reload interation with UnlockSystem 2003-08-06 08:15:40 +00:00
Chris Danford b6084073e9 fix crash after Reload Songs-Courses 2003-08-06 08:06:27 +00:00
Glenn Maynard 44e28a2e89 fix autogen courses not being mystery 2003-08-06 08:05:41 +00:00
Glenn Maynard 75c83d8429 minor cleanup 2003-08-06 07:08:02 +00:00
Chris Danford ef807e8490 fix 728447 "Oni doesn't remember life type choice" 2003-08-06 06:30:09 +00:00
Chris Danford c191620789 change "UNLIMITED" to "EVENT MODE" 2003-08-06 06:00:38 +00:00
Chris Danford 457d0d5232 fix ASSERT in IH_DInput on WindowReset because RageThread incorrectly reports that it's created 2003-08-06 05:50:34 +00:00
Chris Danford 9375422396 add option to reload songs and courses w/o restarting 2003-08-06 05:28:58 +00:00
Chris Danford 9904bf5f4d graphics cleanup 2003-08-06 05:27:49 +00:00
Glenn Maynard c3666c2ef5 simplify 2003-08-05 20:38:12 +00:00
Steve Checkoway 8d40a35d59 RageSoundDriver_QT.cpp 2003-08-05 11:40:21 +00:00
Glenn Maynard 703637a8c9 cleanup 2003-08-05 01:50:44 +00:00
Glenn Maynard c1406277a2 Portable RAGE_ASSERT. 2003-08-05 01:49:34 +00:00
Glenn Maynard 32e81d2bbc Use CHECKPOINT and RageThreads. 2003-08-05 01:32:51 +00:00
Glenn Maynard 8ee7dc93a6 use CHECKPOINT 2003-08-05 01:32:21 +00:00
Glenn Maynard d87c986b97 the main thread is set up implicitly now 2003-08-05 01:30:51 +00:00
Glenn Maynard 1863b166f2 use GetCheckpointLogs 2003-08-05 01:29:36 +00:00
Glenn Maynard 91057359fa add error checking 2003-08-05 01:28:48 +00:00
Glenn Maynard 122f9dfbe3 include more in try...catch 2003-08-05 01:28:11 +00:00
Glenn Maynard 67aacc9d97 Don't pull in SDL_thread.h from RageThreads.h.
Implement per-thread checkpoints portably.  This replaces VDCHECKPOINT.
2003-08-05 01:25:33 +00:00
Glenn Maynard 7526068a1b add missing header 2003-08-05 00:39:52 +00:00
Glenn Maynard 7e07e7c8de Handle updating internally 2003-08-04 21:37:07 +00:00
Glenn Maynard 0a9ea01e7f optimize 2003-08-04 21:34:45 +00:00
Glenn Maynard 7b6204243d simplify 2003-08-04 20:45:34 +00:00
Andrew Wong 4d32c90ff4 added unlock info to readme 2003-08-04 20:13:05 +00:00
Steve Checkoway f23609fbfe simplify and move EnterMovies() to ArchHooks_darwin.cpp. Disable RageSoundDriver_QT because the class isn't quite finished and it's unplayable. 2003-08-04 11:32:30 +00:00
Steve Checkoway 9c1af52570 Nearly complete. If I can get the callbacks working, this should work. 2003-08-04 11:22:33 +00:00
Steve Checkoway 6e623fe6fc Update the QuickTime movies each time through the game loop. 2003-08-04 11:20:40 +00:00
Steve Checkoway 427bed263d Allow the archhooks to update if needed once per cycle through game loop. This is done after inputs have been handled 2003-08-04 11:18:55 +00:00
Manu Evans 1735ddb47c no message 2003-08-04 10:18:06 +00:00
Andrew Wong a942118fad fix texture leak when unlock does not exist 2003-08-04 09:27:49 +00:00
Andrew Wong 357987b9de changed way the course ranking sort is applied - now detects on startup and theme change rather than before each music wheel 2003-08-04 09:18:26 +00:00
Andrew Wong e5a3e634d5 minor optimization: compare if a song is in ranking for UpdateCourseStats if ranking is chosen in prefs 2003-08-04 06:35:54 +00:00
Chris Danford 22c6d2ca4c fix couple dance points calculation 2003-08-04 00:05:42 +00:00
Chris Danford 8549108a1f remove commented code 2003-08-04 00:05:15 +00:00
Chris Danford 8eb277cdce fix slash direction for Xbox 2003-08-04 00:04:53 +00:00
Chris Danford c74333eeb5 Add support for 0% and negative background rates. This isn't supported by many codecs though... 2003-08-04 00:04:28 +00:00
Andrew Wong 061bf51dc1 DIRTY FIX: someone thought progressive stages affected lifebar difficulty; do an additional check in function to make sure we're not in event mode 2003-08-03 19:58:45 +00:00
Glenn Maynard 3b289d5c9d (I doubt this was meant to be committed in the first place.) 2003-08-03 17:55:31 +00:00
Andrew Wong a898b4f370 lifebar should be non-progressive and life difficulty 4 on extra stage regardless of options 2003-08-03 15:32:35 +00:00
Andrew Wong 30050627bb fix TEXTUREMAN memory leak for ScreenUnlock 2003-08-03 14:29:12 +00:00
Steve Checkoway 2aa572f695 revert, signal handler breaks the exception handler. Unfortunally throwing an exception causes a signal and not an exception. If I use a signal handler rather than the exception handler, all unforeseen errors will cause SM to just die with no backtrace. 2003-08-03 13:02:26 +00:00
Steve Checkoway 1a60f4027d For all darwin, not just for a particular backtrace method 2003-08-03 12:57:39 +00:00
Steve Checkoway 5e86526252 Use SignalHandler as well 2003-08-03 12:09:47 +00:00
Steve Checkoway 15c9ef15d3 Don't emit () if there is no file name, not if there is no Symbol. 2003-08-03 12:06:14 +00:00