Kyzentun
40b25e6220
Fixed conflicts to merge kickbox in.
2015-01-27 18:03:41 -07:00
Kyzentun
d3bbf9cbd3
Added SetVertsFromSplines to AMV. Moved const to the left side. Documentation for all new functions.
2015-01-06 20:14:59 -07:00
Kyzentun
84e758c6c7
Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex.
2015-01-01 04:36:20 -07:00
Kyzentun
64d384410c
Created NoteColumnRenderer to handle column rendering. Added m_FakeParent to Actor to solve part of the problem.
2014-12-26 01:54:34 -07:00
Kyzentun
07fb61a291
Moved tap and hold rendering logic out of NoteField and into NoteDisplay.
2014-12-25 05:02:28 -07:00
Kyzentun
090d63e43c
Fixed column arg passed to NoteField callbacks.
2014-12-18 02:36:45 -07:00
Kyzentun
4c1ee4bbfb
Fixed problems in NoteField from rebasing.
2014-12-10 18:14:00 -07:00
Kyzentun
3fb36af157
Separate styles for players. Notefields positioned between margins. Edit mode works for kickbox.
2014-12-09 22:27:00 -07:00
Kyzentun
8af06ae505
Added NoteField lua functions to allow the theme to control how the receptors and ghost arrows flash.
2014-11-30 23:17:12 -07:00
Kyzentun
71ed1df5e6
Added FastNoteRendering preference.
2014-08-31 17:17:48 -06:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
...
I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
sigatrev
0c62e5fb9e
Allow NoteField Board to be an AutoActor
...
NoteField board was already an AutoActor, but code was requiring it to
be a derivative of Sprite. Allow any ActorClass to be used.
NoteField could already be accessed from below, using GetParent() on the
NoteField Board. For ease of allowing the board to be used for player
specific purposes, make notefield an actual child of Player, so the
Board can be accessed per player from the top down.
2014-05-02 17:01:38 -05:00
Devin J. Pohly
bcd90324c7
editor: show scroll segments in song timing
...
They function anyway in gameplay; there's no reason they should be
special-cased out of the editor.
2013-07-18 14:35:53 -04:00
Jason Felds
15b99c5b41
Only display decimals as needed.
2013-01-06 21:11:51 -05:00
Devin J. Pohly
bd0e2074ad
replace ASSERT(0) with useful fail messages
2012-12-27 16:59:35 -05:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
...
It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
AJ Kelly
660eeaae9c
[NoteField] Fix 3D noteskins overlapping. [shakesoda, AJ] let me know how this works for you guys -freem
2012-03-20 00:19:28 -05:00
AJ Kelly
c2f79eb423
very small formatting changes
2011-11-27 22:28:50 -06:00
AJ Kelly
06e54b3985
make this assert message more descriptive
2011-11-27 22:20:32 -06:00
Thai Pangsakulyanont
248504f275
escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
...
- [NoteField] fix build warnings, and change the maximum number of displayed notes
after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
directly after : as new tag, and as many PMS and BMS files has keysounds which filename
starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
The MSD parser will see it as 2 different tags. So I added a backslash in front of the
# sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
AJ Kelly
011b696bec
fix assert
2011-11-10 23:19:08 -06:00
Jason Felds
b86a82fb42
Fix issue 585: editor crash w/o saving.
...
This does not feel like a proper cure, but it does
stop the crashing.
2011-10-17 21:37:30 -04:00
Thai Pangsakulyanont
c63809125a
keep as many notes after the receptor on the screen as it could, but limit
...
it to 32. [we may need to fine-tune this number later, but now missed notes
no longer disappear on slow / stopped parts using speed/scroll segments]
Please note that this code might not work well with negative speeds/scrolls.
2011-09-19 12:50:18 +07:00
Mark Cannon
8099e25dcc
stage 3 of TimingData changes: changed external interface, enforce encapsulation more strictly
2011-09-15 03:28:58 +00:00
Thai Pangsakulyanont
be3094b5af
merge.
...
a bit more about autokeysounds: when I add this RageSoundReader_Extend,
I'm not sure whether the "autokeysounds are delayed" bug will come back
or not. Someone on Windows please test it.
2011-09-14 12:28:16 +07:00
Thai Pangsakulyanont
8fdf42e2bb
Add PlayerState::GetDisplayedPosition() and PlayerState::GetDisplayedTiming()
...
which returns the dispalyed position and timing (based on the timing display
switch in the editor), so less copy n paste in ArrowEffects and NoteField.
2011-09-14 12:20:42 +07:00
Jason Felds
16916a7d67
Right, display the goods on song timing.
...
Maybe we need to adjust the metrics used here.
2011-09-12 19:47:43 -04:00
Mark Cannon
df9c4d8142
segment renovation stage 2: redefine TimingSegments as simple structs, standardize names and functions, use only rows for constructors (we'll limit allocation through TimingData::AddSegment in the near future)
2011-09-11 17:13:10 +00:00
Mark Cannon
0d4e43f9e3
stage 1 of TimingSegment cleanup: consolidate genericizable code in TimingData, use a proper variable name
2011-09-10 03:08:59 +00:00
AJ Kelly
4eb2fe5730
small cleanup
2011-08-24 12:54:30 -05:00
AJ Kelly
154aeff951
[NoteField] Added AreaHighlightColor metric.
2011-08-05 12:14:15 -05:00
Jason Felds
3efcc32a47
Missed a spot.
2011-07-28 10:07:29 -04:00
Jason Felds
5391b4c11d
[timing] NoteField covered.
2011-07-27 23:11:34 -04:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
...
Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
88fca505a8
[timing] All that's left is the big one.
...
Hopefully.
...right, the JSON stuff. GAH.
2011-07-14 14:33:07 -04:00
Jason Felds
08d5f8f722
Add Miss Combo support in #COMBOS tag.
2011-07-09 02:28:15 -04:00
Jason Felds
2726f6df82
NOW Mini and Tiny are swapped properly.
2011-07-05 16:50:06 -04:00
Jason Felds
3115b5a438
Need eyes for couple edit stuff.
2011-07-03 15:10:00 -04:00
Jason Felds
d06a14da52
Display the attacks in the editor.
2011-06-24 18:07:47 -04:00
Jason Felds
7a16ba9c0f
Add two new noteskin metrics.
...
This properly resolves bug tracker issue 190.
2011-06-13 14:48:15 -04:00
Jason Felds
c3c8753620
More prototype warning stuff.
...
I know these should be in the .h files,
but we can cover that later.
2011-06-12 19:20:43 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Thai Pangsakulyanont
687affa1e5
merge.
...
I seem to get an EXC_BAD_ACCESS error about libpng on app starting, so I don't know if the merge succeeded at all :<
2011-06-04 19:18:55 +07:00
Thai Pangsakulyanont
49042c4878
try to improve performance with scroll segments:
...
- optimize GetDisplayedBeat (seems to be a bottleneck here).
- make sure that fFirstBeatToDraw <= fBeat <= fLastBeatToDraw in IS_ON_SCREEN.
2011-06-04 19:02:45 +07:00
Jason Felds
172ecb8455
Trying different ordering here.
2011-06-01 12:15:13 -04:00
Jason Felds
df6a00b53e
Stops (and Delays) now templated.
...
This is all of them at this present time.
At some point in the future, we should make
DelaySegments separate from StopSegments.
2011-06-01 09:50:34 -04:00
Jason Felds
50e93045cc
Scroll Segments Satisfied.
...
Just the Stops and Delays...in one segment.
Yeah, maybe those should be split up at some point.
2011-06-01 08:44:09 -04:00
Jason Felds
f9eb6fb387
Speed Segments Satisfied.
2011-05-31 15:27:27 -04:00
Jason Felds
b1eab10594
Time Signatures, the other big one. :D
2011-05-31 14:27:55 -04:00
Thai Pangsakulyanont
1d2dd19ab1
Yeah, BPM segments, big one :D
2011-05-31 23:41:39 +07:00