Moved tap and hold rendering logic out of NoteField and into NoteDisplay.
This commit is contained in:
@@ -1,6 +1,8 @@
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#include "global.h"
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#include "NoteDisplay.h"
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#include "GameState.h"
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#include "GhostArrowRow.h"
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#include "NoteData.h"
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#include "NoteSkinManager.h"
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#include "ArrowEffects.h"
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#include "RageLog.h"
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@@ -317,6 +319,189 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
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}
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}
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inline float NoteRowToVisibleBeat( const PlayerState *pPlayerState, int iRow )
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{
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return NoteRowToBeat(iRow);
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}
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bool NoteDisplay::IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const
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{
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// IMPORTANT: Do not modify this function without also modifying the
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// version that is in NoteField.cpp or coming up with a good way to
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// merge them. -Kyz
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// TRICKY: If boomerang is on, then ones in the range
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// [iFirstRowToDraw,iLastRowToDraw] aren't necessarily visible.
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// Test to see if this beat is visible before drawing.
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float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat );
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if( fYOffset > iDrawDistanceBeforeTargetsPixels ) // off screen
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return false;
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if( fYOffset < iDrawDistanceAfterTargetsPixels ) // off screen
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return false;
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return true;
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}
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bool NoteDisplay::DrawHoldsInRange(NoteDisplayRenderArgs const& args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set)
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{
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bool any_upcoming = false;
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for(vector<NoteData::TrackMap::const_iterator>::const_iterator tapit=
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tap_set.begin(); tapit != tap_set.end(); ++tapit)
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{
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TapNote const& tn= (*tapit)->second;
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HoldNoteResult const& result= tn.HoldResult;
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int start_row= (*tapit)->first;
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int end_row = start_row + tn.iDuration;
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// TRICKY: If boomerang is on, then all notes in the range
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// [first_row,last_row] aren't necessarily visible.
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// Test every note to make sure it's on screen before drawing
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float throw_away;
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bool start_past_peak = false;
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bool end_past_peak = false;
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float start_y = ArrowEffects::GetYOffset(m_pPlayerState, args.column,
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NoteRowToVisibleBeat(m_pPlayerState, start_row), throw_away,
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start_past_peak);
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float end_y = ArrowEffects::GetYOffset(m_pPlayerState, args.column,
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NoteRowToVisibleBeat(m_pPlayerState, end_row), throw_away,
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end_past_peak);
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bool tail_visible = args.draw_pixels_after_targets <= end_y &&
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end_y <= args.draw_pixels_before_targets;
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bool head_visible = args.draw_pixels_after_targets <= start_y &&
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start_y <= args.draw_pixels_before_targets;
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bool straddling_visible = start_y <= args.draw_pixels_after_targets &&
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args.draw_pixels_before_targets <= end_y;
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bool straddling_peak = start_past_peak && !end_past_peak;
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if(!(tail_visible || head_visible || straddling_visible || straddling_peak))
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{
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//LOG->Trace( "skip drawing this hold." );
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continue; // skip
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}
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bool is_addition = (tn.source == TapNoteSource_Addition);
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bool hopo_possible = (tn.bHopoPossible);
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bool use_addition_coloring = is_addition || hopo_possible;
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const bool hold_ghost_showing = tn.HoldResult.bActive && tn.HoldResult.fLife > 0;
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const bool is_holding = tn.HoldResult.bHeld;
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if(hold_ghost_showing)
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{
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args.ghost_row.SetHoldShowing(args.column, tn);
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}
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ASSERT_M(NoteRowToBeat(start_row) > -2000, ssprintf("%i %i %i", start_row, end_row, args.column));
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bool in_selection_range = false;
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if(args.selection_begin_marker != -1 && args.selection_end_marker != -1)
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{
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in_selection_range = (args.selection_begin_marker <= start_row &&
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end_row < args.selection_end_marker);
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}
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DrawHold(tn, args.column, start_row, is_holding, result,
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use_addition_coloring,
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in_selection_range ? args.selection_glow : args.fail_fade,
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m_fYReverseOffsetPixels, (float)args.draw_pixels_after_targets,
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(float)args.draw_pixels_before_targets,
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args.draw_pixels_before_targets, args.fade_before_targets);
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bool note_upcoming = NoteRowToBeat(start_row) >
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m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
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any_upcoming |= note_upcoming;
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}
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return any_upcoming;
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}
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bool NoteDisplay::DrawTapsInRange(NoteDisplayRenderArgs const& args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set)
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{
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bool any_upcoming= false;
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// draw notes from furthest to closest
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for(vector<NoteData::TrackMap::const_iterator>::const_iterator tapit=
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tap_set.begin(); tapit != tap_set.end(); ++tapit)
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{
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int tap_row= (*tapit)->first;
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TapNote const& tn= (*tapit)->second;
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// TRICKY: If boomerang is on, then all notes in the range
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// [first_row,last_row] aren't necessarily visible.
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// Test every note to make sure it's on screen before drawing.
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if(!IsOnScreen(NoteRowToBeat(tap_row), args.column,
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args.draw_pixels_after_targets, args.draw_pixels_before_targets))
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{
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continue; // skip
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}
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// Hm, this assert used to pass the first and last rows to draw, when it
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// was in NoteField, but those aren't available here.
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// Well, anyone who has to investigate hitting it can use a debugger to
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// discover the values, hopefully. -Kyz
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ASSERT_M(NoteRowToBeat(tap_row) > -2000,
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ssprintf("Invalid tap_row: %i, %f %f",
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tap_row,
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m_pPlayerState->GetDisplayedPosition().m_fSongBeat,
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m_pPlayerState->GetDisplayedPosition().m_fMusicSeconds));
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// See if there is a hold step that begins on this index.
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// Only do this if the noteskin cares.
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bool hold_begins_on_this_beat = false;
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if(DrawHoldHeadForTapsOnSameRow())
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{
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for(int c2= 0; c2 < args.note_data.GetNumTracks(); ++c2)
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{
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const TapNote &tmp = args.note_data.GetTapNote(c2, tap_row);
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if(tmp.type == TapNoteType_HoldHead &&
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tmp.subType == TapNoteSubType_Hold)
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{
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hold_begins_on_this_beat = true;
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break;
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}
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}
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}
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// do the same for a roll.
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bool roll_begins_on_this_beat = false;
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if(DrawRollHeadForTapsOnSameRow())
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{
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for(int c2= 0; c2 < args.note_data.GetNumTracks(); ++c2)
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{
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const TapNote &tmp = args.note_data.GetTapNote(c2, tap_row);
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if(tmp.type == TapNoteType_HoldHead &&
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tmp.subType == TapNoteSubType_Roll)
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{
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roll_begins_on_this_beat = true;
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break;
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}
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}
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}
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bool in_selection_range = false;
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if(args.selection_begin_marker != -1 && args.selection_end_marker != -1)
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{
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in_selection_range = args.selection_begin_marker <= tap_row &&
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tap_row < args.selection_end_marker;
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}
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bool is_addition = (tn.source == TapNoteSource_Addition);
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bool hopo_possible = (tn.bHopoPossible);
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bool use_addition_coloring = is_addition || hopo_possible;
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DrawTap(tn, args.column, NoteRowToVisibleBeat(m_pPlayerState, tap_row),
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hold_begins_on_this_beat, roll_begins_on_this_beat,
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use_addition_coloring,
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in_selection_range ? args.selection_glow : args.fail_fade,
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m_fYReverseOffsetPixels, args.draw_pixels_after_targets,
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args.draw_pixels_before_targets, args.fade_before_targets);
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any_upcoming |= NoteRowToBeat(tap_row) >
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m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
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if(!PREFSMAN->m_FastNoteRendering)
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{
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DISPLAY->ClearZBuffer();
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}
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}
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return any_upcoming;
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}
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bool NoteDisplay::DrawHoldHeadForTapsOnSameRow() const
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{
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return cache->m_bDrawHoldHeadForTapsOnSameRow;
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@@ -1,6 +1,7 @@
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#ifndef NOTE_DISPLAY_H
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#define NOTE_DISPLAY_H
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#include "NoteData.h"
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#include "PlayerNumber.h"
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#include "GameInput.h"
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@@ -8,6 +9,7 @@ class Actor;
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class Sprite;
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class Model;
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class PlayerState;
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class GhostArrowRow;
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struct TapNote;
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struct HoldNoteResult;
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struct NoteMetricCache_t;
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@@ -83,6 +85,30 @@ enum ActiveType
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#define FOREACH_ActiveType( i ) FOREACH_ENUM( ActiveType, i )
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const RString &ActiveTypeToString( ActiveType at );
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// A little pod struct to carry the data the NoteField needs to pass to the
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// NoteDisplay during rendering.
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struct NoteDisplayRenderArgs
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{
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NoteData const& note_data;
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int column;
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int draw_pixels_before_targets;
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int draw_pixels_after_targets;
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int selection_begin_marker;
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int selection_end_marker;
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float selection_glow;
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float fail_fade;
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float fade_before_targets;
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GhostArrowRow& ghost_row;
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NoteDisplayRenderArgs(NoteData const& nd, int dpbt, int dpat, int sbm,
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int sem, float sg, float ff, float fbt, GhostArrowRow& gr)
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:note_data(nd), column(0),
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draw_pixels_before_targets(dpbt), draw_pixels_after_targets(dpat),
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selection_begin_marker(sbm), selection_end_marker(sem),
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selection_glow(sg), fail_fade(ff), fade_before_targets(fbt), ghost_row(gr)
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{}
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};
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/** @brief Draws TapNotes and HoldNotes. */
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class NoteDisplay
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{
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@@ -94,6 +120,12 @@ public:
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static void Update( float fDeltaTime );
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bool IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const;
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bool DrawHoldsInRange(NoteDisplayRenderArgs const& args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set);
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bool DrawTapsInRange(NoteDisplayRenderArgs const& args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set);
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/**
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* @brief Draw the TapNote onto the NoteField.
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* @param tn the TapNote in question.
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+54
-158
@@ -36,11 +36,8 @@ static ThemeMetric<float> FADE_FAIL_TIME( "NoteField", "FadeFailTime" );
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static RString RoutineNoteSkinName( size_t i ) { return ssprintf("RoutineNoteSkinP%i",int(i+1)); }
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static ThemeMetric1D<RString> ROUTINE_NOTESKIN( "NoteField", RoutineNoteSkinName, NUM_PLAYERS );
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static bool FAST_NOTE_RENDERING_PREF_CACHED= false;
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NoteField::NoteField()
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{
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FAST_NOTE_RENDERING_PREF_CACHED= PREFSMAN->m_FastNoteRendering;
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m_pNoteData = NULL;
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m_pCurDisplay = NULL;
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@@ -801,13 +798,11 @@ float FindLastDisplayedBeat( const PlayerState* pPlayerState, int iDrawDistanceB
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return fLastBeatToDraw;
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}
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inline float NoteRowToVisibleBeat( const PlayerState *pPlayerState, int iRow )
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{
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return NoteRowToBeat(iRow);
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}
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bool NoteField::IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const
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{
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// IMPORTANT: Do not modify this function without also modifying the
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// version that is in NoteDisplay.cpp or coming up with a good way to
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// merge them. -Kyz
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// TRICKY: If boomerang is on, then ones in the range
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// [iFirstRowToDraw,iLastRowToDraw] aren't necessarily visible.
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// Test to see if this beat is visible before drawing.
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@@ -1208,168 +1203,69 @@ void NoteField::DrawPrimitives()
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ssprintf("NumTracks %d != ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
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GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
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NoteDisplayRenderArgs display_args(*m_pNoteData,
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iDrawDistanceBeforeTargetsPixels,
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iDrawDistanceAfterTargetsPixels, m_iBeginMarker, m_iEndMarker,
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fSelectedRangeGlow, m_fPercentFadeToFail, FADE_BEFORE_TARGETS_PERCENT,
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m_pCurDisplay->m_GhostArrowRow);
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for( int j=0; j<m_pNoteData->GetNumTracks(); j++ ) // for each arrow column
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{
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const int c = pStyle->m_iColumnDrawOrder[j];
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bool bAnyUpcomingInThisCol = false;
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// Draw all HoldNotes in this column (so that they appear under the tap notes)
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{
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NoteData::TrackMap::const_iterator begin, end;
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m_pNoteData->GetTapNoteRangeInclusive( c, iFirstRowToDraw, iLastRowToDraw+1, begin, end );
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for( ; begin != end; ++begin )
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{
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const TapNote &tn = begin->second; //m_pNoteData->GetTapNote(c, j);
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if( tn.type != TapNoteType_HoldHead )
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continue; // skip
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const HoldNoteResult &Result = tn.HoldResult;
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if( Result.hns == HNS_Held ) // if this HoldNote was completed
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continue; // don't draw anything
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int iStartRow = begin->first;
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int iEndRow = iStartRow + tn.iDuration;
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// TRICKY: If boomerang is on, then all notes in the range
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// [iFirstRowToDraw,iLastRowToDraw] aren't necessarily visible.
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// Test every note to make sure it's on screen before drawing
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float fThrowAway;
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bool bStartIsPastPeak = false;
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bool bEndIsPastPeak = false;
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float fStartYOffset = ArrowEffects::GetYOffset( m_pPlayerState, c, NoteRowToVisibleBeat(m_pPlayerState, iStartRow), fThrowAway, bStartIsPastPeak );
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float fEndYOffset = ArrowEffects::GetYOffset( m_pPlayerState, c, NoteRowToVisibleBeat(m_pPlayerState, iEndRow), fThrowAway, bEndIsPastPeak );
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bool bTailIsOnVisible = iDrawDistanceAfterTargetsPixels <= fEndYOffset && fEndYOffset <= iDrawDistanceBeforeTargetsPixels;
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bool bHeadIsVisible = iDrawDistanceAfterTargetsPixels <= fStartYOffset && fStartYOffset <= iDrawDistanceBeforeTargetsPixels;
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bool bStraddlingVisible = fStartYOffset <= iDrawDistanceAfterTargetsPixels && iDrawDistanceBeforeTargetsPixels <= fEndYOffset;
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bool bStaddlingPeak = bStartIsPastPeak && !bEndIsPastPeak;
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if( !(bTailIsOnVisible || bHeadIsVisible || bStraddlingVisible || bStaddlingPeak) )
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{
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//LOG->Trace( "skip drawing this hold." );
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continue; // skip
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}
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bool bIsAddition = (tn.source == TapNoteSource_Addition);
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bool bIsHopoPossible = (tn.bHopoPossible);
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bool bUseAdditionColoring = bIsAddition || bIsHopoPossible;
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const bool bHoldGhostShowing = tn.HoldResult.bActive && tn.HoldResult.fLife > 0;
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const bool bIsHoldingNote = tn.HoldResult.bHeld;
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if( bHoldGhostShowing )
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m_pCurDisplay->m_GhostArrowRow.SetHoldShowing( c, tn );
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ASSERT_M( NoteRowToBeat(iStartRow) > -2000, ssprintf("%i %i %i", iStartRow, iEndRow, c) );
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bool bIsInSelectionRange = false;
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if( m_iBeginMarker!=-1 && m_iEndMarker!=-1 )
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bIsInSelectionRange = (m_iBeginMarker <= iStartRow && iEndRow < m_iEndMarker);
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NoteDisplayCols *displayCols = tn.pn == PLAYER_INVALID ? m_pCurDisplay : m_pDisplays[tn.pn];
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displayCols->display[c].DrawHold( tn, c, iStartRow, bIsHoldingNote, Result, bUseAdditionColoring, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail,
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m_fYReverseOffsetPixels, (float) iDrawDistanceAfterTargetsPixels, (float) iDrawDistanceBeforeTargetsPixels, iDrawDistanceBeforeTargetsPixels, FADE_BEFORE_TARGETS_PERCENT );
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bool bNoteIsUpcoming = NoteRowToBeat(iStartRow) > m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
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bAnyUpcomingInThisCol |= bNoteIsUpcoming;
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}
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}
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// Draw all TapNotes in this column
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// draw notes from furthest to closest
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display_args.column= c;
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bool any_upcoming= false;
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// Build lists of holds and taps for each player number, then pass those
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// lists to the displays to draw.
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// The vector in the NUM_PlayerNumber slot should stay empty, not worth
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// optimizing it out. -Kyz
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vector<vector<NoteData::TrackMap::const_iterator> > holds(PLAYER_INVALID+1);
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vector<vector<NoteData::TrackMap::const_iterator> > taps(PLAYER_INVALID+1);
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NoteData::TrackMap::const_iterator begin, end;
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m_pNoteData->GetTapNoteRange( c, iFirstRowToDraw, iLastRowToDraw+1, begin, end );
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for( ; begin != end; ++begin )
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m_pNoteData->GetTapNoteRangeInclusive(c, iFirstRowToDraw,
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iLastRowToDraw+1, begin, end);
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for(; begin != end; ++begin)
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{
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int q = begin->first;
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const TapNote &tn = begin->second; //m_pNoteData->GetTapNote(c, q);
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// Switch modified by Wolfman2000, tested by Saturn2888
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// Fixes hold head overlapping issue, but not the rolls.
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switch( tn.type )
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TapNote const& tn= begin->second;
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switch(tn.type)
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{
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case TapNoteType_Empty: // no note here
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{
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case TapNoteType_Empty:
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continue;
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}
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case TapNoteType_Tap:
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case TapNoteType_HoldTail:
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case TapNoteType_Mine:
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case TapNoteType_Lift:
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case TapNoteType_Attack:
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case TapNoteType_AutoKeysound:
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case TapNoteType_Fake:
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if(!tn.result.bHidden)
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{
|
||||
taps[tn.pn].push_back(begin);
|
||||
}
|
||||
break;
|
||||
case TapNoteType_HoldHead:
|
||||
{
|
||||
//if (tn.subType == TapNoteSubType_Roll)
|
||||
continue; // skip
|
||||
}
|
||||
default: break;
|
||||
}
|
||||
|
||||
// Don't draw hidden (fully judged) steps.
|
||||
if( tn.result.bHidden )
|
||||
continue;
|
||||
|
||||
// TRICKY: If boomerang is on, then all notes in the range
|
||||
// [iFirstRowToDraw,iLastRowToDraw] aren't necessarily visible.
|
||||
// Test every note to make sure it's on screen before drawing.
|
||||
if( !IsOnScreen( NoteRowToBeat(q), c, iDrawDistanceAfterTargetsPixels, iDrawDistanceBeforeTargetsPixels ) )
|
||||
continue; // skip
|
||||
|
||||
ASSERT_M( NoteRowToBeat(q) > -2000, ssprintf("%i %i %i, %f %f", q, iLastRowToDraw,
|
||||
iFirstRowToDraw, m_pPlayerState->GetDisplayedPosition().m_fSongBeat, m_pPlayerState->GetDisplayedPosition().m_fMusicSeconds) );
|
||||
|
||||
// See if there is a hold step that begins on this index.
|
||||
// Only do this if the noteskin cares.
|
||||
bool bHoldNoteBeginsOnThisBeat = false;
|
||||
if( m_pCurDisplay->display[c].DrawHoldHeadForTapsOnSameRow() )
|
||||
{
|
||||
for( int c2=0; c2<m_pNoteData->GetNumTracks(); c2++ )
|
||||
{
|
||||
const TapNote &tmp = m_pNoteData->GetTapNote(c2, q);
|
||||
if(tmp.type == TapNoteType_HoldHead &&
|
||||
tmp.subType == TapNoteSubType_Hold)
|
||||
if(tn.HoldResult.hns != HNS_Held)
|
||||
{
|
||||
bHoldNoteBeginsOnThisBeat = true;
|
||||
break;
|
||||
holds[tn.pn].push_back(begin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// do the same for a roll.
|
||||
bool bRollNoteBeginsOnThisBeat = false;
|
||||
if (m_pCurDisplay->display[c].DrawRollHeadForTapsOnSameRow() )
|
||||
{
|
||||
for( int c2=0; c2<m_pNoteData->GetNumTracks(); c2++ )
|
||||
{
|
||||
const TapNote &tmp = m_pNoteData->GetTapNote(c2, q);
|
||||
if(tmp.type == TapNoteType_HoldHead &&
|
||||
tmp.subType == TapNoteSubType_Roll)
|
||||
{
|
||||
bRollNoteBeginsOnThisBeat = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool bIsInSelectionRange = false;
|
||||
if( m_iBeginMarker!=-1 && m_iEndMarker!=-1 )
|
||||
bIsInSelectionRange = m_iBeginMarker<=q && q<m_iEndMarker;
|
||||
|
||||
bool bIsAddition = (tn.source == TapNoteSource_Addition);
|
||||
bool bIsHopoPossible = (tn.bHopoPossible);
|
||||
bool bUseAdditionColoring = bIsAddition || bIsHopoPossible;
|
||||
NoteDisplayCols *displayCols = tn.pn == PLAYER_INVALID ? m_pCurDisplay : m_pDisplays[tn.pn];
|
||||
displayCols->display[c].DrawTap(tn, c, NoteRowToVisibleBeat(m_pPlayerState, q),
|
||||
bHoldNoteBeginsOnThisBeat, bRollNoteBeginsOnThisBeat,
|
||||
bUseAdditionColoring, bIsInSelectionRange ? fSelectedRangeGlow : m_fPercentFadeToFail,
|
||||
m_fYReverseOffsetPixels, iDrawDistanceAfterTargetsPixels, iDrawDistanceBeforeTargetsPixels,
|
||||
FADE_BEFORE_TARGETS_PERCENT );
|
||||
|
||||
bool bNoteIsUpcoming = NoteRowToBeat(q) > m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
|
||||
bAnyUpcomingInThisCol |= bNoteIsUpcoming;
|
||||
|
||||
if(!FAST_NOTE_RENDERING_PREF_CACHED)
|
||||
{
|
||||
DISPLAY->ClearZBuffer();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
cur->m_ReceptorArrowRow.SetNoteUpcoming( c, bAnyUpcomingInThisCol );
|
||||
#define DTS_INNER(pn, tap_set, draw_func, disp) \
|
||||
if(!tap_set[pn].empty()) \
|
||||
{ \
|
||||
any_upcoming|= disp->display[c].draw_func(display_args, tap_set[pn]); \
|
||||
}
|
||||
#define DRAW_TAP_SET(tap_set, draw_func) \
|
||||
FOREACH_PlayerNumber(pn) \
|
||||
{ \
|
||||
DTS_INNER(pn, tap_set, draw_func, m_pDisplays[pn]); \
|
||||
}
|
||||
DRAW_TAP_SET(holds, DrawHoldsInRange);
|
||||
DTS_INNER(PLAYER_INVALID, holds, DrawHoldsInRange, m_pCurDisplay);
|
||||
DRAW_TAP_SET(taps, DrawTapsInRange);
|
||||
DTS_INNER(PLAYER_INVALID, taps, DrawTapsInRange, m_pCurDisplay);
|
||||
#undef DTS_INNER
|
||||
#undef DRAW_TAP_SET
|
||||
cur->m_ReceptorArrowRow.SetNoteUpcoming(c, any_upcoming);
|
||||
}
|
||||
|
||||
cur->m_GhostArrowRow.Draw();
|
||||
|
||||
Reference in New Issue
Block a user