Need eyes for couple edit stuff.
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+3
-3
@@ -333,7 +333,7 @@ static const Style g_Style_Dance_Couple_Edit =
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"couple", // m_szName
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StepsType_dance_couple, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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4, // m_iColsPerPlayer
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -DANCE_COL_SPACING*4.f, NULL },
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@@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit =
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 3, 2, 1, Style::END_MAPPING },
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{ 4, 5, 6, 7, Style::END_MAPPING }
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{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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+7
-5
@@ -211,10 +211,10 @@ void NoteField::Load(
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//int i1 = m_pNoteData->GetNumTracks();
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//int i2 = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
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ASSERT_M( m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
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ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(), GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer) );
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ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
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ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
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GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
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// The NoteSkin may have changed at the beginning of a new course song.
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RString sNoteSkinLower = m_pPlayerState->m_PlayerOptions.GetCurrent().m_sNoteSkin;
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@@ -1162,7 +1162,9 @@ void NoteField::DrawPrimitives()
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float fSelectedRangeGlow = SCALE( RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f );
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const Style* pStyle = GAMESTATE->GetCurrentStyle();
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ASSERT( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer == m_pNoteData->GetNumTracks() );
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ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
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ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
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GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
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for( int i=0; i<m_pNoteData->GetNumTracks(); i++ ) // for each arrow column
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{
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