Need eyes for couple edit stuff.

This commit is contained in:
Jason Felds
2011-07-03 15:10:00 -04:00
parent 38d84b45f5
commit 3115b5a438
2 changed files with 10 additions and 8 deletions
+3 -3
View File
@@ -333,7 +333,7 @@ static const Style g_Style_Dance_Couple_Edit =
"couple", // m_szName
StepsType_dance_couple, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
4, // m_iColsPerPlayer
8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*4.f, NULL },
@@ -357,8 +357,8 @@ static const Style g_Style_Dance_Couple_Edit =
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 3, 2, 1, Style::END_MAPPING },
{ 4, 5, 6, 7, Style::END_MAPPING }
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2,3,4,5,6,7
+7 -5
View File
@@ -211,10 +211,10 @@ void NoteField::Load(
//int i1 = m_pNoteData->GetNumTracks();
//int i2 = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
ASSERT_M( m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(), GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer) );
ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
// The NoteSkin may have changed at the beginning of a new course song.
RString sNoteSkinLower = m_pPlayerState->m_PlayerOptions.GetCurrent().m_sNoteSkin;
@@ -1162,7 +1162,9 @@ void NoteField::DrawPrimitives()
float fSelectedRangeGlow = SCALE( RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f );
const Style* pStyle = GAMESTATE->GetCurrentStyle();
ASSERT( GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer == m_pNoteData->GetNumTracks() );
ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
ssprintf("NumTracks %d = ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
for( int i=0; i<m_pNoteData->GetNumTracks(); i++ ) // for each arrow column
{