Commit Graph

90 Commits

Author SHA1 Message Date
Glenn Maynard f4583be663 header cleanup 2006-11-21 05:22:05 +00:00
Steve Checkoway e87789da7c Rename XToString2 to XToString. 2006-10-15 00:09:18 +00:00
Steve Checkoway 04bff6bc1d Use XToString2. 2006-10-15 00:00:22 +00:00
Steve Checkoway c532646ac1 Casting an rvalue to nonconst reference is illegal. I'm not positive why these are considered to be rvalues when they are cast. 2006-10-11 09:33:09 +00:00
Glenn Maynard cd55d57989 fix repeat 2006-10-05 00:18:55 +00:00
Glenn Maynard 45c85f0ebb unused 2006-10-01 00:04:02 +00:00
Steve Checkoway 4b7edef4d7 Allow repeating left/right. 2006-09-15 01:54:21 +00:00
Steve Checkoway 944a913790 PlayerNumber -> IEP. 2006-09-15 01:47:24 +00:00
Glenn Maynard aeb9c89191 use input.pn 2006-09-13 10:02:58 +00:00
Chris Danford ab363bd1fc localizable prompt answer text 2006-04-24 12:21:37 +00:00
Glenn Maynard a386eb32c4 use standard screen paths 2006-03-13 23:11:30 +00:00
Glenn Maynard e6bfc856b2 pull out standard ScreenPrompt::TweenOffScreen 2006-03-13 23:05:47 +00:00
Glenn Maynard 0b5d587a89 fix leftover text 2006-03-13 22:58:31 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard ced8fd4561 Transition away from Screen(sName). 2006-01-15 19:04:34 +00:00
Chris Danford fc18dbd342 make more strings localizable 2006-01-08 18:40:20 +00:00
Chris Danford e87df3bc5e fix SaveSync prompt. Make it a Screen again so that it can be used in branching and doesn't need to be integrated into an already-complicated ScreenGameplay. 2005-11-08 17:51:40 +00:00
Glenn Maynard 20d0d2f2e6 done by ScreenWithMenuElements::BeginScreen 2005-09-12 02:13:22 +00:00
Glenn Maynard 20a08d0942 cleanup 2005-09-12 02:07:56 +00:00
Glenn Maynard 95a926a611 cleanup 2005-09-12 02:05:46 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard abf0f0bb14 remove unused 2005-08-14 02:05:42 +00:00
Glenn Maynard d43f11692f do Success/Failure in SPrompt (minor hack for other work until I figure out
something better)
2005-08-14 02:02:32 +00:00
Glenn Maynard 7906be552b fix crash 2005-08-14 01:39:39 +00:00
Glenn Maynard 9d29f1e50f refactor to support preloading; load this (almost) like any other screen 2005-08-14 01:18:56 +00:00
Glenn Maynard 77e37fa38b ScreenPrompt::BeginScreen 2005-08-12 23:34:44 +00:00
Chris Danford 1fffd48c57 SetEffectNone -> StopEffect 2005-07-24 03:11:03 +00:00
Glenn Maynard 019000a40e remove m_bIsTransparent 2005-07-19 21:01:50 +00:00
Glenn Maynard cc00fbb7ef simplify 2005-07-18 02:45:40 +00:00
Glenn Maynard fcbe7b1bd7 rename SetFromNewScreen -> PushScreen (it doesn't touch existing screens)
allow pushing screens without having them deleted on pop
2005-07-14 21:42:52 +00:00
Glenn Maynard 561de04706 cleanup 2005-07-14 03:50:19 +00:00
Glenn Maynard 2a479eb568 cleanup 2005-07-14 03:36:07 +00:00
Chris Danford 1fe01e6aa1 derive from SWME to eliminate background and common transitions 2005-07-13 20:26:41 +00:00
Glenn Maynard 0e09a3fb3d ScreenPrompt::Prompt, cleaning up ScreenManager 2005-07-03 04:33:22 +00:00
Glenn Maynard a49aecd774 pull ScreenPrompt init into a separate function, so it's slightly less of a special
case; maybe this class's instances can be made reusable ...
2005-07-03 03:49:19 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford 659def4479 fix Pop message doesn't get sent if more than 1 prompt screen on the stack 2005-03-23 06:46:24 +00:00
Chris Danford 7c6ed89975 ScreenPrompt cleanup 2005-03-23 06:13:28 +00:00
Chris Danford cfd4a03110 own sound instead of PlayOnce 2005-03-18 21:51:30 +00:00
Chris Danford 2d93802641 add Yes/No/Cancel prompt for exiting ScreenEdit 2005-03-08 04:02:25 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 7e68ac03b4 change elements to have format "<name> <piece>" 2005-02-06 03:28:22 +00:00
Charles Lohr e9880a7f7c Fix: Don't crash if we have not yet selected a style. 2005-01-25 06:20:48 +00:00
Glenn Maynard c9091a1214 Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard 6e7c6adea1 fix invalid pn value (which isn't actually used; just reducing StyleI use) 2004-12-04 11:09:32 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford 72bd480883 CENTER_* -> SCREEN_CENTER 2004-11-05 06:35:10 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Glenn Maynard 09d9197e29 update 2004-09-09 17:48:25 +00:00