212 lines
5.7 KiB
C++
212 lines
5.7 KiB
C++
#include "global.h"
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#include "ScreenPrompt.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "GameSoundManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "ScreenDimensions.h"
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#define QUESTION_X (SCREEN_CENTER_X)
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#define QUESTION_Y (SCREEN_CENTER_Y - 60)
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#define PROMPT_X (SCREEN_CENTER_X)
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#define PROMPT_Y (SCREEN_CENTER_Y + 120)
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bool ScreenPrompt::s_bLastAnswer = false;
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//REGISTER_SCREEN_CLASS( ScreenPrompt );
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ScreenPrompt::ScreenPrompt( CString sText, bool bYesNoPrompt, bool bDefaultAnswer, void(*OnYes)(void*), void(*OnNo)(void*), void* pCallbackData ) :
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Screen("ScreenPrompt")
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{
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m_bIsTransparent = true; // draw screens below us
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m_bYesNoPrompt = bYesNoPrompt;
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m_bAnswer = bDefaultAnswer;
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m_pOnYes = OnYes;
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m_pOnNo = OnNo;
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m_pCallbackData = pCallbackData;
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m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenPrompt background") );
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this->AddChild( &m_Background );
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m_textQuestion.LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textQuestion.SetText( sText );
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m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
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this->AddChild( &m_textQuestion );
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m_rectAnswerBox.SetDiffuse( RageColor(0.5f,0.5f,1.0f,0.7f) );
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this->AddChild( &m_rectAnswerBox );
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m_textAnswer[0].LoadFromFont( THEME->GetPathToF("_shared1") );
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m_textAnswer[1].LoadFromFont( THEME->GetPathToF("_shared1") );
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m_textAnswer[0].SetY( PROMPT_Y );
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m_textAnswer[1].SetY( PROMPT_Y );
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this->AddChild( &m_textAnswer[0] );
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this->AddChild( &m_textAnswer[1] );
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if( m_bYesNoPrompt )
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{
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m_textAnswer[0].SetText( "NO" );
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m_textAnswer[1].SetText( "YES" );
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m_textAnswer[0].SetX( PROMPT_X+50 );
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m_textAnswer[1].SetX( PROMPT_X-50 );
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}
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else
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{
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m_textAnswer[0].SetText( "OK" );
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m_textAnswer[0].SetX( PROMPT_X );
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}
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m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
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m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f );
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m_rectAnswerBox.SetZoomY( 30 );
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m_textAnswer[m_bAnswer].SetEffectGlowShift();
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m_In.Load( THEME->GetPathToB("ScreenPrompt in") );
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m_In.StartTransitioning();
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this->AddChild( &m_In );
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m_Out.Load( THEME->GetPathToB("ScreenPrompt out") );
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this->AddChild( &m_Out );
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}
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void ScreenPrompt::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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}
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void ScreenPrompt::DrawPrimitives()
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{
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Screen::DrawPrimitives();
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}
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void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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return;
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if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS )
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{
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switch( DeviceI.button )
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{
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case KEY_LEFT:
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this->MenuLeft( StyleI.player );
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return;
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case KEY_RIGHT:
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this->MenuRight( StyleI.player );
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return;
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}
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_DoneClosingWipingLeft:
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break;
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case SM_DoneClosingWipingRight:
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break;
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case SM_DoneOpeningWipingLeft:
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break;
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case SM_DoneOpeningWipingRight:
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SCREENMAN->PopTopScreen();
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break;
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}
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}
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void ScreenPrompt::MenuLeft( PlayerNumber pn )
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{
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if( !m_bYesNoPrompt )
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return;
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MenuRight( pn );
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}
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void ScreenPrompt::MenuRight( PlayerNumber pn )
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{
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if( !m_bYesNoPrompt )
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return;
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m_textAnswer[m_bAnswer].SetEffectNone();
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m_bAnswer = !m_bAnswer;
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m_textAnswer[m_bAnswer].SetEffectGlowShift();
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m_rectAnswerBox.StopTweening();
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m_rectAnswerBox.BeginTweening( 0.2f );
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m_rectAnswerBox.SetXY( m_textAnswer[m_bAnswer].GetX(), m_textAnswer[m_bAnswer].GetY() );
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m_rectAnswerBox.SetZoomX( m_textAnswer[m_bAnswer].GetUnzoomedWidth()+10.0f );
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SOUND->PlayOnce( THEME->GetPathToS("ScreenPrompt change") );
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}
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void ScreenPrompt::MenuStart( PlayerNumber pn )
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{
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m_Out.StartTransitioning( SM_DoneOpeningWipingRight );
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m_textQuestion.BeginTweening( 0.2f );
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m_textQuestion.SetDiffuse( RageColor(1,1,1,0) );
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m_rectAnswerBox.BeginTweening( 0.2f );
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m_rectAnswerBox.SetDiffuse( RageColor(1,1,1,0) );
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m_textAnswer[m_bAnswer].SetEffectNone();
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m_textAnswer[0].BeginTweening( 0.2f );
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m_textAnswer[0].SetDiffuse( RageColor(1,1,1,0) );
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m_textAnswer[1].BeginTweening( 0.2f );
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m_textAnswer[1].SetDiffuse( RageColor(1,1,1,0) );
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SCREENMAN->PlayStartSound();
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if( m_bAnswer )
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{
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if( m_pOnYes )
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m_pOnYes(m_pCallbackData);
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}
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else
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{
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if( m_pOnNo )
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m_pOnNo(m_pCallbackData);
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}
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s_bLastAnswer = m_bAnswer;
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}
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void ScreenPrompt::MenuBack( PlayerNumber pn )
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{
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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