Steve Checkoway
04bff6bc1d
Use XToString2.
2006-10-15 00:00:22 +00:00
Glenn Maynard
2ce839e4eb
Invalid
2006-10-07 04:25:28 +00:00
Steve Checkoway
2ead045397
Something is already pulling this in in ScreenEdit.h.
2006-10-02 00:40:22 +00:00
Glenn Maynard
a8dd0c5fdc
GetCurrentStyle()
2006-09-30 22:13:20 +00:00
Glenn Maynard
24a6df7b9d
simplify
2006-09-30 05:33:47 +00:00
Glenn Maynard
6b03924681
NUM_EditButton, EditButton_Invalid
2006-09-27 04:37:01 +00:00
Glenn Maynard
b9a189711e
cleanups
2006-09-26 20:41:53 +00:00
Glenn Maynard
2fbe882366
ThemeMetric<EditMode>
2006-09-26 03:19:37 +00:00
Steve Checkoway
a4aa69b148
Remove ThemeMetricEnum. Since all metrics are evaluated as lua, use lua integer constants.
2006-09-23 07:21:26 +00:00
Glenn Maynard
3f40f6c796
unneeded
2006-09-15 06:06:36 +00:00
Glenn Maynard
e7fdfa2132
prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually
2006-09-15 05:56:43 +00:00
Glenn Maynard
ab45febba3
simplify
2006-09-14 21:02:14 +00:00
Glenn Maynard
13fb874cc6
MenuInputToEditButton -> MenuButtonToEditButton
2006-09-14 20:58:05 +00:00
Glenn Maynard
c7dfb9f2ec
MenuInput -> MenuButton
2006-09-14 20:52:34 +00:00
Glenn Maynard
dd2f259a2f
MenuInput -> MenuButton
2006-09-14 20:45:51 +00:00
Glenn Maynard
f1cd95828e
remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID
2006-09-14 20:31:46 +00:00
Glenn Maynard
c9c88f26c2
input.MenuI.player -> input.pn
2006-09-14 03:18:16 +00:00
Glenn Maynard
3183dcf60b
GameInputToStyleInput -> GameInputToColumn
2006-09-13 09:22:24 +00:00
Glenn Maynard
e206261b80
ARRAYSIZE -> ARRAYLEN
2006-09-13 03:11:38 +00:00
Glenn Maynard
c71d8f7425
IET_SLOW_REPEAT -> IET_REPEAT
2006-09-13 02:59:05 +00:00
Glenn Maynard
d03db0c4f9
remove IET_FAST_REPEAT
2006-09-13 02:55:19 +00:00
Glenn Maynard
e04a48128d
IET_FAST_REPEAT is the same as IET_SLOW_REPEAT, sent instead
...
after the button has been held a while. It hasn't actually been a different
repeat rate for a very long time, and was partially phased out a while ago.
Now it's just used to see if the button has been held a while. Do that with
GetSecsHeld instead.
2006-09-13 02:44:03 +00:00
Glenn Maynard
d7e4bf7817
remove InputMapper::StyleToGame(StyleI)
2006-09-13 01:54:16 +00:00
Glenn Maynard
d6ad18f73e
remove InputMapper::IsBeingPressed(StyleI)
2006-09-13 01:45:10 +00:00
Glenn Maynard
9f54f1b248
remove InputMapper::GetSecsHeld(StyleI)
2006-09-13 01:38:10 +00:00
Glenn Maynard
e4d0b41da1
Stop using Input.StyleI. Just convert it when needed; the vast majority
...
of screens don't.
2006-09-13 01:29:33 +00:00
Glenn Maynard
1ca5c9a4b7
reduce StyleInput to an int
2006-09-13 00:46:21 +00:00
Glenn Maynard
6a80311172
phase out StyleI.player
2006-09-13 00:16:23 +00:00
Glenn Maynard
87bb92451b
StyleI.player duplicates MenuI.player when the style is set. It's
...
essentially being used as a hack to see if the style is set, and
as a shortcut for converting from StyleInput back to GameInput,
complicating InputEventPlus in the process. Remove it, and just
pass along the PlayerNumber when it's actually needed.
(incremental commit)
2006-09-13 00:02:23 +00:00
Glenn Maynard
7bab74efab
As far as I can tell, StyleI.player is always the
...
same as MenuI.player if the style is set. Phase
it out.
2006-09-12 23:29:08 +00:00
Glenn Maynard
3fc0d75570
remove IET_LEVEL_CHANGED
2006-09-08 18:51:12 +00:00
Glenn Maynard
ec3b9382d2
InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed
2006-09-08 02:12:30 +00:00
Steve Checkoway
18b047fd94
Accept input from P2 if it is expected.
2006-09-08 02:07:19 +00:00
Steve Checkoway
1636443da5
Don't overwrite LCTRL.
2006-09-08 01:50:59 +00:00
Steve Checkoway
5af590ccba
Allow setting the last beat hint in the editor.
2006-09-02 23:27:46 +00:00
Steve Checkoway
9b415eb365
Simplify.
2006-08-21 13:11:45 +00:00
Steve Checkoway
91d0401496
Make this clear.
2006-08-20 23:26:10 +00:00
Steve Checkoway
1095b06e57
Key bindings.
2006-08-19 21:17:58 +00:00
Chris Danford
42d279926b
fix crash when selecting course mods in editor
2006-08-15 21:18:23 +00:00
Chris Danford
5f888df91c
fix course mods menu
2006-08-15 09:20:47 +00:00
Steve Checkoway
734f9760cc
Remove unnecessary member. Just set iKeysoundIndex to -1 if it isn't valid.
2006-08-14 10:17:48 +00:00
Steve Checkoway
45db2de31d
Pass release to Step(). Doesn't do anything yet.
2006-08-14 09:09:24 +00:00
Steve Checkoway
fe4db99560
Remove NoteSkin hack.
2006-08-07 01:18:10 +00:00
Chris Danford
b2e0ac60f8
don't theme BackgroundEffect names
2006-08-06 20:11:54 +00:00
Steve Checkoway
0cb22fb806
Apparently VC doesn't like using (group).GroupType as a type (and frankly, I couldn't get g++ to accept it outside of StepMania, either) so use the macros with PO and SO prefixes for PlayerOptions and SongOptions, respectively. Also, pointers to data members can't point to elements of an array (no idea why gcc was allowing it before) so use Assign_n and pass the index separately. (Very annoying, typeof() should really be in the standard.)
2006-08-05 08:02:49 +00:00
Steve Checkoway
62c5e096f6
Remove Toggle and make the members private. Now, when setting a lower level, it must be applied to the higher levels.
2006-08-05 05:50:11 +00:00
Steve Checkoway
1802e603b3
Update to use the new ModsGroup api.
2006-08-05 04:47:01 +00:00
Chris Danford
7ac45c24e4
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
2006-08-05 02:38:05 +00:00
Steve Checkoway
433155f1e1
Cache note skins before playing.
2006-08-01 20:56:16 +00:00
Steve Checkoway
0c0e843f3d
/ to switch players.
2006-08-01 08:28:19 +00:00