Steve Checkoway
062ff95d5e
Do what the comment says and change random movies every 4 measures. This combined with the TimingData.h change fixes random movies switching every beat instead of every four measures.
2008-01-02 11:49:15 +00:00
Steve Checkoway
4873e924d7
Strip the newlines off of the XML before the Warn(). Also, we should never pass user-supplied data as a format string.
2007-12-15 23:21:30 +00:00
Glenn Maynard
81ddeacb73
remove unused
2007-06-19 18:26:18 +00:00
Glenn Maynard
ea6821cc60
remove obsolete .XML actor support
2007-05-27 06:24:16 +00:00
Glenn Maynard
b6876d93f1
ShowDancingCharacters metric
2007-05-14 04:24:57 +00:00
Glenn Maynard
8278b2e9a1
make FailType a PlayerOption instead of a SongOption; fixes
...
peculiarity that GameState::GetPlayerFailType can implement
fail modes per-player and nothing else can
2007-05-12 23:48:29 +00:00
Glenn Maynard
115b2a2e4d
fix effect fallback
2007-05-04 17:29:46 +00:00
Chris Danford
d2f6f8e03f
experimental time signature support. Background changes and beat bars are currently the only things that are aware of time signature. Note coloring isn't aware of time signature yet.
2007-04-30 05:12:48 +00:00
Glenn Maynard
da811a3f33
debugging
2007-04-28 16:26:09 +00:00
Chris Danford
1b8e2be15f
StartIndex -> StartRow
2007-04-25 22:42:40 +00:00
Glenn Maynard
c580a8af59
fix backwards (cosmetically)
2007-03-27 06:47:02 +00:00
Glenn Maynard
8a07dfca34
set effectclock cleanly
2007-03-22 00:04:37 +00:00
Glenn Maynard
a11fc21973
remove DangerPlayer. Use HealthStateChanged.
2007-02-25 08:52:20 +00:00
Glenn Maynard
e30b6fe6c2
bind HealthState
2007-02-25 08:23:50 +00:00
Chris Danford
f77647b5ad
enum name cleanup: DIFFICULTY_* -> Difficulty_*
2007-02-22 07:18:05 +00:00
Glenn Maynard
cfbf15a0a1
remove "ScreenGameplay danger all"; use the underlay
...
remove BlinkDangerAll, DangerAllIsOpaque
2007-01-25 01:37:45 +00:00
Glenn Maynard
fa9120108e
move prefs out of prefsman
2007-01-22 22:46:25 +00:00
Glenn Maynard
b26a48b4d1
unused
2007-01-22 22:29:43 +00:00
Glenn Maynard
49e2b58002
cleanup
2007-01-22 22:28:35 +00:00
Glenn Maynard
c3cf5ef59e
remove ProcessMessages
2006-12-20 01:11:49 +00:00
Glenn Maynard
4c406c9123
We have:
...
LifeMeter->IsFailing()
-- whether the player would fail if a failure check was made right now
bFailedEarlier
-- whether the player was failing at some point
bFailed
-- whether the player actually failed
bFailedEarlier is set even in FailOff, but other than that the two
are identical. Most of the time, use bFailed; in FailOff, the player
should never fail, so bFailedEarlier should be meaningless.
2006-11-09 08:16:34 +00:00
Glenn Maynard
346d68545c
do DeadPlayer with Lua/XML
2006-11-09 06:41:56 +00:00
Glenn Maynard
112e13ce52
don't need IsPlayerInDanger
2006-11-09 06:39:52 +00:00
Glenn Maynard
f56a2ba7df
move ShowDanger into Background
2006-11-09 06:16:08 +00:00
Glenn Maynard
d0ce8aef5b
Simplify: ShowDanger is a Background preference, and should not
...
influence GameState.
2006-11-09 06:14:19 +00:00
Glenn Maynard
524b2418c7
use LuaThreadVariable
2006-11-02 05:42:47 +00:00
Steve Checkoway
30d9410b65
Unneeded.
2006-11-01 10:45:51 +00:00
John Bauer
ce94e14f03
With the playcommand string hack removed, there are a bunch of places
...
that need the string arguments for playcommand or effectclock in quotes.
Unreviewed
2006-10-26 22:19:31 +00:00
Glenn Maynard
ec030b56ba
parent
2006-10-14 04:55:36 +00:00
Glenn Maynard
f59c8c0562
handle FT_Lua
2006-10-09 08:36:44 +00:00
Glenn Maynard
4bb479a445
standard enums for some preference types
2006-10-07 07:43:18 +00:00
Glenn Maynard
d188c2fd12
use GetName, GetValue
2006-10-02 06:12:42 +00:00
Glenn Maynard
7696cef6b0
move XML loading and saving into XmlFileUtil
2006-10-02 05:54:52 +00:00
Glenn Maynard
db3c0458d8
don't leave globals around
2006-09-25 06:52:04 +00:00
Glenn Maynard
3a57dca6c4
ActorCommands -> ActorUtil::ParseActorCommands
2006-09-21 02:24:22 +00:00
Glenn Maynard
8548f1cb33
simplify ActorCommands
2006-09-21 01:39:38 +00:00
Glenn Maynard
1ac2e7a351
avoid global ThemeMetric<apActorCommands>
2006-08-21 21:42:41 +00:00
Glenn Maynard
7b995b8487
remove unused
2006-08-20 20:01:53 +00:00
Chris Danford
7ac45c24e4
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
2006-08-05 02:38:05 +00:00
Chris Danford
6146caad68
fix hang if last BGChange is to -random-
2006-07-28 07:39:09 +00:00
Glenn Maynard
5df5c3e7b8
LoadBG -> Load( Sprite::SongBGTexture() )
2006-07-28 00:32:39 +00:00
Chris Danford
a5f0d301c9
don't unsubscribe from messages on bgchange
2006-05-30 09:08:00 +00:00
Chris Danford
6663db2f94
fix blank graphic not being loaded by BackgroundEffects
2006-05-17 18:07:15 +00:00
Chris Danford
b97310cee0
play init command only once
2006-05-05 21:48:58 +00:00
Chris Danford
68425c887e
Fix backgrounds always choosing the first random movie. Choose the same random backgrounds every time a song is played. Fix background layer reset after BackgroundTransition.
2006-05-05 19:21:29 +00:00
Glenn Maynard
d511842196
fix error fallback
2006-03-24 18:29:08 +00:00
Glenn Maynard
84331c3d1b
cleanup
2006-03-24 18:28:03 +00:00
Glenn Maynard
640896d1de
unused
2006-03-24 18:25:59 +00:00
Steve Checkoway
cd45684d48
Warn on bad backgrounds.
2006-03-18 09:17:20 +00:00
Chris Danford
ce1526fcd9
tab fixup
2006-02-03 19:24:14 +00:00