Commit Graph
302 Commits
Author SHA1 Message Date
Steve Checkoway 062ff95d5e Do what the comment says and change random movies every 4 measures. This combined with the TimingData.h change fixes random movies switching every beat instead of every four measures. 2008-01-02 11:49:15 +00:00
Steve Checkoway 4873e924d7 Strip the newlines off of the XML before the Warn(). Also, we should never pass user-supplied data as a format string. 2007-12-15 23:21:30 +00:00
Glenn Maynard 81ddeacb73 remove unused 2007-06-19 18:26:18 +00:00
Glenn Maynard ea6821cc60 remove obsolete .XML actor support 2007-05-27 06:24:16 +00:00
Glenn Maynard b6876d93f1 ShowDancingCharacters metric 2007-05-14 04:24:57 +00:00
Glenn Maynard 8278b2e9a1 make FailType a PlayerOption instead of a SongOption; fixes
peculiarity that GameState::GetPlayerFailType can implement
fail modes per-player and nothing else can
2007-05-12 23:48:29 +00:00
Glenn Maynard 115b2a2e4d fix effect fallback 2007-05-04 17:29:46 +00:00
Chris Danford d2f6f8e03f experimental time signature support. Background changes and beat bars are currently the only things that are aware of time signature. Note coloring isn't aware of time signature yet. 2007-04-30 05:12:48 +00:00
Glenn Maynard da811a3f33 debugging 2007-04-28 16:26:09 +00:00
Chris Danford 1b8e2be15f StartIndex -> StartRow 2007-04-25 22:42:40 +00:00
Glenn Maynard c580a8af59 fix backwards (cosmetically) 2007-03-27 06:47:02 +00:00
Glenn Maynard 8a07dfca34 set effectclock cleanly 2007-03-22 00:04:37 +00:00
Glenn Maynard a11fc21973 remove DangerPlayer. Use HealthStateChanged. 2007-02-25 08:52:20 +00:00
Glenn Maynard e30b6fe6c2 bind HealthState 2007-02-25 08:23:50 +00:00
Chris Danford f77647b5ad enum name cleanup: DIFFICULTY_* -> Difficulty_* 2007-02-22 07:18:05 +00:00
Glenn Maynard cfbf15a0a1 remove "ScreenGameplay danger all"; use the underlay
remove BlinkDangerAll, DangerAllIsOpaque
2007-01-25 01:37:45 +00:00
Glenn Maynard fa9120108e move prefs out of prefsman 2007-01-22 22:46:25 +00:00
Glenn Maynard b26a48b4d1 unused 2007-01-22 22:29:43 +00:00
Glenn Maynard 49e2b58002 cleanup 2007-01-22 22:28:35 +00:00
Glenn Maynard c3cf5ef59e remove ProcessMessages 2006-12-20 01:11:49 +00:00
Glenn Maynard 4c406c9123 We have:
LifeMeter->IsFailing()
    -- whether the player would fail if a failure check was made right now
  bFailedEarlier
    -- whether the player was failing at some point
  bFailed
    -- whether the player actually failed

bFailedEarlier is set even in FailOff, but other than that the two
are identical.  Most of the time, use bFailed; in FailOff, the player
should never fail, so bFailedEarlier should be meaningless.
2006-11-09 08:16:34 +00:00
Glenn Maynard 346d68545c do DeadPlayer with Lua/XML 2006-11-09 06:41:56 +00:00
Glenn Maynard 112e13ce52 don't need IsPlayerInDanger 2006-11-09 06:39:52 +00:00
Glenn Maynard f56a2ba7df move ShowDanger into Background 2006-11-09 06:16:08 +00:00
Glenn Maynard d0ce8aef5b Simplify: ShowDanger is a Background preference, and should not
influence GameState.
2006-11-09 06:14:19 +00:00
Glenn Maynard 524b2418c7 use LuaThreadVariable 2006-11-02 05:42:47 +00:00
Steve Checkoway 30d9410b65 Unneeded. 2006-11-01 10:45:51 +00:00
John Bauer ce94e14f03 With the playcommand string hack removed, there are a bunch of places
that need the string arguments for playcommand or effectclock in quotes.

Unreviewed
2006-10-26 22:19:31 +00:00
Glenn Maynard ec030b56ba parent 2006-10-14 04:55:36 +00:00
Glenn Maynard f59c8c0562 handle FT_Lua 2006-10-09 08:36:44 +00:00
Glenn Maynard 4bb479a445 standard enums for some preference types 2006-10-07 07:43:18 +00:00
Glenn Maynard d188c2fd12 use GetName, GetValue 2006-10-02 06:12:42 +00:00
Glenn Maynard 7696cef6b0 move XML loading and saving into XmlFileUtil 2006-10-02 05:54:52 +00:00
Glenn Maynard db3c0458d8 don't leave globals around 2006-09-25 06:52:04 +00:00
Glenn Maynard 3a57dca6c4 ActorCommands -> ActorUtil::ParseActorCommands 2006-09-21 02:24:22 +00:00
Glenn Maynard 8548f1cb33 simplify ActorCommands 2006-09-21 01:39:38 +00:00
Glenn Maynard 1ac2e7a351 avoid global ThemeMetric<apActorCommands> 2006-08-21 21:42:41 +00:00
Glenn Maynard 7b995b8487 remove unused 2006-08-20 20:01:53 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Chris Danford 6146caad68 fix hang if last BGChange is to -random- 2006-07-28 07:39:09 +00:00
Glenn Maynard 5df5c3e7b8 LoadBG -> Load( Sprite::SongBGTexture() ) 2006-07-28 00:32:39 +00:00
Chris Danford a5f0d301c9 don't unsubscribe from messages on bgchange 2006-05-30 09:08:00 +00:00
Chris Danford 6663db2f94 fix blank graphic not being loaded by BackgroundEffects 2006-05-17 18:07:15 +00:00
Chris Danford b97310cee0 play init command only once 2006-05-05 21:48:58 +00:00
Chris Danford 68425c887e Fix backgrounds always choosing the first random movie. Choose the same random backgrounds every time a song is played. Fix background layer reset after BackgroundTransition. 2006-05-05 19:21:29 +00:00
Glenn Maynard d511842196 fix error fallback 2006-03-24 18:29:08 +00:00
Glenn Maynard 84331c3d1b cleanup 2006-03-24 18:28:03 +00:00
Glenn Maynard 640896d1de unused 2006-03-24 18:25:59 +00:00
Steve Checkoway cd45684d48 Warn on bad backgrounds. 2006-03-18 09:17:20 +00:00
Chris Danford ce1526fcd9 tab fixup 2006-02-03 19:24:14 +00:00