AJ Kelly
a6cb5fecc6
add Shift+Ctrl+F2 shortcut for reloading overlay screens (and metrics)
2010-12-22 12:36:19 -06:00
AJ Kelly
7463672a9f
nevermind... again.
2010-12-22 12:23:02 -06:00
AJ Kelly
121a51113e
if I add this one assert, it seems to stop models from crashing my video card.
2010-12-22 12:13:04 -06:00
AJ Kelly
069bd6cca2
turns out these bindings don't work so well.
2010-12-21 23:04:59 -06:00
AJ Kelly
d282db4b7c
Installs won't jump to SelMusic on Gameplay or System Menus (e.g. Edit Mode) anymore on download completion.
2010-12-21 22:29:11 -06:00
AJ Kelly
2d6d081c30
Add SetNextScreenName(string) and SetPrevScreenName(string) Lua bindings to Screen
2010-12-21 21:37:26 -06:00
AJ Kelly
0964d8dc9a
SM5SVN 9419e1e: Only unload fonts if not used by the next screen. [shakesoda]
2010-12-21 13:26:09 -06:00
AJ Kelly
7dc05476b1
Make Windows notes more generic, since special steps have to be handled for Google Chrome users wanting to use stepmania:// URIs.
2010-12-20 23:44:24 -06:00
AJ Kelly
e01fab250f
[MessageManager] Added MenuStartP1 and MenuStartP2 messages.
...
[ScreenSelectMaster] Broadcast MenuStartP# messages; allow themers to handle the MenuStartP# message on screenless items.
2010-12-20 23:25:00 -06:00
AJ Kelly
86b2dcdc0a
[Profile] Add GetLastUsedHighScoreName Lua binding.
2010-12-19 14:54:45 -06:00
AJ Kelly
2b52d487dc
[Style] Add ColumnsPerPlayer and NeedsZoomOutWith2Players bindings.
2010-12-19 14:40:22 -06:00
AJ Kelly
55da51678d
[StreamDisplay] Remove UseThreePartMethod
2010-12-19 14:29:25 -06:00
AJ Kelly
7e7e00404b
[GameCommand] Add GetScreen, GetSteps, GetCourse, GetTrail, and GetCharacter Lua bindings.
2010-12-19 14:18:37 -06:00
AJ Kelly
d3298910bb
nevermind, this breaks
2010-12-19 14:07:39 -06:00
AJ Kelly
bb5246eb14
Added GetDateTimeString function. (returns date in "YYYY-MM-DD HH:MM:SS" format)
2010-12-19 14:01:34 -06:00
AJ Kelly
ef46e6c088
[WheelNotifyIcon] add BlinkPlayersBest metric
2010-12-19 13:42:20 -06:00
AJ Kelly
a8de96107f
New Lua Bindings: Profile:SetCharacter(sCharID), GAMESTATE:GetCharacter(PlayerNumber), GAMESTATE:SetCharacter(PlayerNumber,sCharID)
2010-12-18 14:42:07 -06:00
AJ Kelly
ac92794e43
[MusicWheel] add OverPart
2010-12-18 03:53:17 -06:00
AJ Kelly
beb793267b
[MusicWheelItem] Added metric commands to NormalPart/ColorPart.
2010-12-17 14:12:13 -06:00
AJ Kelly
853925c83b
Added Sprite:SetAllStateDelays(fDelay) Lua binding
...
small cleanup on charmaps number comment
2010-12-17 01:07:50 -06:00
AJ Kelly
d6ee717842
update changelog
2010-12-15 23:55:08 -06:00
AJ Kelly
6d70de3199
add Load(sMetricsGroup) Lua binding for RollingNumbers
2010-12-15 19:04:37 -06:00
AJ Kelly
710ad1563d
update changelog
2010-12-13 02:35:17 -06:00
AJ Kelly
9d264adfdf
enable the EditMenu to be themed more extensively.
2010-12-13 02:28:01 -06:00
AJ Kelly
939a0f0079
[MusicWheelItem] Allowed NormalPart and ColorPart to have metrics run against them.
2010-12-12 01:46:13 -06:00
AJ Kelly
87873f59bc
update credits
2010-11-20 12:47:58 -06:00
AJ Kelly
673fa5fb90
update changelog with the changes that others have made in the past few months. (Please update this file if you make/commit changes.)
2010-11-20 12:33:24 -06:00
AJ Kelly
db0630616b
update luadoc
2010-09-10 22:29:10 -05:00
AJ Kelly
7370d2f160
I guess this is sm-ssc v1.0 final, then.
2010-09-10 22:05:12 -05:00
AJ Kelly
377d559413
ScreenNetSelectBase metric name changes:
...
UsersDX -> UserSpacingX
UsersAY -> UsersLine2Y
2010-09-10 15:42:52 -05:00
AJ Kelly
95f0f1f5f3
docup
2010-09-07 12:42:12 -05:00
Alberto Ramos
e66628e5c4
idk
2010-09-02 00:01:07 -06:00
Alberto Ramos
3fe116a6f3
credits update
2010-09-01 23:58:50 -06:00
AJ Kelly
47efb73bbe
changelog, credits
2010-08-30 18:45:12 -05:00
Alberto Ramos
ccaac96232
useless now
2010-08-26 18:01:26 -06:00
AJ Kelly
f639459039
update steps.lua from shake
2010-08-26 17:19:25 -05:00
AJ Kelly
880e13e0be
correction
2010-08-24 12:55:43 -05:00
AJ Kelly
3d2bc30fcb
update lua docs
2010-08-23 02:03:22 -05:00
AJ Kelly
de93972352
use scaled frame width instead of frame width
2010-08-22 17:02:12 -05:00
AJ Kelly
ce94c8a041
sm-ssc v1.0 RC2.
2010-08-22 16:40:18 -05:00
AJ Kelly
72a30f4afe
other parts of the twirl/roll commit that I forgot
2010-08-21 14:19:35 -05:00
AJ Kelly
ccb46a8761
allow GraphDisplay Line to be themed
2010-08-17 02:32:05 -05:00
AJ Kelly
65aafa5ccc
[ThemeManager] add GetSelectableThemeNames Lua binding; returns a table of themes as strings
2010-08-15 16:16:42 -05:00
AJ Kelly
26bd3d565b
this is a big one...
...
[Player] fix a warning [shakesoda]
[Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color
should appear (scaling to the number of songs). (This may not be desired behavior,
however.)" Let me know if I should add an alternate way to specify course combo
color logic. -aj
[other files including Player.cpp]
Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats.
They still aren't functional but I'm getting closer. Negative Stops are still not converted.
2010-08-15 16:12:30 -05:00
AJ Kelly
59c5ca0dd8
update changelog
2010-08-15 15:32:53 -05:00
AJ Kelly
62b24c9bbd
0174fb0: number measures starting with 0 (makes the mental conversion between the .SM and the editor much easier) [Chris Danford]
2010-08-14 18:11:28 -05:00
AJ Kelly
d316e9f215
bdedc09: fix EFFECT_BOUNCE, give particles a start position uniformly distributed across the screen [Chris Danford]
...
70651fe: change flip effects to use degrees, not radians [Chris Danford]
+ changelog
2010-08-11 03:39:07 -05:00
AJ Kelly
e2f424e99d
minihold hack
2010-08-11 01:33:16 -05:00
AJ Kelly
c8ca3a2a24
update lua documentation
2010-08-11 00:40:28 -05:00
AJ Kelly
dba5744435
update docs + lua.xml
2010-08-07 17:17:02 -05:00