Added Sprite:SetAllStateDelays(fDelay) Lua binding

small cleanup on charmaps number comment
This commit is contained in:
AJ Kelly
2010-12-17 01:07:50 -06:00
parent d6ee717842
commit 853925c83b
3 changed files with 7 additions and 1 deletions
+4
View File
@@ -13,6 +13,10 @@ _____________________________________________________________________________
sm-ssc v1.2 | 201012xx
--------------------------------------------------------------------------------
20101217
--------
* [Sprite] Added SetAllStateDelays(fDelay) Lua binding. [freem]
20101215
--------
* Transplanted file download code from SM4 into sm-ssc.
+1 -1
View File
@@ -195,7 +195,7 @@ static const wchar_t map_korean_jamo[] =
0
};
/* 5x3 Numbers. "0123456789%. :x" */
/* 5x3 Numbers. "01234 56789 %. :x" */
static const wchar_t map_numbers[] = {
0x0030, 0x0031, 0x0032, 0x0033, 0x0034,
0x0035, 0x0036, 0x0037, 0x0038, 0x0039,
+2
View File
@@ -1152,6 +1152,7 @@ public:
return 0;
}
static int GetNumStates( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumStates() ); return 1; }
static int SetAllStateDelays( T* p, lua_State *L ) { p->SetAllStateDelays(FArg(1)); return 0; }
LunaSprite()
{
@@ -1172,6 +1173,7 @@ public:
ADD_METHOD( GetTexture );
ADD_METHOD( SetEffectMode );
ADD_METHOD( GetNumStates );
ADD_METHOD( SetAllStateDelays );
}
};