Added Sprite:SetAllStateDelays(fDelay) Lua binding
small cleanup on charmaps number comment
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@@ -13,6 +13,10 @@ _____________________________________________________________________________
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sm-ssc v1.2 | 201012xx
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--------------------------------------------------------------------------------
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20101217
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--------
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* [Sprite] Added SetAllStateDelays(fDelay) Lua binding. [freem]
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20101215
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--------
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* Transplanted file download code from SM4 into sm-ssc.
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@@ -195,7 +195,7 @@ static const wchar_t map_korean_jamo[] =
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0
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};
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/* 5x3 Numbers. "0123456789%. :x" */
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/* 5x3 Numbers. "01234 56789 %. :x" */
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static const wchar_t map_numbers[] = {
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0x0030, 0x0031, 0x0032, 0x0033, 0x0034,
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0x0035, 0x0036, 0x0037, 0x0038, 0x0039,
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@@ -1152,6 +1152,7 @@ public:
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return 0;
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}
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static int GetNumStates( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumStates() ); return 1; }
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static int SetAllStateDelays( T* p, lua_State *L ) { p->SetAllStateDelays(FArg(1)); return 0; }
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LunaSprite()
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{
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@@ -1172,6 +1173,7 @@ public:
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ADD_METHOD( GetTexture );
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ADD_METHOD( SetEffectMode );
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ADD_METHOD( GetNumStates );
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ADD_METHOD( SetAllStateDelays );
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}
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};
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