add Load(sMetricsGroup) Lua binding for RollingNumbers

This commit is contained in:
AJ Kelly
2010-12-15 19:04:37 -06:00
parent fdce4e354f
commit 6d70de3199
2 changed files with 7 additions and 1 deletions
+4
View File
@@ -9,6 +9,10 @@ Not all changes are documented, for various reasons.
supported but exist anyways.)
_____________________________________________________________________________
20101214
--------
* [RollingNumbers] Added Load(sMetricsGroup) Lua binding.
20101212
--------
* [MusicWheelItem] Gave NormalPart/ColorPart names, so metrics can be used to
+3 -1
View File
@@ -82,7 +82,7 @@ void RollingNumbers::Update( float fDeltaTime )
void RollingNumbers::SetTargetNumber( float fTargetNumber )
{
if( fTargetNumber == m_fTargetNumber ) // no change
if( fTargetNumber == m_fTargetNumber ) // no change
return;
m_fTargetNumber = fTargetNumber;
m_fScoreVelocity = (m_fTargetNumber-m_fCurrentNumber) / APPROACH_SECONDS.GetValue();
@@ -102,10 +102,12 @@ void RollingNumbers::UpdateText()
class LunaRollingNumbers: public Luna<RollingNumbers>
{
public:
static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); return 0; }
static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); return 0; }
LunaRollingNumbers()
{
ADD_METHOD( Load );
ADD_METHOD( targetnumber );
}
};