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itgmania212121/stepmania/src/MessageManager.cpp
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#include "global.h"
#include "MessageManager.h"
#include "Foreach.h"
#include "RageUtil.h"
#include "RageThreads.h"
#include "EnumHelper.h"
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#include <set>
#include <map>
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MessageManager* MESSAGEMAN = NULL; // global and accessable from anywhere in our program
static const char *MessageNames[] = {
"CurrentGameChanged",
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"CurrentStyleChanged",
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"PlayModeChanged",
"CurrentSongChanged",
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"CurrentStepsP1Changed",
"CurrentStepsP2Changed",
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"CurrentCourseChanged",
"CurrentTrailP1Changed",
"CurrentTrailP2Changed",
"GameplayLeadInChanged",
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"EditStepsTypeChanged",
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"EditCourseDifficultyChanged",
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"EditSourceStepsChanged",
"EditSourceStepsTypeChanged",
"PreferredDifficutyP1Changed",
"PreferredDifficutyP2Changed",
"PreferredCourseDifficutyP1Changed",
"PreferredCourseDifficutyP2Changed",
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"EditCourseEntryIndexChanged",
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"EditLocalProfileIDChanged",
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"GoalCompleteP1",
"GoalCompleteP2",
"NoteCrossed",
"NoteWillCrossIn500Ms",
"NoteWillCrossIn1000Ms",
"NoteWillCrossIn1500Ms",
"CardRemovedP1",
"CardRemovedP2",
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"BeatCrossed",
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"MenuUpP1",
"MenuUpP2",
"MenuDownP1",
"MenuDownP2",
"MenuLeftP1",
"MenuLeftP2",
"MenuRightP1",
"MenuRightP2",
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"MenuSelectionChanged",
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"MadeChoiceP1",
"MadeChoiceP2",
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"CoinInserted",
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"SideJoinedP1",
"SideJoinedP2",
"PlayersFinalized",
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"AssistTickChanged",
"AutosyncChanged",
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"PreferredSongGroupChanged",
"PreferredCourseGroupChanged",
"SortOrderChanged",
"LessonTry1",
"LessonTry2",
"LessonTry3",
"LessonCleared",
"LessonFailed",
"StorageDevicesChanged",
"AutoJoyMappingApplied",
};
XToString( Message, NUM_Message );
static RageMutex g_Mutex( "MessageManager" );
typedef set<IMessageSubscriber*> SubscribersSet;
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static map<RString,SubscribersSet> g_MessageToSubscribers;
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MessageManager::MessageManager()
{
}
MessageManager::~MessageManager()
{
}
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void MessageManager::Subscribe( IMessageSubscriber* pSubscriber, const RString& sMessage )
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{
LockMut(g_Mutex);
SubscribersSet& subs = g_MessageToSubscribers[sMessage];
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#if _DEBUG
SubscribersSet::iterator iter = subs.find(pSubscriber);
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ASSERT_M( iter == subs.end(), "already subscribed" );
#endif
subs.insert( pSubscriber );
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}
void MessageManager::Subscribe( IMessageSubscriber* pSubscriber, Message m )
{
Subscribe( pSubscriber, MessageToString(m) );
}
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void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, const RString& sMessage )
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{
LockMut(g_Mutex);
SubscribersSet& subs = g_MessageToSubscribers[sMessage];
SubscribersSet::iterator iter = subs.find(pSubscriber);
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ASSERT( iter != subs.end() );
subs.erase( iter );
}
void MessageManager::Unsubscribe( IMessageSubscriber* pSubscriber, Message m )
{
Unsubscribe( pSubscriber, MessageToString(m) );
}
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void MessageManager::Broadcast( const RString& sMessage ) const
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{
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ASSERT( !sMessage.empty() );
LockMut(g_Mutex);
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map<RString,SubscribersSet>::const_iterator iter = g_MessageToSubscribers.find( sMessage );
if( iter == g_MessageToSubscribers.end() )
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return;
FOREACHS_CONST( IMessageSubscriber*, iter->second, p )
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{
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IMessageSubscriber *pSub = *p;
pSub->HandleMessageInternal( sMessage );
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}
}
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void MessageManager::Broadcast( Message m ) const
{
Broadcast( MessageToString(m) );
}
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void IMessageSubscriber::ClearMessages( const RString sMessage )
{
LockMut(g_Mutex);
if( sMessage.empty() )
{
m_aMessages.clear();
return;
}
for( int i=m_aMessages.size()-1; i>=0; i-- )
if( m_aMessages[i].sMessage == sMessage )
m_aMessages.erase( m_aMessages.begin()+i );
}
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void IMessageSubscriber::HandleMessageInternal( const RString& sMessage )
{
QueuedMessage QM;
QM.sMessage = sMessage;
QM.fDelayRemaining = 0;
g_Mutex.Lock();
m_aMessages.push_back( QM );
g_Mutex.Unlock();
}
void IMessageSubscriber::ProcessMessages( float fDeltaTime )
{
/* Important optimization for the vast majority of cases: don't lock the
* mutex if we have no messages. */
if( m_aMessages.empty() )
return;
g_Mutex.Lock();
for( unsigned i=0; i<m_aMessages.size(); i++ )
m_aMessages[i].fDelayRemaining -= fDeltaTime;
for( unsigned i = 0; i < m_aMessages.size(); ++i )
{
/* Remove the message from the list. */
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const RString sMessage = m_aMessages[i].sMessage;
m_aMessages.erase( m_aMessages.begin()+i );
--i;
unsigned iSize = m_aMessages.size();
g_Mutex.Unlock();
HandleMessage( sMessage );
g_Mutex.Lock();
/* If the size changed, start over. */
if( iSize != m_aMessages.size() )
i = 0;
}
g_Mutex.Unlock();
}
MessageSubscriber::MessageSubscriber( const MessageSubscriber &cpy )
{
m_vsSubscribedTo = cpy.m_vsSubscribedTo;
}
void MessageSubscriber::SubscribeToMessage( const RString &sMessageName )
{
MESSAGEMAN->Subscribe( this, sMessageName );
m_vsSubscribedTo.push_back( sMessageName );
}
void MessageSubscriber::SubscribeToMessage( Message message )
{
MESSAGEMAN->Subscribe( this, message );
m_vsSubscribedTo.push_back( MessageToString(message) );
}
void MessageSubscriber::UnsubscribeAll()
{
FOREACH_CONST( RString, m_vsSubscribedTo, s )
MESSAGEMAN->Unsubscribe( this, *s );
m_vsSubscribedTo.clear();
}
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// lua start
#include "LuaBinding.h"
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class LunaMessageManager: public Luna<MessageManager>
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{
public:
LunaMessageManager() { LUA->Register( Register ); }
static int Broadcast( T* p, lua_State *L )
{
p->Broadcast( SArg(1) );
return 0;
}
static void Register(lua_State *L)
{
ADD_METHOD( Broadcast );
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Luna<T>::Register( L );
// Add global singleton if constructed already. If it's not constructed yet,
// then we'll register it later when we reinit Lua just before
// initializing the display.
if( MESSAGEMAN )
{
lua_pushstring(L, "MESSAGEMAN");
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MESSAGEMAN->PushSelf( L );
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lua_settable(L, LUA_GLOBALSINDEX);
}
}
};
LUA_REGISTER_CLASS( MessageManager )
// lua end
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/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/