2003-12-15 08:34:06 +00:00
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#include "global.h"
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#include "MemoryCardManager.h"
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2003-12-17 10:20:53 +00:00
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#include "arch/MemoryCard/MemoryCardDriver.h" // for UsbStorageDevice
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#include "ScreenManager.h"
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2003-12-18 04:24:25 +00:00
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#include "ThemeManager.h"
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2003-12-18 07:46:21 +00:00
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#include "PrefsManager.h"
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#include "RageLog.h"
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2005-01-27 19:23:54 +00:00
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#include "RageFileManager.h"
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#include "RageFileDriver.h"
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2005-02-05 19:00:33 +00:00
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#include "RageFileDriverTimeout.h"
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2004-01-03 03:42:40 +00:00
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#include "ScreenManager.h"
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#include "ProfileManager.h"
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2004-08-17 05:50:51 +00:00
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#include "Foreach.h"
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2005-02-05 19:00:33 +00:00
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#include "RageUtil_WorkerThread.h"
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2003-12-15 08:34:06 +00:00
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2005-03-15 00:30:26 +00:00
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#include "arch/arch.h"
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2003-12-15 08:34:06 +00:00
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MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program
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2005-01-27 19:23:54 +00:00
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const CString MEM_CARD_MOUNT_POINT[NUM_PLAYERS] =
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{
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/* @ is importast; see RageFileManager LoadedDriver::GetPath */
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2005-05-20 23:44:06 +00:00
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"/@mc1/",
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"/@mc2/",
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2005-01-27 19:23:54 +00:00
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};
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static const CString MEM_CARD_MOUNT_POINT_INTERNAL[NUM_PLAYERS] =
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{
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/* @ is importast; see RageFileManager LoadedDriver::GetPath */
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2005-05-20 23:44:06 +00:00
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"/@mc1int/",
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"/@mc2int/",
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2005-01-27 19:23:54 +00:00
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};
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2003-12-15 08:34:06 +00:00
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2005-02-05 19:00:33 +00:00
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/* Only access the memory card driver in a timeout-safe thread. */
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class ThreadedMemoryCardWorker: public WorkerThread
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{
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public:
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ThreadedMemoryCardWorker();
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~ThreadedMemoryCardWorker();
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enum MountThreadState
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{
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detect_and_mount,
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detect_and_dont_mount,
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paused
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};
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void SetMountThreadState( MountThreadState mts );
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/* These functions may time out. */
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bool Mount( const UsbStorageDevice *pDevice );
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bool Unmount( const UsbStorageDevice *pDevice );
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bool Flush( const UsbStorageDevice *pDevice );
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void Reset();
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/* This function will not time out. */
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bool StorageDevicesChanged( vector<UsbStorageDevice> &aOut );
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protected:
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void HandleRequest( int iRequest );
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void RequestTimedOut();
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void DoHeartbeat();
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private:
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MemoryCardDriver *m_pDriver;
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MountThreadState m_MountThreadState;
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/* We make a copy of the device info we're working with, since the pointer
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* we're given will become invalid if the operation times out and DoRequest
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* returns. */
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UsbStorageDevice m_RequestDevice;
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bool m_bResult;
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RageMutex UsbStorageDevicesMutex;
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bool m_bUsbStorageDevicesChanged;
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vector<UsbStorageDevice> m_aUsbStorageDevices;
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2005-02-06 08:48:55 +00:00
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vector<UsbStorageDevice> m_aMountedDevices;
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2005-02-05 19:00:33 +00:00
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enum
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{
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REQ_MOUNT,
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REQ_UNMOUNT,
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REQ_FLUSH,
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REQ_RESET
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};
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};
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bool ThreadedMemoryCardWorker::StorageDevicesChanged( vector<UsbStorageDevice> &aOut )
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{
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UsbStorageDevicesMutex.Lock();
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if( !m_bUsbStorageDevicesChanged )
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{
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UsbStorageDevicesMutex.Unlock();
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return false;
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}
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aOut = m_aUsbStorageDevices;
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m_aUsbStorageDevices.clear();
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m_bUsbStorageDevicesChanged = false;
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UsbStorageDevicesMutex.Unlock();
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return true;
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}
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ThreadedMemoryCardWorker::ThreadedMemoryCardWorker():
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WorkerThread("ThreadedMemoryCardWorker"),
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UsbStorageDevicesMutex("UsbStorageDevicesMutex")
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2003-12-17 10:20:53 +00:00
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{
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m_pDriver = MakeMemoryCardDriver();
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2005-02-05 19:00:33 +00:00
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m_MountThreadState = detect_and_mount;
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2005-04-05 23:04:59 +00:00
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SetHeartbeat( 0.1f );
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2005-02-05 19:00:33 +00:00
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StartThread();
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}
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ThreadedMemoryCardWorker::~ThreadedMemoryCardWorker()
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{
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StopThread();
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delete m_pDriver;
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}
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void ThreadedMemoryCardWorker::SetMountThreadState( MountThreadState mts )
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{
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/* If "pause", stop calling updates in the heartbeat. In principle, we should
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* also not return from this function until the current heartbeat, if running,
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* finishes. However, since we can't guarantee that it'll exit within the timeout,
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* there's no point: we have to return when we time out, and in that case the
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* heartbeat will still be running. I don't know if the reasons for pausing
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* really need us to wait, so don't. */
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m_MountThreadState = mts;
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}
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void ThreadedMemoryCardWorker::HandleRequest( int iRequest )
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{
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switch( iRequest )
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{
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case REQ_MOUNT:
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m_bResult = m_pDriver->Mount( &m_RequestDevice );
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2005-02-06 08:48:55 +00:00
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m_aMountedDevices.push_back( m_RequestDevice );
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2005-02-05 19:00:33 +00:00
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break;
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case REQ_UNMOUNT:
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2005-02-06 08:48:55 +00:00
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{
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2005-02-05 19:00:33 +00:00
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m_pDriver->Unmount( &m_RequestDevice );
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2005-02-06 08:48:55 +00:00
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vector<UsbStorageDevice>::iterator it =
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find( m_aMountedDevices.begin(), m_aMountedDevices.end(), m_RequestDevice );
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if( it == m_aMountedDevices.end() )
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LOG->Warn( "Unmounted a device that wasn't mounted" );
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else
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m_aMountedDevices.erase( it );
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2005-02-05 19:00:33 +00:00
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break;
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2005-02-06 08:48:55 +00:00
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}
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2005-02-05 19:00:33 +00:00
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case REQ_FLUSH:
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m_pDriver->Flush( &m_RequestDevice );
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break;
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case REQ_RESET:
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m_pDriver->Reset();
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break;
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}
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}
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void ThreadedMemoryCardWorker::RequestTimedOut()
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{
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2005-02-06 08:48:55 +00:00
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/* We timed out, so the current operation will abort. The unmount request
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* may be skipped, if it's attempted during the timeout, so unmount all
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* mounted devices. */
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for( unsigned i = 0; i < m_aMountedDevices.size(); ++i )
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m_pDriver->Unmount( &m_aMountedDevices[i] );
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m_aMountedDevices.clear();
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2005-02-05 19:00:33 +00:00
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}
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void ThreadedMemoryCardWorker::DoHeartbeat()
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{
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if( m_MountThreadState == paused )
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return;
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/* If true, detect and mount. If false, only detect. */
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bool bMount = (m_MountThreadState == detect_and_mount);
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vector<UsbStorageDevice> aStorageDevices;
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// LOG->Trace("update");
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if( !m_pDriver->DoOneUpdate( bMount, aStorageDevices ) )
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return;
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UsbStorageDevicesMutex.Lock();
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m_aUsbStorageDevices = aStorageDevices;
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m_bUsbStorageDevicesChanged = true;
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UsbStorageDevicesMutex.Unlock();
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}
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bool ThreadedMemoryCardWorker::Mount( const UsbStorageDevice *pDevice )
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return false;
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m_RequestDevice = *pDevice;
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if( !DoRequest(REQ_MOUNT) )
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return false;
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return m_bResult;
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}
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bool ThreadedMemoryCardWorker::Unmount( const UsbStorageDevice *pDevice )
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return false;
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m_RequestDevice = *pDevice;
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if( !DoRequest(REQ_UNMOUNT) )
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return false;
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return true;
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}
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bool ThreadedMemoryCardWorker::Flush( const UsbStorageDevice *pDevice )
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return false;
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m_RequestDevice = *pDevice;
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if( !DoRequest(REQ_FLUSH) )
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return false;
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return true;
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}
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void ThreadedMemoryCardWorker::Reset()
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{
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ASSERT( TimeoutEnabled() );
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/* If we're currently in a timed-out state, fail. */
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if( IsTimedOut() )
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return;
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DoRequest( REQ_RESET );
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}
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static ThreadedMemoryCardWorker *g_pWorker = NULL;
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MemoryCardManager::MemoryCardManager()
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{
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ASSERT( g_pWorker == NULL );
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g_pWorker = new ThreadedMemoryCardWorker;
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2003-12-17 10:20:53 +00:00
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m_bCardsLocked = false;
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2004-05-24 06:10:11 +00:00
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FOREACH_PlayerNumber( p )
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2003-12-15 08:34:06 +00:00
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{
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2005-01-27 22:57:18 +00:00
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m_bMounted[p] = false;
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2005-02-06 05:08:46 +00:00
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m_State[p] = MEMORY_CARD_STATE_NO_CARD;
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2003-12-17 10:20:53 +00:00
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}
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2004-08-17 06:07:27 +00:00
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2005-01-27 05:01:56 +00:00
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/* These can play at any time. Preload them, so we don't cause a skip in gameplay. */
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2005-02-06 03:32:53 +00:00
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m_soundReady.Load( THEME->GetPathS("MemoryCardManager","ready"), true );
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m_soundError.Load( THEME->GetPathS("MemoryCardManager","error"), true );
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m_soundTooLate.Load( THEME->GetPathS("MemoryCardManager","too late"), true );
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m_soundDisconnect.Load( THEME->GetPathS("MemoryCardManager","disconnect"), true );
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2003-12-17 10:20:53 +00:00
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}
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2003-12-17 03:43:31 +00:00
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2003-12-17 10:20:53 +00:00
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MemoryCardManager::~MemoryCardManager()
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{
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2005-02-05 19:00:33 +00:00
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ASSERT( g_pWorker != NULL );
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SAFE_DELETE(g_pWorker);
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2005-01-27 19:23:54 +00:00
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FOREACH_PlayerNumber( pn )
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{
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FILEMAN->Unmount( "", "", MEM_CARD_MOUNT_POINT[pn] );
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FILEMAN->Unmount( "", "", MEM_CARD_MOUNT_POINT_INTERNAL[pn] );
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}
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2003-12-17 10:20:53 +00:00
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}
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2003-12-17 03:43:31 +00:00
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2003-12-17 10:20:53 +00:00
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void MemoryCardManager::Update( float fDelta )
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{
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2005-02-05 19:00:33 +00:00
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const vector<UsbStorageDevice> vOld = m_vStorageDevices; // copy
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if( !g_pWorker->StorageDevicesChanged( m_vStorageDevices ) )
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return;
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2005-02-06 05:08:46 +00:00
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/* const vector<UsbStorageDevice> &vNew = m_vStorageDevices;
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2005-02-05 19:00:33 +00:00
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vector<UsbStorageDevice> vConnects; // fill these in below
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vector<UsbStorageDevice> vDisconnects; // fill these in below
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// check for disconnects
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FOREACH_CONST( UsbStorageDevice, vOld, old )
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2003-12-17 03:43:31 +00:00
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{
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2005-02-05 19:00:33 +00:00
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vector<UsbStorageDevice>::const_iterator iter = find( vNew.begin(), vNew.end(), *old );
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if( iter == vNew.end() ) // card no longer present
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2004-08-17 06:07:27 +00:00
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{
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2005-02-05 19:00:33 +00:00
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LOG->Trace( "Disconnected bus %d port %d device %d path %s", old->iBus, old->iPort, old->iLevel, old->sOsMountDir.c_str() );
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vDisconnects.push_back( *old );
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2004-08-17 06:07:27 +00:00
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}
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2005-02-05 19:00:33 +00:00
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}
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// check for connects
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FOREACH_CONST( UsbStorageDevice, vNew, newd )
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{
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|
|
vector<UsbStorageDevice>::const_iterator iter = find( vOld.begin(), vOld.end(), *newd );
|
|
|
|
|
if( iter == vOld.end() ) // card wasn't present last update
|
2004-08-17 06:07:27 +00:00
|
|
|
{
|
2005-02-05 19:00:33 +00:00
|
|
|
LOG->Trace( "Connected bus %d port %d device %d path %s", newd->iBus, newd->iPort, newd->iLevel, newd->sOsMountDir.c_str() );
|
|
|
|
|
vConnects.push_back( *newd );
|
2004-08-17 06:07:27 +00:00
|
|
|
}
|
2005-02-05 19:00:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// unassign cards that were disconnected
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
UsbStorageDevice &assigned_device = m_Device[p];
|
|
|
|
|
if( assigned_device.IsBlank() ) // not assigned a card
|
|
|
|
|
continue;
|
2004-08-17 06:07:27 +00:00
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
vector<UsbStorageDevice>::iterator iter = find( vDisconnects.begin(), vDisconnects.end(), assigned_device );
|
|
|
|
|
if( iter != vDisconnects.end() )
|
|
|
|
|
assigned_device.MakeBlank();
|
|
|
|
|
}
|
2005-02-06 05:08:46 +00:00
|
|
|
*/
|
2005-02-05 19:00:33 +00:00
|
|
|
// make a list of unassigned
|
|
|
|
|
vector<UsbStorageDevice> vUnassignedDevices = m_vStorageDevices; // copy
|
|
|
|
|
|
|
|
|
|
// remove cards that are already assigned
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
UsbStorageDevice &assigned_device = m_Device[p];
|
|
|
|
|
if( assigned_device.IsBlank() ) // no card assigned to this player
|
|
|
|
|
continue;
|
2004-08-17 06:07:27 +00:00
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
FOREACH( UsbStorageDevice, vUnassignedDevices, d )
|
2004-08-17 06:07:27 +00:00
|
|
|
{
|
2005-02-05 19:00:33 +00:00
|
|
|
if( *d == assigned_device )
|
2004-08-17 06:07:27 +00:00
|
|
|
{
|
2005-02-05 19:00:33 +00:00
|
|
|
vUnassignedDevices.erase( d );
|
|
|
|
|
break;
|
2004-08-17 06:07:27 +00:00
|
|
|
}
|
|
|
|
|
}
|
2005-02-05 19:00:33 +00:00
|
|
|
}
|
|
|
|
|
|
2005-02-06 05:08:46 +00:00
|
|
|
// Try to assign each device to a player. If a player already has a device
|
|
|
|
|
// assigned, and the device still exists, keep him on the same card.
|
2005-02-05 19:00:33 +00:00
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
2005-02-06 05:08:46 +00:00
|
|
|
UsbStorageDevice &assigned_device = m_Device[p];
|
|
|
|
|
if( !assigned_device.IsBlank() )
|
2005-02-05 19:00:33 +00:00
|
|
|
{
|
2005-02-06 05:08:46 +00:00
|
|
|
/* The player has a card assigned. If it's been removed, clear it. */
|
|
|
|
|
vector<UsbStorageDevice>::iterator it = find( m_vStorageDevices.begin(), m_vStorageDevices.end(), assigned_device );
|
|
|
|
|
if( it != m_vStorageDevices.end() )
|
|
|
|
|
{
|
|
|
|
|
/* The player has a card, and it's still plugged in. Update any changed
|
|
|
|
|
* state, such as m_State. */
|
|
|
|
|
LOG->Trace( "Player %d already has a card: '%s'", p+1, assigned_device.sOsMountDir.c_str() );
|
|
|
|
|
assigned_device = *it;
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* The assigned card has been removed; clear it and re-search. */
|
|
|
|
|
LOG->Trace( "Player %i: disconnected bus %d port %d device %d path %s",
|
|
|
|
|
p+1, assigned_device.iBus, assigned_device.iPort, assigned_device.iLevel, assigned_device.sOsMountDir.c_str() );
|
|
|
|
|
assigned_device.MakeBlank();
|
2005-02-05 19:00:33 +00:00
|
|
|
}
|
2005-02-06 05:08:46 +00:00
|
|
|
|
|
|
|
|
LOG->Trace( "Looking for a card for Player %d", p+1 );
|
|
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
FOREACH( UsbStorageDevice, vUnassignedDevices, d )
|
2004-08-17 06:07:27 +00:00
|
|
|
{
|
2005-02-05 19:00:33 +00:00
|
|
|
// search for card dir match
|
2005-05-16 09:36:32 +00:00
|
|
|
if( !PREFSMAN->GetMemoryCardOsMountPoint(p).Get().empty() &&
|
|
|
|
|
d->sOsMountDir.CompareNoCase(PREFSMAN->GetMemoryCardOsMountPoint(p).Get()) )
|
2005-02-05 19:00:33 +00:00
|
|
|
continue; // not a match
|
2004-08-17 05:50:51 +00:00
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
// search for USB bus match
|
2005-05-16 09:36:32 +00:00
|
|
|
if( PREFSMAN->GetMemoryCardUsbBus(p) != -1 &&
|
|
|
|
|
PREFSMAN->GetMemoryCardUsbBus(p) != d->iBus )
|
2005-02-05 19:00:33 +00:00
|
|
|
continue; // not a match
|
2004-08-17 05:50:51 +00:00
|
|
|
|
2005-05-16 09:36:32 +00:00
|
|
|
if( PREFSMAN->GetMemoryCardUsbPort(p) != -1 &&
|
|
|
|
|
PREFSMAN->GetMemoryCardUsbPort(p) != d->iPort )
|
2005-02-05 19:00:33 +00:00
|
|
|
continue; // not a match
|
|
|
|
|
|
2005-05-16 09:36:32 +00:00
|
|
|
if( PREFSMAN->GetMemoryCardUsbLevel(p) != -1 &&
|
|
|
|
|
PREFSMAN->GetMemoryCardUsbLevel(p) != d->iLevel )
|
2005-02-05 19:00:33 +00:00
|
|
|
continue; // not a match
|
|
|
|
|
|
2005-04-22 05:24:19 +00:00
|
|
|
LOG->Trace( "Player %i: device match: sDevice: %s, iBus: %d, iLevel: %d, iPort: %d, sOsMountDir: %s",
|
|
|
|
|
p+1, d->sDevice.c_str(), d->iBus, d->iLevel, d->iPort, d->sOsMountDir.c_str() );
|
2005-02-06 05:08:46 +00:00
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
assigned_device = *d; // save a copy
|
|
|
|
|
vUnassignedDevices.erase( d ); // remove the device so we don't match it for another player
|
|
|
|
|
break;
|
2004-08-17 06:07:27 +00:00
|
|
|
}
|
2003-12-15 08:34:06 +00:00
|
|
|
}
|
2005-02-06 05:08:46 +00:00
|
|
|
|
|
|
|
|
CheckStateChanges();
|
2003-12-17 10:20:53 +00:00
|
|
|
}
|
|
|
|
|
|
2005-02-06 05:08:46 +00:00
|
|
|
void MemoryCardManager::CheckStateChanges()
|
2003-12-17 10:20:53 +00:00
|
|
|
{
|
2005-02-06 05:08:46 +00:00
|
|
|
/* Deal with assignment changes. */
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
UsbStorageDevice &new_device = m_Device[p];
|
|
|
|
|
|
|
|
|
|
MemoryCardState state = MEMORY_CARD_STATE_INVALID;
|
2005-04-22 05:48:52 +00:00
|
|
|
CString sError;
|
2005-02-06 05:08:46 +00:00
|
|
|
|
2005-02-06 08:48:55 +00:00
|
|
|
if( m_bCardsLocked )
|
2005-02-06 05:08:46 +00:00
|
|
|
{
|
|
|
|
|
if( m_FinalDevice[p].m_State == UsbStorageDevice::STATE_NONE )
|
|
|
|
|
{
|
|
|
|
|
/* We didn't have a card when we finalized, so we won't accept anything.
|
|
|
|
|
* If anything is inserted (even if it's still checking), say TOO LATE. */
|
|
|
|
|
if( new_device.m_State == UsbStorageDevice::STATE_NONE )
|
|
|
|
|
state = MEMORY_CARD_STATE_NO_CARD;
|
|
|
|
|
else
|
|
|
|
|
state = MEMORY_CARD_STATE_TOO_LATE;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/* We had a card inserted when we finalized. */
|
|
|
|
|
if( new_device.m_State == UsbStorageDevice::STATE_NONE )
|
|
|
|
|
state = MEMORY_CARD_STATE_REMOVED;
|
|
|
|
|
if( new_device.m_State == UsbStorageDevice::STATE_READY )
|
|
|
|
|
{
|
|
|
|
|
if( m_FinalDevice[p].sSerial != new_device.sSerial )
|
|
|
|
|
{
|
2005-04-22 05:48:52 +00:00
|
|
|
/* A different card is inserted than we had when we finalized. */
|
|
|
|
|
state = MEMORY_CARD_STATE_ERROR;
|
|
|
|
|
sError = "Changed";
|
2005-02-06 05:08:46 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Otherwise, the card is checking or has an error. Use the regular logic. */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( state == MEMORY_CARD_STATE_INVALID )
|
|
|
|
|
{
|
|
|
|
|
switch( new_device.m_State )
|
|
|
|
|
{
|
|
|
|
|
case UsbStorageDevice::STATE_NONE:
|
|
|
|
|
state = MEMORY_CARD_STATE_NO_CARD;
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case UsbStorageDevice::STATE_CHECKING:
|
|
|
|
|
state = MEMORY_CARD_STATE_CHECKING;
|
|
|
|
|
break;
|
|
|
|
|
|
2005-04-22 05:15:59 +00:00
|
|
|
case UsbStorageDevice::STATE_ERROR:
|
2005-04-22 04:58:32 +00:00
|
|
|
state = MEMORY_CARD_STATE_ERROR;
|
2005-04-22 05:48:52 +00:00
|
|
|
sError = new_device.m_sError;
|
2005-02-06 05:08:46 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case UsbStorageDevice::STATE_READY:
|
|
|
|
|
state = MEMORY_CARD_STATE_READY;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MemoryCardState LastState = m_State[p];
|
|
|
|
|
if( m_State[p] != state )
|
|
|
|
|
{
|
|
|
|
|
// play sound
|
|
|
|
|
switch( state )
|
|
|
|
|
{
|
|
|
|
|
case MEMORY_CARD_STATE_NO_CARD:
|
|
|
|
|
case MEMORY_CARD_STATE_REMOVED:
|
|
|
|
|
if( LastState == MEMORY_CARD_STATE_READY )
|
2005-05-01 06:42:30 +00:00
|
|
|
{
|
2005-02-06 05:08:46 +00:00
|
|
|
m_soundDisconnect.Play();
|
2005-05-01 06:42:30 +00:00
|
|
|
MESSAGEMAN->Broadcast( (Message)(MESSAGE_CARD_REMOVED_P1+p) );
|
|
|
|
|
}
|
2005-02-06 05:08:46 +00:00
|
|
|
break;
|
|
|
|
|
case MEMORY_CARD_STATE_READY:
|
|
|
|
|
m_soundReady.Play();
|
|
|
|
|
break;
|
|
|
|
|
case MEMORY_CARD_STATE_TOO_LATE:
|
|
|
|
|
m_soundTooLate.Play();
|
|
|
|
|
break;
|
2005-04-22 04:58:32 +00:00
|
|
|
case MEMORY_CARD_STATE_ERROR:
|
2005-02-06 05:08:46 +00:00
|
|
|
m_soundError.Play();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
m_State[p] = state;
|
2005-04-22 05:48:52 +00:00
|
|
|
m_sError[p] = sError;
|
2005-02-06 05:08:46 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SCREENMAN->RefreshCreditsMessages();
|
2003-12-17 10:20:53 +00:00
|
|
|
}
|
|
|
|
|
|
2005-01-27 19:42:34 +00:00
|
|
|
void MemoryCardManager::LockCards()
|
2003-12-17 10:20:53 +00:00
|
|
|
{
|
2005-01-27 19:42:34 +00:00
|
|
|
if( m_bCardsLocked )
|
|
|
|
|
return;
|
|
|
|
|
|
2005-02-06 08:48:55 +00:00
|
|
|
g_pWorker->SetTimeout( 5 );
|
|
|
|
|
|
|
|
|
|
/* If either player's card is in STATE_CHECKING, we need to give it a chance
|
|
|
|
|
* to finish up before returning. */
|
2005-02-06 08:55:46 +00:00
|
|
|
bool bLogged = false;
|
2005-02-06 08:48:55 +00:00
|
|
|
while( !g_pWorker->IsTimedOut() )
|
|
|
|
|
{
|
|
|
|
|
/* Check for changes. */
|
|
|
|
|
Update(0);
|
|
|
|
|
|
|
|
|
|
bool bEitherPlayerIsChecking = false;
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
if( m_Device[p].m_State == UsbStorageDevice::STATE_CHECKING )
|
|
|
|
|
bEitherPlayerIsChecking = true;
|
|
|
|
|
if( !bEitherPlayerIsChecking )
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
/* Only if we need to, wait for something to happen. If we time out waiting for
|
2005-02-06 08:55:46 +00:00
|
|
|
* a heartbeat, give up. */
|
|
|
|
|
if( !bLogged )
|
|
|
|
|
{
|
|
|
|
|
bLogged = true;
|
|
|
|
|
LOG->Trace( "One or more cards are in STATE_CHECKING; waiting for them ..." );
|
|
|
|
|
}
|
|
|
|
|
|
2005-02-06 08:48:55 +00:00
|
|
|
if( !g_pWorker->WaitForOneHeartbeat() )
|
2005-02-06 08:55:46 +00:00
|
|
|
{
|
|
|
|
|
LOG->Trace( "STATE_CHECKING wait timed out" );
|
2005-02-06 08:48:55 +00:00
|
|
|
break;
|
2005-02-06 08:55:46 +00:00
|
|
|
}
|
2005-02-06 08:48:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
g_pWorker->SetTimeout( -1 );
|
|
|
|
|
|
|
|
|
|
/* Set the final state. */
|
|
|
|
|
CheckStateChanges();
|
|
|
|
|
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
{
|
|
|
|
|
/* If the card in this player's slot is ready, then use it. If there is
|
|
|
|
|
* no card ready when we finalize, clear m_FinalDevice. */
|
|
|
|
|
if( m_Device[p].m_State == UsbStorageDevice::STATE_READY )
|
|
|
|
|
m_FinalDevice[p] = m_Device[p];
|
|
|
|
|
else
|
|
|
|
|
m_FinalDevice[p] = UsbStorageDevice();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Set this last, since it changes the behavior of CheckStateChanges. */
|
2005-01-27 19:42:34 +00:00
|
|
|
m_bCardsLocked = true;
|
|
|
|
|
}
|
2004-10-09 08:16:48 +00:00
|
|
|
|
2005-01-27 19:42:34 +00:00
|
|
|
void MemoryCardManager::UnlockCards()
|
|
|
|
|
{
|
|
|
|
|
m_bCardsLocked = false;
|
|
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::detect_and_mount );
|
2005-02-06 08:48:55 +00:00
|
|
|
|
|
|
|
|
/* If a memory card was inserted too late last game, allow it now. */
|
|
|
|
|
CheckStateChanges();
|
2003-12-17 10:20:53 +00:00
|
|
|
}
|
2003-12-17 03:43:31 +00:00
|
|
|
|
2005-01-28 00:12:09 +00:00
|
|
|
/* Called just before reading or writing to the memory card. Should block. */
|
2004-10-03 05:27:52 +00:00
|
|
|
void MemoryCardManager::MountCard( PlayerNumber pn )
|
|
|
|
|
{
|
2005-04-25 21:07:40 +00:00
|
|
|
LOG->Trace( "MemoryCardManager::MountCard(%i)", pn );
|
2005-01-28 00:12:09 +00:00
|
|
|
if( GetCardState(pn) != MEMORY_CARD_STATE_READY )
|
2005-01-28 00:04:22 +00:00
|
|
|
return;
|
2005-01-28 00:12:09 +00:00
|
|
|
ASSERT( !m_Device[pn].IsBlank() );
|
2005-01-28 00:04:22 +00:00
|
|
|
|
2005-01-27 22:57:18 +00:00
|
|
|
/* Pause the mounting thread when we mount the first drive. */
|
2005-01-28 00:04:22 +00:00
|
|
|
bool bStartingMemoryCardAccess = true;
|
2005-01-27 22:57:18 +00:00
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
if( m_bMounted[p] )
|
2005-01-28 00:04:22 +00:00
|
|
|
bStartingMemoryCardAccess = false; /* already did */
|
|
|
|
|
if( bStartingMemoryCardAccess )
|
|
|
|
|
{
|
|
|
|
|
/* We're starting to do stuff to the memory cards. */
|
2005-01-27 22:57:18 +00:00
|
|
|
this->PauseMountingThread();
|
2005-01-28 00:04:22 +00:00
|
|
|
}
|
2005-01-27 22:57:18 +00:00
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
if( !g_pWorker->Mount( &m_Device[pn] ) )
|
2005-01-27 22:57:18 +00:00
|
|
|
{
|
2005-01-28 00:04:22 +00:00
|
|
|
if( bStartingMemoryCardAccess )
|
2005-01-27 22:57:18 +00:00
|
|
|
this->UnPauseMountingThread();
|
|
|
|
|
|
2005-01-27 19:23:54 +00:00
|
|
|
return;
|
2005-01-27 22:57:18 +00:00
|
|
|
}
|
|
|
|
|
|
2005-01-28 00:27:52 +00:00
|
|
|
m_bMounted[pn] = true;
|
2005-01-27 19:23:54 +00:00
|
|
|
|
|
|
|
|
/* If this is the first time we're mounting the device, mount the VFS drivers.
|
|
|
|
|
* Simply mounting our VFS on a directory doesn't actually touch the directory,
|
|
|
|
|
* so this isn't a timeout risk. (This is important for other reasons; for example,
|
|
|
|
|
* if we mount a CDROM, we should not spin up the disc simply by mounting it.) */
|
|
|
|
|
RageFileDriver *pDriver = FILEMAN->GetFileDriver( MEM_CARD_MOUNT_POINT_INTERNAL[pn] );
|
|
|
|
|
if( pDriver == NULL )
|
|
|
|
|
{
|
|
|
|
|
FILEMAN->Mount( "dir", m_Device[pn].sOsMountDir, MEM_CARD_MOUNT_POINT_INTERNAL[pn] );
|
|
|
|
|
FILEMAN->Mount( "timeout", MEM_CARD_MOUNT_POINT_INTERNAL[pn], MEM_CARD_MOUNT_POINT[pn] );
|
2005-04-25 21:07:40 +00:00
|
|
|
|
|
|
|
|
/* We just created a worker thread. Reset the timeout, or those threads
|
|
|
|
|
* won't time out. This is a hack; we should really be creating the timeout
|
|
|
|
|
* driver on startup. */
|
|
|
|
|
this->PauseMountingThread();
|
2005-01-27 19:23:54 +00:00
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
/* It's already mounted. We don't want to unmount the timeout FS. Instead, just
|
|
|
|
|
* move the target. */
|
|
|
|
|
pDriver->Remount( m_Device[pn].sOsMountDir );
|
|
|
|
|
FILEMAN->ReleaseFileDriver( pDriver );
|
|
|
|
|
}
|
2004-10-03 05:27:52 +00:00
|
|
|
}
|
|
|
|
|
|
2005-01-28 00:04:22 +00:00
|
|
|
/* Called in EndGame just after writing the profile. Called by PlayersFinalized just after
|
|
|
|
|
* reading the profile. Should never block; use FlushAndReset to block until writes complete. */
|
2004-10-03 05:27:52 +00:00
|
|
|
void MemoryCardManager::UnmountCard( PlayerNumber pn )
|
|
|
|
|
{
|
2005-04-25 21:07:40 +00:00
|
|
|
LOG->Trace( "MemoryCardManager::UnmountCard(%i)", pn );
|
2005-01-29 01:57:53 +00:00
|
|
|
if ( m_Device[pn].IsBlank() )
|
|
|
|
|
return;
|
2005-01-27 19:23:54 +00:00
|
|
|
|
2005-01-27 22:57:18 +00:00
|
|
|
if( !m_bMounted[pn] )
|
|
|
|
|
return;
|
|
|
|
|
|
2005-02-06 08:48:55 +00:00
|
|
|
/* Leave our own filesystem drivers mounted. Unmount the kernel mount. */
|
2005-02-05 19:00:33 +00:00
|
|
|
g_pWorker->Unmount( &m_Device[pn] );
|
2005-01-27 22:57:18 +00:00
|
|
|
|
|
|
|
|
m_bMounted[pn] = false;
|
|
|
|
|
|
|
|
|
|
/* Unpause the mounting thread when we unmount the last drive. */
|
|
|
|
|
bool bNeedUnpause = true;
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
if( m_bMounted[p] )
|
|
|
|
|
bNeedUnpause = false;
|
|
|
|
|
if( bNeedUnpause )
|
|
|
|
|
this->UnPauseMountingThread();
|
2004-10-03 05:27:52 +00:00
|
|
|
}
|
|
|
|
|
|
2004-05-03 00:34:54 +00:00
|
|
|
void MemoryCardManager::FlushAndReset()
|
2003-12-19 08:17:44 +00:00
|
|
|
{
|
2005-02-22 03:58:22 +00:00
|
|
|
/*
|
|
|
|
|
* Disabled for now. Currently, this is a no-op in Linux. It's a little
|
|
|
|
|
* tricky: we set the timeout period in Mount, and finish in Unmount, and
|
|
|
|
|
* this is called outside that; currently, flushing is done by Unmount.
|
|
|
|
|
* I think that's OK and this will probably go away, but I'm not sure yet.
|
2004-04-23 06:35:24 +00:00
|
|
|
FOREACH_PlayerNumber( p )
|
2003-12-19 08:17:44 +00:00
|
|
|
{
|
2004-08-17 06:07:27 +00:00
|
|
|
UsbStorageDevice &d = m_Device[p];
|
2004-08-17 05:50:51 +00:00
|
|
|
if( d.IsBlank() ) // no card assigned
|
2003-12-19 08:17:44 +00:00
|
|
|
continue; // skip
|
2005-02-06 05:08:46 +00:00
|
|
|
if( d.m_State == UsbStorageDevice::STATE_WRITE_ERROR )
|
2003-12-19 08:17:44 +00:00
|
|
|
continue; // skip
|
2005-02-05 19:00:33 +00:00
|
|
|
g_pWorker->Flush( &m_Device[p] );
|
2003-12-19 08:17:44 +00:00
|
|
|
}
|
2004-08-17 06:07:27 +00:00
|
|
|
|
2005-02-05 19:00:33 +00:00
|
|
|
g_pWorker->Reset(); // forces cards to be re-detected
|
2005-02-22 03:58:22 +00:00
|
|
|
*/
|
2003-12-19 08:17:44 +00:00
|
|
|
}
|
2004-03-23 22:33:14 +00:00
|
|
|
|
|
|
|
|
bool MemoryCardManager::PathIsMemCard( CString sDir ) const
|
|
|
|
|
{
|
|
|
|
|
FOREACH_PlayerNumber( p )
|
|
|
|
|
if( !sDir.Left(MEM_CARD_MOUNT_POINT[p].size()).CompareNoCase( MEM_CARD_MOUNT_POINT[p] ) )
|
|
|
|
|
return true;
|
2005-01-27 19:42:34 +00:00
|
|
|
return false;
|
2004-03-23 22:33:14 +00:00
|
|
|
}
|
2004-04-23 05:40:07 +00:00
|
|
|
|
2004-10-09 09:57:12 +00:00
|
|
|
bool MemoryCardManager::IsNameAvailable( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
return m_Device[pn].bIsNameAvailable;
|
|
|
|
|
}
|
|
|
|
|
|
2004-04-23 05:40:07 +00:00
|
|
|
CString MemoryCardManager::GetName( PlayerNumber pn ) const
|
|
|
|
|
{
|
|
|
|
|
return m_Device[pn].sName;
|
|
|
|
|
}
|
2004-05-25 06:50:52 +00:00
|
|
|
|
2004-06-06 02:41:16 +00:00
|
|
|
void MemoryCardManager::PauseMountingThread()
|
|
|
|
|
{
|
2005-02-05 19:00:33 +00:00
|
|
|
g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::paused );
|
|
|
|
|
|
|
|
|
|
/* Start the timeout period. */
|
|
|
|
|
g_pWorker->SetTimeout( 10 );
|
|
|
|
|
RageFileDriverTimeout::SetTimeout( 10 );
|
2004-06-06 02:41:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void MemoryCardManager::UnPauseMountingThread()
|
|
|
|
|
{
|
2005-02-06 08:48:55 +00:00
|
|
|
g_pWorker->SetMountThreadState( ThreadedMemoryCardWorker::detect_and_mount );
|
2005-02-05 19:00:33 +00:00
|
|
|
|
|
|
|
|
/* End the timeout period. */
|
|
|
|
|
g_pWorker->SetTimeout( -1 );
|
|
|
|
|
RageFileDriverTimeout::SetTimeout( -1 );
|
2004-06-06 02:41:16 +00:00
|
|
|
}
|
2004-05-25 06:50:52 +00:00
|
|
|
|
|
|
|
|
bool IsAnyPlayerUsingMemoryCard()
|
|
|
|
|
{
|
|
|
|
|
FOREACH_HumanPlayer( pn )
|
2004-10-09 08:16:48 +00:00
|
|
|
{
|
2004-05-25 06:50:52 +00:00
|
|
|
if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
|
|
|
|
|
return true;
|
2004-10-09 08:16:48 +00:00
|
|
|
}
|
|
|
|
|
return false;
|
2004-05-25 06:50:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#include "LuaFunctions.h"
|
|
|
|
|
LuaFunction_NoArgs( IsAnyPlayerUsingMemoryCard, IsAnyPlayerUsingMemoryCard() )
|
2004-06-08 01:24:17 +00:00
|
|
|
|
|
|
|
|
/*
|
2005-02-05 19:00:33 +00:00
|
|
|
* (c) 2003-2005 Chris Danford, Glenn Maynard
|
2004-08-17 06:35:42 +00:00
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|