move from .h to .cpp
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@@ -280,3 +280,8 @@ bool MemoryCardManager::PathIsMemCard( CString sDir ) const
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return true;
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return false;
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}
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CString MemoryCardManager::GetName( PlayerNumber pn ) const
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{
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return m_Device[pn].sName;
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}
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@@ -41,7 +41,7 @@ public:
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bool PathIsMemCard( CString sDir ) const;
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CString GetName( PlayerNumber pn ) const { return m_Device[pn].sName; }
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CString GetName( PlayerNumber pn ) const;
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protected:
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void AssignUnassignedCards(); // do our best to assign a Device to each player
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