Commit Graph

94 Commits

Author SHA1 Message Date
Glenn Maynard fe8999ce0a RageFileManager::GetFileDriver doesn't prepend a slash to mountpoints. instead of hacking it up, fix the mountpoint names ... 2005-05-20 23:44:06 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Glenn Maynard 904fd6a316 fix first memory card access on startup doesn't time out 2005-04-25 21:07:40 +00:00
Glenn Maynard 30c3578cdc interface to allow more specific error messages 2005-04-22 05:48:52 +00:00
Glenn Maynard 0d9b7c943a remove iScsiIndex 2005-04-22 05:24:19 +00:00
Glenn Maynard 85313caf7c UsbStorageDevice::STATE_WRITE_ERROR -> UsbStorageDevice::STATE_ERROR 2005-04-22 05:15:59 +00:00
Glenn Maynard 27b12d3228 rename MEMORY_CARD_STATE_WRITE_ERROR -> MEMORY_CARD_STATE_ERROR 2005-04-22 04:58:32 +00:00
Chris Danford fdccf6e416 revert to fix memory card thread 2005-04-05 23:04:59 +00:00
Ben Anderson d6976dd40c Don't use a heartbeat in the worker thread. Many platforms' timed event wait functions (most notoriously Linux) spin instead of blocking, causing performance hell (this is the source of the issues recently uncovered by LowLevelWindow_X11). This means we should avoid heartbeats in worker threads whenever possible. Strangely, this also fixed an obscure deadlock on quit... 2005-04-05 02:55:13 +00:00
Ben Anderson 167e5aebc0 Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. (note: I apparently don't know much about CVS, it appears that some files might not make it into the repository; hang tight, I'm trying to find a solution.) 2005-03-15 00:30:26 +00:00
Glenn Maynard 6c9cc1b273 disable MemoryCardManager::FlushAndReset 2005-02-22 03:58:22 +00:00
Glenn Maynard cc1454dd46 logging 2005-02-06 08:55:46 +00:00
Glenn Maynard 97a4a65b26 Unmount cards if we time out. "Locking" and "finalizing" are the same;
merge them.  (They're both enabled and disabled in the same place.)
Pause the memory card thread during gameplay, so any changes will
wait until the current stage finishes (so we don't interrupt the player with
a noise and possibly skip).  Work on making MemoryCardManager::LockCards()
block if the card is in CHECKING.
2005-02-06 08:48:55 +00:00
Glenn Maynard ca4589a8c3 Memory card work: Show "CHECKING" when we've seen the card and
havn't finished checking it out yet (eg. write check).  This improves responsiveness:
a slow card will indicate that we see the card immediately, and it helps
diagnostics since we can easily tell if the machine sees a card.  Allow re-
establishing a memory card removed after finalization, as long as it has the
same serial number.
2005-02-06 05:08:46 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard d468e15435 Add a memory card WorkerThread. This works simiilarly to the file
worker threads (though somewhat simpler).  Changes: MemoryCardDriverThreaded
is going away; all memory card drivers are implicitly threaded at a higher
level (there's no reason to not do so).  Memory card drivers can safely time
out; we'll recover sanely.  This needs a bit more work, but should be more
tolerant of long memory card recovery periods.
2005-02-05 19:00:33 +00:00
Charles Lohr 6ba323cfde ...Asserting here causes crash if no cards after style select. 2005-01-29 01:57:53 +00:00
Ben Anderson c1b965b030 Fix apparent typo breaking compilation (GCC wrongly complained about ISO for scoping) 2005-01-28 00:27:52 +00:00
Glenn Maynard ed3bec750b merge MountUsedCard and MountCard 2005-01-28 00:12:09 +00:00
Glenn Maynard f8a00af09f MemoryCardManager::TryMountAllCards gone 2005-01-28 00:08:16 +00:00
Glenn Maynard a930c41ed7 SongManager::LoadAllFromProfiles -> SongManager::LoadAllFromProfile
mount each memory card as needed, one at a time
working on being able to start a timeout period in MEMCARDMAN::MountCard
2005-01-28 00:04:22 +00:00
Glenn Maynard 18b0c5f2d9 Instead of manually pausing and unpausing, automatically pause the
memory card thread when mounting the first drive, and automatically
unpause it when we unmount the last drive.  (We can do this simplification
because we always mount and unmount memory cards explicitly when
reading and writing to them.)
2005-01-27 22:57:18 +00:00
Glenn Maynard d7a279efb9 Remove m_bMemoryCardsMountOnlyWhenNecessary; always do that. 2005-01-27 20:06:20 +00:00
Glenn Maynard 244633369b don't mount in LockCards; call MountAllUsedCards explicitly 2005-01-27 19:50:11 +00:00
Glenn Maynard 39b9a68473 split LockCards into LockCards, UnlockCards 2005-01-27 19:42:34 +00:00
Glenn Maynard 39604143f6 mount and unmount FILEMAN mountpoints in MemoryCardManager,
not drivers; use timeout FS; don't pass mountpoints to drivers since
they never need to know them
2005-01-27 19:23:54 +00:00
Glenn Maynard 429ae8f031 merge duplicate code 2005-01-27 18:57:43 +00:00
Glenn Maynard 3b26b811a2 preload memcard sounds 2005-01-27 05:01:56 +00:00
Chris Danford f9b63793c8 fix vConnects not filled in correctly 2005-01-25 21:12:51 +00:00
Chris Danford f4f02e23a2 show a different string for "card inserted, but we don't yet know the name on the card" 2004-10-09 09:57:12 +00:00
Chris Danford bc39cb5079 serialize all memory card operations since mount operations hang if we're doing lsusb or reading USB mass storage descriptors in another thread 2004-10-09 08:16:48 +00:00
Chris Danford f65c1d3fbb only remount cards that were in use 2004-10-03 06:21:16 +00:00
Chris Danford 9fe9b0884a Add hack to not leave cards mounted 2004-10-03 05:27:52 +00:00
Glenn Maynard 1d5e04b024 real fix for Windows memcards 2004-09-05 23:45:57 +00:00
Glenn Maynard fd8e2e9d16 fix "MemoryCardOsMountPointP#" in windows 2004-09-04 22:38:16 +00:00
Chris Danford 8471f5c7bc fix "SaveMachineStats fails because cards not mounted" 2004-08-22 07:19:38 +00:00
Chris Danford bac085dc6d simplify 2004-08-17 06:35:42 +00:00
Chris Danford be7b0bf85a clean up formatting 2004-08-17 06:07:27 +00:00
Chris Danford d36da56b27 fix "card considered too late if inserted during attract" 2004-08-17 06:05:08 +00:00
Chris Danford 11a8029493 memory card cleanup 2004-08-17 05:50:51 +00:00
Chris Danford ee9fbb99e1 fix "memory card not mounted if initially plugged in while cards are locked"
do the final memory card mount on PlayersFinalized
2004-08-14 19:18:56 +00:00
Chris Danford 71186e34ec update comment 2004-08-09 05:56:38 +00:00
Chris Danford e435165014 clean up memory card logic:
- Don't do the OS mount for cards during the attract screens.  Only do OS mounts in the time between BeginGame and PlayersFinalized.
 - Remove logic for fast load of a Profile from the MemoryCard.  Instead, load the whole profile all at once on PlayersFinalized.
2004-08-09 05:01:24 +00:00
Chris Danford 551800cceb Fix unnecessary remounts of cards that weren't changed since last update.\nDon't do OS mounts or unmounts while after cards are locked. It can cause skips. 2004-08-08 18:44:41 +00:00
Glenn Maynard 396badb225 move some stuff out of arch.cpp 2004-07-07 20:12:21 +00:00
Glenn Maynard 733127d8ed license update 2004-06-08 01:24:17 +00:00
Chris Danford 110ec3d331 synchronize access to memory cards between mounting thread and main thread Profile Load/Save 2004-06-06 02:41:16 +00:00
Chris Danford 3421d2d752 add Lua function IsAnyPlayerUsingMemoryCard 2004-05-25 06:50:52 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00