windows memory card fixes/cleanup
This commit is contained in:
@@ -16,10 +16,11 @@
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#include "arch/arch.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program
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vector<UsbStorageDevice> g_StorageDevices;
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MemoryCardManager::MemoryCardManager()
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{
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@@ -30,7 +31,8 @@ MemoryCardManager::MemoryCardManager()
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m_bTooLate[NUM_PLAYERS] = false;
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m_bWriteError[NUM_PLAYERS] = false;
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}
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m_pDriver->GetStorageDevices( g_StorageDevices );
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m_pDriver->GetStorageDevices( m_vStorageDevices );
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ReassignCards();
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m_soundConnect.Load( THEME->GetPathToS("MemoryCardManager connect") );
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m_soundDisconnect.Load( THEME->GetPathToS("MemoryCardManager disconnect") );
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@@ -45,9 +47,11 @@ void MemoryCardManager::Update( float fDelta )
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{
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if( m_pDriver->StorageDevicesChanged() )
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{
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vector<UsbStorageDevice> vOld = g_StorageDevices; // make a copy
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m_pDriver->GetStorageDevices( g_StorageDevices );
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vector<UsbStorageDevice> &vNew = g_StorageDevices;
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vector<UsbStorageDevice> vOld = m_vStorageDevices; // copy
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m_pDriver->GetStorageDevices( m_vStorageDevices );
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vector<UsbStorageDevice> &vNew = m_vStorageDevices;
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vector<UsbStorageDevice> vConnects; // fill these in below
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vector<UsbStorageDevice> vDisconnects; // fill these in below
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unsigned i;
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@@ -55,10 +59,10 @@ void MemoryCardManager::Update( float fDelta )
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for( i=0; i<vOld.size(); i++ )
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{
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const UsbStorageDevice old = vOld[i];
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if( find(vNew.begin(),vNew.end(),old) == vNew.end() )
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if( find(vNew.begin(),vNew.end(),old) == vNew.end() ) // didn't find
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{
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SCREENMAN->SystemMessage( ssprintf("Disconnected bus %d port %d device %d path %s", old.iBus, old.iPortOnHub, old.iDeviceOnBus, old.sOsMountDir.c_str()) );
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m_soundDisconnect.Play();
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LOG->Trace( ssprintf("Disconnected bus %d port %d device %d path %s", old.iBus, old.iPortOnHub, old.iDeviceOnBus, old.sOsMountDir.c_str()) );
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vDisconnects.push_back( old );
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}
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}
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@@ -66,18 +70,47 @@ void MemoryCardManager::Update( float fDelta )
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for( i=0; i<vNew.size(); i++ )
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{
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const UsbStorageDevice newd = vNew[i];
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if( find(vOld.begin(),vOld.end(),newd) == vOld.end() )
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if( find(vOld.begin(),vOld.end(),newd) == vOld.end() ) // didn't find
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{
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SCREENMAN->SystemMessage( ssprintf("Connected bus %d port %d device %d path %s", newd.iBus, newd.iPortOnHub, newd.iDeviceOnBus, newd.sOsMountDir.c_str()) );
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m_soundConnect.Play();
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LOG->Trace( ssprintf("Connected bus %d port %d device %d path %s", newd.iBus, newd.iPortOnHub, newd.iDeviceOnBus, newd.sOsMountDir.c_str()) );
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vConnects.push_back( newd );
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}
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}
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if( m_bCardsLocked ) // Cards are locked and play has begun.
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{
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// Don't re-assign devices
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// play disconnect sound if locked card was removed
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !m_Device[p].IsBlank() ) // card is in use
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{
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if( find(vOld.begin(),vOld.end(),m_Device[p]) != vOld.end() ) // match
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{
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m_Device[p].MakeBlank();
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m_soundDisconnect.Play();
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}
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}
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}
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}
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else // cards aren't locked.
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{
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// play sound for connects or disconnects
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if( !vConnects.empty() )
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m_soundConnect.Play();
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if( !vDisconnects.empty() )
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m_soundDisconnect.Play();
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ReassignCards();
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}
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}
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}
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MemoryCardManager::CardState MemoryCardManager::GetCardState( PlayerNumber pn )
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{
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if( m_pDevice[pn] == NULL )
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if( m_Device[pn].IsBlank() )
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return no_card;
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else if( m_bTooLate[pn] )
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return too_late;
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@@ -89,10 +122,10 @@ MemoryCardManager::CardState MemoryCardManager::GetCardState( PlayerNumber pn )
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CString MemoryCardManager::GetOsMountDir( PlayerNumber pn )
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{
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if( m_pDevice[pn] == NULL )
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if( m_Device[pn].IsBlank() )
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return "";
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else
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return m_pDevice[pn]->sOsMountDir;
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return m_Device[pn].sOsMountDir;
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}
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void MemoryCardManager::LockCards( bool bLock )
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@@ -107,8 +140,8 @@ void MemoryCardManager::LockCards( bool bLock )
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// try mounting
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( m_pDevice[p] )
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m_bWriteError[p] = m_pDriver->MountAndTestWrite( m_pDevice[p] );
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if( !m_Device[p].IsBlank() )
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m_bWriteError[p] = m_pDriver->MountAndTestWrite( &m_Device[p] );
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}
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}
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else
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@@ -119,6 +152,52 @@ void MemoryCardManager::LockCards( bool bLock )
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m_bTooLate[p] = false;
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m_bWriteError[p] = false;
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}
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ReassignCards();
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}
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}
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void MemoryCardManager::ReassignCards()
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{
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// Do re-assigning: choose a storage device for each player
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vector<UsbStorageDevice> vDevices = m_vStorageDevices; // copy
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_Device[p].MakeBlank();
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int i;
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// search for card dir match
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if( !PREFSMAN->m_sMemoryCardDir[p].empty() )
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{
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for( i=0; i<vDevices.size(); i++ )
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{
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UsbStorageDevice &usd = vDevices[i];
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if( usd.sOsMountDir.CompareNoCase(PREFSMAN->m_sMemoryCardDir[p]) == 0 ) // match
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goto match;
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}
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}
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// search for USB bus match
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for( i=0; i<vDevices.size(); i++ )
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{
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UsbStorageDevice &usd = vDevices[i];
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if( PREFSMAN->m_iMemoryCardUsbBus[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbBus[p] != usd.iBus )
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continue; // not a match
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if( PREFSMAN->m_iMemoryCardUsbPort[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbPort[p] != usd.iPortOnHub )
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continue; // not a match
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goto match;
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}
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LOG->Trace( "Player %d memory card: none", p+1 );
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continue; // no matches
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match:
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m_Device[p] = vDevices[i]; // save a copy
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LOG->Trace( "Player %d memory card: '%s'", p+1, m_Device[p].sOsMountDir.c_str() );
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vDevices.erase( vDevices.begin()+i ); // remove the device so we don't match it for another player
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}
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}
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@@ -12,9 +12,7 @@
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*/
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#include "PlayerNumber.h"
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#include "RageSound.h"
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struct UsbStorageDevice;
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class MemoryCardDriver;
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#include "arch/MemoryCard/MemoryCardDriver.h"
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class MemoryCardManager
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{
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@@ -33,12 +31,16 @@ public:
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void LockCards( bool bLock ); // prevent removing or changing of memory cards
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protected:
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void ReassignCards(); // do our best to assign a Device to each player
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MemoryCardDriver *m_pDriver;
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vector<UsbStorageDevice> m_vStorageDevices; // all currently connected
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bool m_bCardsLocked;
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bool m_bTooLate[NUM_PLAYERS]; // card was inserted after lock
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bool m_bWriteError[NUM_PLAYERS]; // couldn't write to the card
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UsbStorageDevice* m_pDevice[NUM_PLAYERS]; // device in the memory card slot, NULL if none
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UsbStorageDevice m_Device[NUM_PLAYERS]; // device in the memory card slot, NULL if none
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RageSound m_soundConnect;
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RageSound m_soundDisconnect;
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@@ -121,7 +121,7 @@ public:
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int m_iEndlessBreakLength;
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CString m_sLanguage;
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CString m_sDefaultLocalProfileID[NUM_PLAYERS];
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CString m_sMemoryCardDir[NUM_PLAYERS]; // always use this dir for the memory card
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CString m_sMemoryCardDir[NUM_PLAYERS]; // if set, always use this dir for the memory card
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int m_iMemoryCardUsbBus[NUM_PLAYERS]; // take the first storage device on this usb bus
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int m_iMemoryCardUsbPort[NUM_PLAYERS]; // take the first storage device on this usb bus
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int m_iCenterImageTranslateX;
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@@ -4,7 +4,9 @@
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struct UsbStorageDevice
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{
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UsbStorageDevice()
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UsbStorageDevice() { MakeBlank(); }
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void MakeBlank()
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{
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iBus = -1;
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iDeviceOnBus = -1;
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@@ -18,11 +20,18 @@ struct UsbStorageDevice
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int iUsbStorageIndex;
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CString sOsMountDir; // WITHOUT trailing slash
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bool IsBlank() { return sOsMountDir.empty(); }
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bool operator==(const UsbStorageDevice& other)
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{
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return
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iBus==other.iBus &&
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iDeviceOnBus==other.iDeviceOnBus; // every time a device is plugged in, it gets a unique device number
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// ugly...
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#if _WINDOWS
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// we don't have hub/port number info on Windows
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return sOsMountDir==other.sOsMountDir; // every time a device is plugged in, it gets a unique device number
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#else // LINUX or other
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return iBus==other.iBus &&
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iDeviceOnBus==other.iDeviceOnBus; // every time a device is plugged in, it gets a unique device number
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#endif
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}
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};
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