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itgmania212121/src/ScreenRanking.cpp
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#include "global.h"
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#include "ScreenRanking.h"
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#include "ScreenManager.h"
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#include "SongManager.h"
#include "GameState.h"
#include "GameManager.h"
#include "ProfileManager.h"
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#include "Profile.h"
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static const char *RankingTypeNames[] = {
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"Category",
"Course",
};
XToString( RankingType );
LuaXType( RankingType );
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AutoScreenMessage( SM_ShowNextPage )
AutoScreenMessage( SM_HidePage )
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REGISTER_SCREEN_CLASS( ScreenRanking );
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#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
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static RString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); }
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void ScreenRanking::Init()
{
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STEPS_TYPES_TO_SHOW.Load( m_sName,"StepsTypesToHide" ); // tricky: The metric name is "hide" because ThemeMetricStepsTypesToShow takes a list of what to hide and returns what StepsTypes to show
PAGE_FADE_SECONDS.Load ( m_sName,"PageFadeSeconds" );
ScreenAttract::Init();
m_textStepsType.SetName( "StepsType" );
m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"StepsType") );
m_textStepsType.SetShadowLength( 0 );
this->AddChild( &m_textStepsType );
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LOAD_ALL_COMMANDS( m_textStepsType );
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RANKING_TYPE.Load ( m_sName,"RankingType");
COURSES_TO_SHOW.Load ( m_sName,"CoursesToShow");
SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" );
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NO_SCORE_NAME.Load( m_sName,"NoScoreName" );
ROW_SPACING_X.Load( m_sName,"RowSpacingX" );
ROW_SPACING_Y.Load( m_sName,"RowSpacingY" );
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BULLET_START_X.Load( m_sName, "BulletStartX" );
BULLET_START_Y.Load( m_sName, "BulletStartY" );
NAME_START_X.Load( m_sName, "NameStartX" );
NAME_START_Y.Load( m_sName, "NameStartY" );
SCORE_START_X.Load( m_sName, "ScoreStartX" );
SCORE_START_Y.Load( m_sName, "ScoreStartY" );
POINTS_START_X.Load( m_sName, "PointsStartX" );
POINTS_START_Y.Load( m_sName, "PointsStartY" );
TIME_START_X.Load( m_sName, "TimeStartX" );
TIME_START_Y.Load( m_sName, "TimeStartY" );
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STEPS_TYPE_COLOR.Load( m_sName,STEPS_TYPE_COLOR_NAME,NUM_RANKING_LINES );
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if( RANKING_TYPE == RankingType_Category )
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{
m_textCategory.SetName( "Category" );
m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") );
m_textCategory.SetShadowLength( 0 );
this->AddChild( &m_textCategory );
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LOAD_ALL_COMMANDS( m_textCategory );
for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
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{
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for( int c=0; c<NUM_RankingCategory; c++ )
{
PageToShow pts;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
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StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
m_vPagesToShow.push_back( pts );
}
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}
}
if( RANKING_TYPE == RankingType_SpecificTrail )
{
m_Banner.SetName( "Banner" );
this->AddChild( &m_Banner );
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LOAD_ALL_COMMANDS( m_Banner );
m_textCourseTitle.SetName( "CourseTitle" );
m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") );
m_textCourseTitle.SetShadowLength( 0 );
this->AddChild( &m_textCourseTitle );
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LOAD_ALL_COMMANDS( m_textCourseTitle );
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vector<RString> asCoursePaths;
split( COURSES_TO_SHOW, ",", asCoursePaths, true );
for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
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{
for( unsigned c=0; c<asCoursePaths.size(); c++ )
{
PageToShow pts;
pts.colorIndex = i;
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StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
if( pts.pCourse == NULL )
continue;
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pts.pTrail = pts.pCourse->GetTrail( st );
if( pts.pTrail == NULL )
continue;
m_vPagesToShow.push_back( pts );
}
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}
}
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_sprBullets[l].Load( THEME->GetPathG( m_sName, ssprintf("bullets 1x%d",NUM_RANKING_LINES) ) );
m_sprBullets[l]->SetName( ssprintf("Bullet%d",l+1) );
m_sprBullets[l]->StopAnimating();
m_sprBullets[l]->SetState( l );
m_sprBullets[l]->SetXY( BULLET_X(l), BULLET_Y(l) );
ActorUtil::LoadAllCommands( *m_sprBullets[l], m_sName );
this->AddChild( m_sprBullets[l] );
m_textNames[l].SetName( ssprintf("Name%d",l+1) );
m_textNames[l].LoadFromFont( THEME->GetPathF(m_sName,"name") );
m_textNames[l].SetXY( NAME_X(l), NAME_Y(l) );
ActorUtil::LoadAllCommands( m_textNames[l], m_sName );
this->AddChild( &m_textNames[l] );
m_textScores[l].SetName( ssprintf("Score%d",l+1) );
m_textScores[l].LoadFromFont( THEME->GetPathF(m_sName,"score") );
m_textScores[l].SetXY( SCORE_X(l), SCORE_Y(l) );
ActorUtil::LoadAllCommands( m_textScores[l], m_sName );
this->AddChild( &m_textScores[l] );
m_textPoints[l].SetName( ssprintf("Points%d",l+1) );
m_textPoints[l].LoadFromFont( THEME->GetPathF(m_sName,"points") );
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m_textPoints[l].SetVisible( false );
m_textPoints[l].SetXY( POINTS_X(l), POINTS_Y(l) );
ActorUtil::LoadAllCommands( m_textPoints[l], m_sName );
this->AddChild( &m_textPoints[l] );
m_textTime[l].SetName( ssprintf("Time%d",l+1) );
m_textTime[l].LoadFromFont( THEME->GetPathF(m_sName,"time") );
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m_textTime[l].SetVisible( false );
m_textTime[l].SetXY( TIME_X(l), TIME_Y(l) );
ActorUtil::LoadAllCommands( m_textTime[l], m_sName );
this->AddChild( &m_textTime[l] );
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}
}
void ScreenRanking::BeginScreen()
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{
m_iNextPageToShow = 0;
ScreenAttract::BeginScreen();
this->HandleScreenMessage( SM_ShowNextPage );
}
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_ShowNextPage )
{
if( m_iNextPageToShow < m_vPagesToShow.size() )
{
float fSecsToShow = SetPage( m_vPagesToShow[m_iNextPageToShow] );
++m_iNextPageToShow;
this->SortByDrawOrder();
this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
}
else
{
StartTransitioningScreen(SM_GoToNextScreen);
}
}
else if( SM == SM_HidePage )
{
this->PlayCommand( "SwitchPage" );
this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS );
}
ScreenAttract::HandleScreenMessage( SM );
}
float ScreenRanking::SetPage( const PageToShow &pts )
{
// This is going to take a while to load. Possibly longer than one frame.
// So, zero the next update so we don't skip.
SCREENMAN->ZeroNextUpdate();
//
// init page
//
StepsType st = pts.aTypes.front().second;
m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() );
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bool bShowScores = false;
bool bShowPoints = false;
bool bShowTime = false;
switch( RANKING_TYPE )
{
case RankingType_Category:
bShowScores = true;
break;
case RankingType_SpecificTrail:
bShowScores = !pts.pCourse->IsOni();
bShowPoints = pts.pCourse->IsOni();
bShowTime = pts.pCourse->IsOni();
break;
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}
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textScores[l].SetVisible( bShowScores );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textPoints[l].SetVisible( bShowPoints );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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m_textTime[l].SetVisible( bShowTime );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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}
switch( RANKING_TYPE )
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{
case RankingType_Category:
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{
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m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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StepsType st = pts.aTypes.front().second;
HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(st, pts.category);
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HighScore hs;
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bool bRecentHighScore = false;
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if( l < (int)hsl.vHighScores.size() )
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{
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hs = hsl.vHighScores[l];
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RString *psName = hsl.vHighScores[l].GetNameMutable();
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bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
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else
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{
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hs.SetName( NO_SCORE_NAME );
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}
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m_textNames[l].SetText( hs.GetDisplayName() );
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m_textScores[l].SetText( ssprintf("%09i",hs.GetScore()) );
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m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
if( bRecentHighScore )
{
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m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
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m_textNames[l].StopEffect();
m_textScores[l].StopEffect();
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}
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}
}
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return SECONDS_PER_PAGE;
case RankingType_SpecificTrail:
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{
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m_textCourseTitle.SetText( pts.pCourse->GetDisplayFullTitle() );
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m_Banner.LoadFromCourse( pts.pCourse );
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const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pts.pCourse, pts.pTrail );
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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HighScore hs;
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bool bRecentHighScore = false;
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if( l < (int)hsl.vHighScores.size() )
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{
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hs = hsl.vHighScores[l];
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const RString *psName = hsl.vHighScores[l].GetNameMutable();
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bRecentHighScore = find( GAMESTATE->m_vpsNamesThatWereFilled.begin(), GAMESTATE->m_vpsNamesThatWereFilled.end(), psName ) != GAMESTATE->m_vpsNamesThatWereFilled.end();
}
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else
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{
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hs.SetName( NO_SCORE_NAME );
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}
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m_textNames[l].SetText( hs.GetDisplayName() );
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if( pts.pCourse->IsOni() )
{
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m_textPoints[l].SetText( ssprintf("%04d",hs.GetScore()) );
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m_textTime[l].SetText( SecondsToMMSSMsMs(hs.GetSurviveSeconds()) );
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m_textScores[l].SetText( "" );
} else {
m_textPoints[l].SetText( "" );
m_textTime[l].SetText( "" );
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m_textScores[l].SetText( ssprintf("%09d",hs.GetScore()) );
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}
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m_textNames[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textPoints[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_textScores[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
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if( bRecentHighScore )
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{
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m_textNames[l].SetEffectGlowBlink(0.1f);
m_textScores[l].SetEffectGlowBlink(0.1f);
}
else
{
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m_textNames[l].StopEffect();
m_textScores[l].StopEffect();
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}
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}
}
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return SECONDS_PER_PAGE;
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default:
ASSERT(0);
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return 0;
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}
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}
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/*
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* (c) 2001-2007 Chris Danford, Glenn Maynard
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* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/