ranking refactoring

This commit is contained in:
Glenn Maynard
2007-05-02 22:43:45 +00:00
parent 0ecb120555
commit 11a5727d7e
2 changed files with 99 additions and 207 deletions
+88 -162
View File
@@ -25,15 +25,11 @@ static const char *PageTypeNames[] = {
"SurvivalCourses",
"AllCourses",
};
XToString( PageType );
StringToX( PageType );
#define TYPE THEME->GetMetric(m_sName,"Type")
#define COURSES_TO_SHOW THEME->GetMetric(m_sName,"CoursesToShow")
#define DIFFICULTY_X(col) (DIFFICULTY_START_X+COL_SPACING_X*col)
#define SCORE_OFFSET_X(col) (SCORE_OFFSET_START_X+COL_SPACING_X*col)
AutoScreenMessage( SM_ShowNextPage )
AutoScreenMessage( SM_HidePage )
@@ -101,14 +97,8 @@ void ScreenRanking::Init()
// watch out: ThemeMetricStepsTypesToShow inverts the results
STEPS_TYPES_TO_SHOW.Load ( m_sName,"StepsTypesToHide" );
ROW_SPACING_X.Load ( m_sName,"RowSpacingX" );
ROW_SPACING_Y.Load ( m_sName,"RowSpacingY" );
STEPS_TYPE_COLOR.Load ( m_sName,STEPS_TYPE_COLOR_NAME,5 );
SHOW_ONLY_MOST_RECENT_SCORES.Load ( m_sName,"ShowOnlyMostRecentScores" );
SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" );
PAGE_FADE_SECONDS.Load ( m_sName,"PageFadeSeconds" );
NO_SCORE_NAME.Load ( m_sName,"NoScoreName" );
MANUAL_SCROLLING.Load ( m_sName, "ManualScrolling" );
ScreenAttract::Init();
@@ -196,17 +186,18 @@ float ScreenRanking::SetPage( const PageToShow &pts )
//
// init page
//
m_textStepsType.SetText( GameManager::StepsTypeToLocalizedString(pts.st) );
m_textStepsType.SetText( GameManager::StepsTypeToLocalizedString(pts.aTypes.front().second) );
return 0;
}
void ScreenRankingScroller::DoScroll( int iDir )
{
if( m_ListScoreRowItems.Scroll(iDir) )
m_soundChange.Play();
else
SCREENMAN->PlayInvalidSound();
if( !m_ListScoreRowItems.Scroll(iDir) )
iDir = 0;
Message msg("Scrolled");
msg.SetParam( "Dir", iDir );
this->HandleMessage( msg );
}
/////////////////////////////////////////////
@@ -216,31 +207,22 @@ ScoreScroller::ScoreScroller()
this->DeleteChildrenWhenDone();
}
void ScoreScroller::SetStepsType( StepsType st, RageColor color )
void ScoreScroller::SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow )
{
m_StepsType = st;
for( unsigned s=0; s<m_SubActors.size(); s++ )
{
ScoreRowItem *pItem = (ScoreRowItem *) m_SubActors[s];
FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), cd )
pItem->m_textScore[*cd].SetDiffuse( color );
}
m_DifficultiesToShow = DifficultiesToShow;
ShiftSubActors( INT_MAX );
}
bool ScoreScroller::Scroll( int iDir )
{
if( (int)m_vScoreRowItemData.size() <= m_metricSongScoreRowsToDraw )
if( (int)m_vScoreRowItemData.size() <= SONG_SCORE_ROWS_TO_DRAW )
return false;
float fDest = GetDestinationItem();
float fOldDest = fDest;
fDest += iDir;
float fLowClamp = (m_metricSongScoreRowsToDraw-1)/2.0f;
float fHighClamp = m_vScoreRowItemData.size()-(m_metricSongScoreRowsToDraw-1)/2.0f-1;
float fLowClamp = (SONG_SCORE_ROWS_TO_DRAW-1)/2.0f;
float fHighClamp = m_vScoreRowItemData.size()-(SONG_SCORE_ROWS_TO_DRAW-1)/2.0f-1;
CLAMP( fDest, fLowClamp, fHighClamp );
if( fOldDest != fDest )
{
@@ -255,75 +237,57 @@ bool ScoreScroller::Scroll( int iDir )
void ScoreScroller::ScrollTop()
{
SetCurrentAndDestinationItem( (m_metricSongScoreRowsToDraw-1)/2.0f );
SetCurrentAndDestinationItem( (SONG_SCORE_ROWS_TO_DRAW-1)/2.0f );
}
void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
{
ScoreRowItemData &data = m_vScoreRowItemData[iItem];
Actor &item = *dynamic_cast<Actor *>(pActor);
const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
Message msg("Set");
if( data.m_pSong != NULL )
{
ScoreRowItem &item = *(ScoreRowItem *) pActor;
const Song* pSong = data.m_pSong;
msg.SetParam( "Song", data.m_pSong );
if( data.m_pCourse != NULL )
msg.SetParam( "Course", data.m_pCourse );
item.m_textTitle.SetText( pSong->GetDisplayFullTitle() );
item.m_textTitle.SetDiffuse( SONGMAN->GetSongColor(pSong) );
Lua *L = LUA->Get();
lua_newtable( L );
lua_pushvalue( L, -1 );
msg.SetParamFromStack( L, "Entries" );
FOREACH_CONST( Difficulty, m_DifficultiesToShow, iter )
{
const Steps* pSteps = SongUtil::GetStepsByDifficulty( pSong, m_StepsType, *iter, false );
if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
pSteps = NULL;
BitmapText* pTextStepsScore = &item.m_textScore[*iter];
pTextStepsScore->SetVisible( pSteps != NULL );
if( pSteps == NULL )
continue;
FOREACH( DifficultyAndStepsType, m_DifficultiesToShow, iter )
{
Difficulty dc = iter->first;
StepsType st = iter->second;
const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetStepsHighScoreList(pSong,pSteps);
SetScoreFromHighScoreList( pTextStepsScore, hsl );
}
}
else if( data.m_pCourse != NULL )
{
const Course* pCourse = data.m_pCourse;
ScoreRowItem &item = *(ScoreRowItem *) pActor;
item.m_textTitle.SetText( pCourse->GetDisplayFullTitle() );
item.m_textTitle.SetDiffuse( SONGMAN->GetCourseColor(pCourse) );
FOREACH_CONST( Difficulty, m_DifficultiesToShow, cd )
if( data.m_pSong != NULL )
{
BitmapText* pTextStepsScore = &item.m_textScore[*cd];
const Song* pSong = data.m_pSong;
const Trail *pTrail = pCourse->GetTrail( m_StepsType, *cd );
if( UNLOCKMAN->CourseIsLocked(pCourse) )
pTrail = NULL;
pTextStepsScore->SetVisible( pTrail != NULL );
if( pTrail == NULL )
Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
continue;
const HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCourseHighScoreList( pCourse, pTrail );
SetScoreFromHighScoreList( pTextStepsScore, hsl );
LuaHelpers::Push( L, pSteps );
lua_rawseti( L, -2, lua_objlen(L, -2)+1 );
}
else if( data.m_pCourse != NULL )
{
const Course* pCourse = data.m_pCourse;
Trail *pTrail = pCourse->GetTrail( st, dc );
if( UNLOCKMAN->CourseIsLocked(pCourse) )
continue;
LuaHelpers::Push( L, pTrail );
lua_rawseti( L, -2, lua_objlen(L, -2)+1 );
}
}
}
lua_pop( L, 1 );
LUA->Release( L );
ScoreScroller::ScoreRowItem::ScoreRowItem()
{
this->AddChild( &m_textTitle );
}
ScoreScroller::ScoreRowItem::ScoreRowItem( const ScoreRowItem &cpy ):
ActorFrame( cpy ),
m_sprFrame( cpy.m_sprFrame ),
m_textTitle( cpy.m_textTitle ),
m_textScore( cpy.m_textScore )
{
if( m_sprFrame.IsLoaded() )
this->AddChild( m_sprFrame );
this->AddChild( &m_textTitle );
FOREACH( BitmapText, m_textScore, bt )
this->AddChild( &*bt );
item.HandleMessage( msg );
}
void ScoreScroller::LoadSongs( bool bOnlyRecentScores, int iNumRecentScores )
@@ -344,76 +308,34 @@ void ScoreScroller::LoadCourses( CourseType ct, bool bOnlyRecentScores, int iNum
m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
}
void ScoreScroller::Load(
RString sClassName,
const vector<Difficulty> &DifficultiesToShow,
float fItemHeight )
void ScoreScroller::Load( RString sClassName )
{
SCORE_OFFSET_START_X.Load (sClassName, "ScoreOffsetStartX");
SCORE_OFFSET_Y.Load (sClassName, "ScoreOffsetY");
NO_SCORE_NAME.Load (sClassName, "NoScoreName");
COL_SPACING_X.Load (sClassName, "ColSpacingX");
SONG_SCORE_SECONDS_PER_ROW.Load (sClassName, "SongScoreSecondsPerRow");
m_metricSongScoreRowsToDraw.Load(sClassName, "SongScoreRowsToDraw");
SONG_SCORE_ROWS_TO_DRAW.Load(sClassName, "SongScoreRowsToDraw");
m_DifficultiesToShow = DifficultiesToShow;
ScoreScroller::ScoreRowItem ItemTemplate;
int iNumCopies = SONG_SCORE_ROWS_TO_DRAW+1;
for( int i=0; i<iNumCopies; ++i )
{
ItemTemplate.m_sprFrame.Load( THEME->GetPathG(sClassName,"list frame") );
ItemTemplate.m_sprFrame->SetName( "Frame" );
ActorUtil::LoadAllCommands( *ItemTemplate.m_sprFrame, sClassName );
ItemTemplate.m_textTitle.SetName( "Title" );
ItemTemplate.m_textTitle.LoadFromFont( THEME->GetPathF(sClassName,"list title") );
ActorUtil::LoadAllCommands( ItemTemplate.m_textTitle, sClassName );
ItemTemplate.m_textScore.resize( NUM_Difficulty );
FOREACH_CONST( Difficulty, m_DifficultiesToShow, d )
{
ItemTemplate.m_textScore[*d].SetName( "Score" );
ItemTemplate.m_textScore[*d].LoadFromFont( THEME->GetPathF(sClassName,"list score") );
ItemTemplate.m_textScore[*d].SetXY( SCORE_OFFSET_X(*d), SCORE_OFFSET_Y );
ActorUtil::LoadAllCommands( ItemTemplate.m_textScore[*d], sClassName );
}
Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sClassName,"list item") );
this->AddChild( pActor );
}
int iNumCopies = m_metricSongScoreRowsToDraw+1;
for( int i=0; i<iNumCopies; ++i )
this->AddChild( new ScoreRowItem(ItemTemplate) );
DynamicActorScroller::SetNumItemsToDraw( (float) m_metricSongScoreRowsToDraw );
DynamicActorScroller::SetNumItemsToDraw( (float) SONG_SCORE_ROWS_TO_DRAW );
DynamicActorScroller::Load2();
DynamicActorScroller::SetTransformFromHeight( fItemHeight );
DynamicActorScroller::SetSecondsPerItem( SONG_SCORE_SECONDS_PER_ROW );
DynamicActorScroller::EnableMask( SCREEN_WIDTH, fItemHeight );
DynamicActorScroller::ScrollThroughAllItems();
m_iNumItems = m_vScoreRowItemData.size();
}
void ScreenRankingScroller::Init()
{
ThemeMetric<bool> SHOW_ONLY_MOST_RECENT_SCORES;
ThemeMetric<RString> DIFFICULTIES_TO_SHOW;
ThemeMetric<int> NUM_MOST_RECENT_SCORES_TO_SHOW;
SHOW_ONLY_MOST_RECENT_SCORES.Load ( m_sName,"ShowOnlyMostRecentScores" );
DIFFICULTIES_TO_SHOW.Load( m_sName, "DifficultiesToShow" );
COL_SPACING_X.Load( m_sName, "ColSpacingX" );
DIFFICULTY_START_X.Load( m_sName, "DifficultyStartX" );
DIFFICULTY_Y.Load( m_sName, "DifficultyY" );
NUM_MOST_RECENT_SCORES_TO_SHOW.Load( m_sName, "NumMostRecentScoresToShow" );
ScreenRanking::Init();
FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), d )
{
if( m_PageType == PageType_AllSteps )
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"difficulty "+DifficultyToString(*d)) );
else
m_sprDifficulty[*d].Load( THEME->GetPathG(m_sName,"CourseDifficulty "+DifficultyToString(*d)) );
m_sprDifficulty[*d]->SetName( "Difficulty"+DifficultyToString(*d) );
m_sprDifficulty[*d]->SetXY( DIFFICULTY_X(*d), DIFFICULTY_Y );
this->AddChild( m_sprDifficulty[*d] );
}
m_ListScoreRowItems.SetName( "ListScoreRowItems" );
LOAD_ALL_COMMANDS( m_ListScoreRowItems );
switch( m_PageType )
@@ -442,40 +364,37 @@ void ScreenRankingScroller::Init()
break;
}
m_ListScoreRowItems.Load( m_sName, DIFFICULTIES_TO_SHOW.GetValue(), ROW_SPACING_Y );
m_ListScoreRowItems.Load( m_sName );
this->AddChild( &m_ListScoreRowItems );
for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
{
vector<RString> asDifficulties;
split( DIFFICULTIES_TO_SHOW, ",", asDifficulties );
PageToShow pts;
pts.colorIndex = i;
pts.st = STEPS_TYPES_TO_SHOW.GetValue()[i];
for( unsigned d=0; d<asDifficulties.size(); ++d )
{
vector<RString> asBits;
split( asDifficulties[d], ":", asBits, false );
ASSERT( !asBits.empty() );
Difficulty dc = StringToDifficulty(asBits[0]);
StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
if( asBits.size() > 1 )
st = GAMEMAN->StringToStepsType( asBits[1] );
pts.aTypes.push_back( make_pair(dc, st) );
}
m_vPagesToShow.push_back( pts );
}
m_soundChange.Load( THEME->GetPathS(m_sName,"change") );
}
void ScreenRankingScroller::BeginScreen()
{
ScreenRanking::BeginScreen();
}
void ScoreScroller::SetScoreFromHighScoreList( BitmapText *pTextStepsScore, const HighScoreList &hsl )
{
HighScore hs = hsl.GetTopScore();
if( hsl.vHighScores.empty() )
hs.SetName( NO_SCORE_NAME );
RString s = hs.GetDisplayName() + "\n" + PercentageDisplay::FormatPercentScore( hs.GetPercentDP() );
pTextStepsScore->SetText( s );
}
float ScreenRankingScroller::SetPage( const PageToShow &pts )
{
ScreenRanking::SetPage( pts );
m_ListScoreRowItems.SetStepsType( pts.st, STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
m_ListScoreRowItems.SetDisplay( pts.aTypes );
if( (bool)MANUAL_SCROLLING )
m_ListScoreRowItems.ScrollTop();
@@ -500,6 +419,9 @@ float ScreenRankingScroller::SetPage( const PageToShow &pts )
void ScreenRankingLines::Init()
{
NO_SCORE_NAME.Load( m_sName,"NoScoreName" );
ROW_SPACING_X.Load( m_sName,"RowSpacingX" );
ROW_SPACING_Y.Load( m_sName,"RowSpacingY" );
BULLET_START_X.Load( m_sName, "BulletStartX" );
BULLET_START_Y.Load( m_sName, "BulletStartY" );
NAME_START_X.Load( m_sName, "NameStartX" );
@@ -510,6 +432,7 @@ void ScreenRankingLines::Init()
POINTS_START_Y.Load( m_sName, "PointsStartY" );
TIME_START_X.Load( m_sName, "TimeStartX" );
TIME_START_Y.Load( m_sName, "TimeStartY" );
STEPS_TYPE_COLOR.Load( m_sName,STEPS_TYPE_COLOR_NAME,5 );
ScreenRanking::Init();
@@ -528,7 +451,8 @@ void ScreenRankingLines::Init()
PageToShow pts;
pts.colorIndex = i;
pts.category = (RankingCategory)c;
pts.st = STEPS_TYPES_TO_SHOW.GetValue()[i];
StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
m_vPagesToShow.push_back( pts );
}
}
@@ -554,12 +478,13 @@ void ScreenRankingLines::Init()
{
PageToShow pts;
pts.colorIndex = i;
pts.st = STEPS_TYPES_TO_SHOW.GetValue()[i];
StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
pts.aTypes.push_back( make_pair(Difficulty_Invalid, st) );
pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
if( pts.pCourse == NULL )
continue;
pts.pTrail = pts.pCourse->GetTrail( pts.st );
pts.pTrail = pts.pCourse->GetTrail( st );
if( pts.pTrail == NULL )
continue;
@@ -647,7 +572,8 @@ float ScreenRankingLines::SetPage( const PageToShow &pts )
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
HighScoreList& hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(pts.st,pts.category);
StepsType st = pts.aTypes.front().second;
HighScoreList& hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(st, pts.category);
HighScore hs;
bool bRecentHighScore = false;
if( l < (int)hsl.vHighScores.size() )
@@ -742,7 +668,7 @@ void ScreenRankingLines::BeginScreen()
}
/*
* (c) 2001-2005 Chris Danford, Glenn Maynard
* (c) 2001-2007 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
+11 -45
View File
@@ -12,12 +12,12 @@
#include "Difficulty.h"
#include "ThemeMetric.h"
#include "CommonMetrics.h"
#include "RageSound.h"
class Course;
class Song;
class Trail;
struct HighScoreList;
typedef pair<Difficulty, StepsType> DifficultyAndStepsType;
enum PageType
{
@@ -31,8 +31,6 @@ enum PageType
NUM_PageType,
PageType_Invalid
};
#define FOREACH_PageType( pt ) FOREACH_ENUM( PageType, pt )
const RString& PageTypeToString( PageType pt );
PageType StringToPageType( const RString& s );
class ScreenRanking : public ScreenAttract
@@ -60,7 +58,7 @@ protected:
}
int colorIndex;
StepsType st;
vector<DifficultyAndStepsType> aTypes;
RankingCategory category;
Course* pCourse;
Trail* pTrail;
@@ -78,14 +76,8 @@ protected:
// Don't use the version in CommonMetrics because we may have multiple
// ranking screens that want to show different types and difficulties.
ThemeMetricStepsTypesToShow STEPS_TYPES_TO_SHOW;
ThemeMetric<float> ROW_SPACING_X;
ThemeMetric<float> ROW_SPACING_Y;
ThemeMetric1D<RageColor> STEPS_TYPE_COLOR;
ThemeMetric<bool> SHOW_ONLY_MOST_RECENT_SCORES;
ThemeMetric<float> SECONDS_PER_PAGE;
ThemeMetric<float> PAGE_FADE_SECONDS;
LocalizedString NO_SCORE_NAME;
ThemeMetric<bool> MANUAL_SCROLLING;
};
@@ -95,28 +87,14 @@ public:
ScoreScroller();
void LoadSongs( bool bOnlyRecentScores, int iNumRecentScores );
void LoadCourses( CourseType ct, bool bOnlyRecentScores, int iNumRecentScores );
void Load(
RString sClassName,
const vector<Difficulty> &DifficultiesToShow,
float fItemHeight );
void SetStepsType( StepsType st, RageColor color );
void Load( RString sClassName );
void SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow );
bool Scroll( int iDir );
void ScrollTop();
protected:
virtual void ConfigureActor( Actor *pActor, int iItem );
void SetScoreFromHighScoreList( BitmapText *pTextStepsScore, const HighScoreList &hsl );
StepsType m_StepsType;
vector<Difficulty> m_DifficultiesToShow;
struct ScoreRowItem: public ActorFrame
{
ScoreRowItem();
ScoreRowItem( const ScoreRowItem &cpy );
AutoActor m_sprFrame;
BitmapText m_textTitle;
vector<BitmapText> m_textScore;
};
vector<DifficultyAndStepsType> m_DifficultiesToShow;
struct ScoreRowItemData // for all_steps and all_courses
{
@@ -127,19 +105,13 @@ protected:
};
vector<ScoreRowItemData> m_vScoreRowItemData;
ThemeMetric<float> SCORE_OFFSET_START_X;
ThemeMetric<float> SCORE_OFFSET_Y;
LocalizedString NO_SCORE_NAME;
ThemeMetric<float> COL_SPACING_X;
ThemeMetric<float> SONG_SCORE_SECONDS_PER_ROW;
ThemeMetric<int> m_metricSongScoreRowsToDraw;
ThemeMetric<int> SONG_SCORE_ROWS_TO_DRAW;
};
class ScreenRankingScroller: public ScreenRanking
{
public:
virtual void Init();
virtual void BeginScreen();
virtual void MenuLeft( const InputEventPlus &input ) { DoScroll(-1); }
virtual void MenuRight( const InputEventPlus &input ) { DoScroll(+1); }
@@ -151,16 +123,6 @@ private:
virtual float SetPage( const PageToShow &pts );
ScoreScroller m_ListScoreRowItems;
AutoActor m_sprDifficulty[NUM_Difficulty]; // for all_steps
ThemeMetricDifficultiesToShow DIFFICULTIES_TO_SHOW;
ThemeMetric<float> COL_SPACING_X;
ThemeMetric<float> DIFFICULTY_START_X;
ThemeMetric<float> DIFFICULTY_Y;
ThemeMetric<int> NUM_MOST_RECENT_SCORES_TO_SHOW;
RageSound m_soundChange;
};
static const int NUM_RANKING_LINES = 5;
@@ -183,7 +145,11 @@ private:
BitmapText m_textScores[NUM_RANKING_LINES]; // for category and course
BitmapText m_textPoints[NUM_RANKING_LINES]; // for course
BitmapText m_textTime[NUM_RANKING_LINES]; // for course
ThemeMetric1D<RageColor> STEPS_TYPE_COLOR;
LocalizedString NO_SCORE_NAME;
ThemeMetric<float> ROW_SPACING_X;
ThemeMetric<float> ROW_SPACING_Y;
ThemeMetric<float> BULLET_START_X;
ThemeMetric<float> BULLET_START_Y;
ThemeMetric<float> NAME_START_X;
@@ -199,7 +165,7 @@ private:
#endif
/*
* (c) 2001-2005 Chris Danford, Ben Nordstrom, Glenn Maynard
* (c) 2001-2007 Chris Danford, Ben Nordstrom, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a