split ScreenHighScores from ScreenRanking. These two things lived in the same file and shared enums, but shared almost no code.
This commit is contained in:
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#include "global.h"
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#include "ScreenHighScores.h"
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#include "ScreenManager.h"
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//#include "ThemeManager.h"
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#include "SongManager.h"
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//#include "GameState.h"
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//#include "GameManager.h"
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//#include "Course.h"
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#include "Song.h"
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//#include "Steps.h"
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//#include "ActorUtil.h"
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//#include "ProfileManager.h"
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//#include "Profile.h"
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#include "RageLog.h"
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#include "UnlockManager.h"
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//#include "ScreenDimensions.h"
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//#include "PercentageDisplay.h"
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static const char *HighScoresTypeNames[] = {
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"AllSteps",
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"NonstopCourses",
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"OniCourses",
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"SurvivalCourses",
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"AllCourses",
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};
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XToString( HighScoresType );
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LuaXType( HighScoresType );
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REGISTER_SCREEN_CLASS( ScreenHighScores );
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static void GetAllSongsToShow( vector<Song*> &vpOut, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
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{
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if( !(*s)->NormallyDisplayed() )
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continue; // skip
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if( !(*s)->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( *s );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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SongUtil::SortSongPointerArrayByTitle( vpOut );
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SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, int iNumMostRecentScoresToShow )
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{
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vpOut.clear();
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vector<Course*> vpCourses;
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if( ct == CourseType_Invalid )
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SONGMAN->GetAllCourses( vpCourses, false );
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else
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SONGMAN->GetCourses( ct, vpCourses, false );
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FOREACH_CONST( Course*, vpCourses, c)
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{
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if( UNLOCKMAN->CourseIsLocked(*c) )
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continue; // skip
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if( !(*c)->ShowInDemonstrationAndRanking() )
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continue; // skip
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vpOut.push_back( *c );
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}
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if( (int)vpOut.size() > iNumMostRecentScoresToShow )
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{
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CourseUtil::SortCoursePointerArrayByTitle( vpOut );
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CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
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if( (int) vpOut.size() > iNumMostRecentScoresToShow )
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vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
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}
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}
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/////////////////////////////////////////////
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ScoreScroller::ScoreScroller()
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{
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this->DeleteChildrenWhenDone();
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}
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void ScoreScroller::SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow )
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{
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m_DifficultiesToShow = DifficultiesToShow;
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ShiftSubActors( INT_MAX );
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}
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bool ScoreScroller::Scroll( int iDir )
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{
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if( (int)m_vScoreRowItemData.size() <= SCROLLER_ITEMS_TO_DRAW )
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return false;
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float fDest = GetDestinationItem();
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float fOldDest = fDest;
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fDest += iDir;
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float fLowClamp = (SCROLLER_ITEMS_TO_DRAW-1)/2.0f;
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float fHighClamp = m_vScoreRowItemData.size()-(SCROLLER_ITEMS_TO_DRAW-1)/2.0f-1;
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CLAMP( fDest, fLowClamp, fHighClamp );
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if( fOldDest != fDest )
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{
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SetDestinationItem( fDest );
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return true;
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}
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else
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{
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return false;
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}
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}
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void ScoreScroller::ScrollTop()
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{
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SetCurrentAndDestinationItem( (SCROLLER_ITEMS_TO_DRAW-1)/2.0f );
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}
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void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
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{
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LOG->Trace("ScoreScroller::ConfigureActor");
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Actor &item = *dynamic_cast<Actor *>(pActor);
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const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
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Message msg("Set");
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if( data.m_pSong != NULL )
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msg.SetParam( "Song", data.m_pSong );
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if( data.m_pCourse != NULL )
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msg.SetParam( "Course", data.m_pCourse );
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Lua *L = LUA->Get();
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lua_newtable( L );
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lua_pushvalue( L, -1 );
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msg.SetParamFromStack( L, "Entries" );
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FOREACH( DifficultyAndStepsType, m_DifficultiesToShow, iter )
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{
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int i = iter-m_DifficultiesToShow.begin();
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Difficulty dc = iter->first;
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StepsType st = iter->second;
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if( data.m_pSong != NULL )
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{
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const Song* pSong = data.m_pSong;
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Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
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if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
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pSteps = NULL;
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LuaHelpers::Push( L, pSteps );
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}
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else if( data.m_pCourse != NULL )
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{
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const Course* pCourse = data.m_pCourse;
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Trail *pTrail = pCourse->GetTrail( st, dc );
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LuaHelpers::Push( L, pTrail );
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}
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// Because pSteps or pTrail can be NULL, what we're creating in Lua is not an array.
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// It must be iterated using pairs(), not ipairs().
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lua_setfield( L, -2, ssprintf("%d",i+1) );
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}
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lua_pop( L, 1 );
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LUA->Release( L );
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item.HandleMessage( msg );
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LOG->Trace("end ScoreScroller::ConfigureActor");
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}
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void ScoreScroller::LoadSongs( int iNumRecentScores )
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{
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vector<Song*> vpSongs;
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GetAllSongsToShow( vpSongs, iNumRecentScores );
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m_vScoreRowItemData.resize( vpSongs.size() );
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for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
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m_vScoreRowItemData[i].m_pSong = vpSongs[i];
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}
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void ScoreScroller::LoadCourses( CourseType ct, int iNumRecentScores )
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{
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vector<Course*> vpCourses;
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GetAllCoursesToShow( vpCourses, ct, iNumRecentScores );
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m_vScoreRowItemData.resize( vpCourses.size() );
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for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
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m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
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}
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void ScoreScroller::Load( RString sMetricsGroup )
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{
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SCROLLER_ITEMS_TO_DRAW.Load(sMetricsGroup, "ScrollerItemsToDraw");
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SCROLLER_SECONDS_PER_ITEM.Load(sMetricsGroup, "ScrollerSecondsPerItem");
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int iNumCopies = SCROLLER_ITEMS_TO_DRAW+1;
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for( int i=0; i<iNumCopies; ++i )
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{
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Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sMetricsGroup,"ScrollerItem") );
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this->AddChild( pActor );
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}
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DynamicActorScroller::SetTransformFromReference( THEME->GetMetricR(sMetricsGroup,"ScrollerItemTransformFunction") );
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DynamicActorScroller::SetNumItemsToDraw( (float) SCROLLER_ITEMS_TO_DRAW );
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DynamicActorScroller::SetSecondsPerItem( SCROLLER_SECONDS_PER_ITEM );
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DynamicActorScroller::Load2();
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m_iNumItems = m_vScoreRowItemData.size();
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}
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/////////////////////////////////////////////
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RString COLUMN_DIFFICULTY_NAME( size_t i ) { return ssprintf("ColumnDifficulty%d",int(i+1)); }
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RString COLUMN_STEPS_TYPE_NAME( size_t i ) { return ssprintf("ColumnStepsType%d",int(i+1)); }
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void ScreenHighScores::Init()
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{
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ScreenAttract::Init();
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MANUAL_SCROLLING.Load( m_sName,"ManualScrolling");
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HIGH_SCORES_TYPE.Load( m_sName,"HighScoresType");
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NUM_COLUMNS.Load( m_sName, "NumColumns" );
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COLUMN_DIFFICULTY.Load( m_sName, COLUMN_DIFFICULTY_NAME, NUM_COLUMNS );
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COLUMN_STEPS_TYPE.Load( m_sName, COLUMN_STEPS_TYPE_NAME, NUM_COLUMNS );
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MAX_ITEMS_TO_SHOW.Load( m_sName, "MaxItemsToShow" );
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m_Scroller.SetName( "Scroller" );
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LOAD_ALL_COMMANDS( m_Scroller );
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switch( HIGH_SCORES_TYPE )
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{
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DEFAULT_FAIL( HIGH_SCORES_TYPE.GetValue() );
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case HighScoresType_AllSteps:
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m_Scroller.LoadSongs( MAX_ITEMS_TO_SHOW );
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break;
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case HighScoresType_NonstopCourses:
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case HighScoresType_OniCourses:
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case HighScoresType_SurvivalCourses:
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case HighScoresType_AllCourses:
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{
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CourseType ct;
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switch( HIGH_SCORES_TYPE )
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{
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default: ASSERT(0);
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case HighScoresType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
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case HighScoresType_OniCourses: ct = COURSE_TYPE_ONI; break;
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case HighScoresType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
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case HighScoresType_AllCourses: ct = CourseType_Invalid; break;
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}
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m_Scroller.LoadCourses( ct, MAX_ITEMS_TO_SHOW );
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}
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break;
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}
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m_Scroller.Load( m_sName );
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this->AddChild( &m_Scroller );
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}
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void ScreenHighScores::BeginScreen()
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{
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ScreenAttract::BeginScreen();
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vector<DifficultyAndStepsType> vdast;
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for( int i=0; i<NUM_COLUMNS; i++ )
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{
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DifficultyAndStepsType dast( COLUMN_DIFFICULTY.GetValue(i), COLUMN_STEPS_TYPE.GetValue(i) );
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vdast.push_back( dast );
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}
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m_Scroller.SetDisplay( vdast );
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if( (bool)MANUAL_SCROLLING )
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m_Scroller.ScrollTop();
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else
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m_Scroller.ScrollThroughAllItems();
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float fSecs = m_Scroller.GetSecondsForCompleteScrollThrough();
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this->PostScreenMessage( SM_BeginFadingOut, fSecs );
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}
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void ScreenHighScores::Input( const InputEventPlus &input )
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{
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//LOG->Trace( "ScreenRanking::Input()" );
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if( IsTransitioning() )
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return;
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// If manually scrolling, then pass the input to Scree::Input so it will call Menu*
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if( (bool)MANUAL_SCROLLING )
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Screen::Input( input );
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else
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ScreenAttract::Input( input );
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}
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void ScreenHighScores::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_BeginFadingOut ) /* Screen is starting to tween out. */
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{
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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ScreenAttract::HandleScreenMessage( SM );
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}
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void ScreenHighScores::MenuStart( const InputEventPlus &input )
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{
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if( !MANUAL_SCROLLING )
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return;
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if( !IsTransitioning() )
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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}
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void ScreenHighScores::MenuBack( const InputEventPlus &input )
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{
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if( !MANUAL_SCROLLING )
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return;
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if( !IsTransitioning() )
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->PlayStartSound();
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}
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void ScreenHighScores::DoScroll( int iDir )
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{
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if( !m_Scroller.Scroll(iDir) )
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iDir = 0;
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Message msg("Scrolled");
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msg.SetParam( "Dir", iDir );
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this->HandleMessage( msg );
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}
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/*
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* (c) 2001-2007 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
|
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* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -0,0 +1,115 @@
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#ifndef ScreenHighScores_H
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#define ScreenHighScores_H
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#include "ScreenAttract.h"
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//#include "GameConstantsAndTypes.h" // for NUM_RANKING_CLASSIC_LINES
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#include "Course.h"
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//#include "BitmapText.h"
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//#include "Banner.h"
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//#include "ActorScroller.h"
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#include "DynamicActorScroller.h"
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//#include "ActorUtil.h"
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//#include "Difficulty.h"
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//#include "ThemeMetric.h"
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//#include "CommonMetrics.h"
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//class Course;
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//class Song;
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//class Trail;
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//struct HighScoreList;
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typedef pair<Difficulty, StepsType> DifficultyAndStepsType;
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enum HighScoresType
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{
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HighScoresType_AllSteps, // Top 1 HighScore for N Steps in each Song
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HighScoresType_NonstopCourses, // Top 1 HighScore for N Trails in each Course
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HighScoresType_OniCourses,
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HighScoresType_SurvivalCourses,
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HighScoresType_AllCourses,
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NUM_HighScoresType,
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HighScoresType_Invalid
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};
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LuaDeclareType( HighScoresType );
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class ScoreScroller: public DynamicActorScroller
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{
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public:
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ScoreScroller();
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void LoadSongs( int iNumRecentScores );
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void LoadCourses( CourseType ct, int iNumRecentScores );
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void Load( RString sClassName );
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void SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow );
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bool Scroll( int iDir );
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void ScrollTop();
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protected:
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virtual void ConfigureActor( Actor *pActor, int iItem );
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vector<DifficultyAndStepsType> m_DifficultiesToShow;
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struct ScoreRowItemData // for all_steps and all_courses
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{
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ScoreRowItemData() { m_pSong = NULL; m_pCourse = NULL; }
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Song *m_pSong;
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Course *m_pCourse;
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};
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vector<ScoreRowItemData> m_vScoreRowItemData;
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ThemeMetric<int> SCROLLER_ITEMS_TO_DRAW;
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ThemeMetric<float> SCROLLER_SECONDS_PER_ITEM;
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};
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class ScreenHighScores: public ScreenAttract
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{
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public:
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virtual void Init();
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virtual void BeginScreen();
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void HandleScreenMessage( const ScreenMessage SM );
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virtual void Input( const InputEventPlus &input );
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virtual void MenuStart( const InputEventPlus &input );
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virtual void MenuBack( const InputEventPlus &input );
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virtual void MenuLeft( const InputEventPlus &input ) { DoScroll(-1); }
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virtual void MenuRight( const InputEventPlus &input ) { DoScroll(+1); }
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virtual void MenuUp( const InputEventPlus &input ) { DoScroll(-1); }
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virtual void MenuDown( const InputEventPlus &input ) { DoScroll(+1); }
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private:
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void DoScroll( int iDir );
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ThemeMetric<bool> MANUAL_SCROLLING;
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ThemeMetric<HighScoresType> HIGH_SCORES_TYPE;
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ThemeMetric<int> NUM_COLUMNS;
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ThemeMetric1D<Difficulty> COLUMN_DIFFICULTY;
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ThemeMetric1D<StepsType> COLUMN_STEPS_TYPE;
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ThemeMetric<int> MAX_ITEMS_TO_SHOW;
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ScoreScroller m_Scroller;
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};
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#endif
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|
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/*
|
||||
* (c) 2001-2007 Chris Danford, Ben Nordstrom, Glenn Maynard
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
|
||||
* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||||
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||||
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||||
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||||
* PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
+83
-402
@@ -1,421 +1,65 @@
|
||||
#include "global.h"
|
||||
#include "ScreenRanking.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "ThemeManager.h"
|
||||
//#include "ThemeManager.h"
|
||||
#include "SongManager.h"
|
||||
#include "GameState.h"
|
||||
#include "GameManager.h"
|
||||
#include "Course.h"
|
||||
#include "Song.h"
|
||||
#include "Steps.h"
|
||||
#include "ActorUtil.h"
|
||||
//#include "Course.h"
|
||||
//#include "Song.h"
|
||||
//#include "Steps.h"
|
||||
//#include "ActorUtil.h"
|
||||
#include "ProfileManager.h"
|
||||
#include "Profile.h"
|
||||
#include "RageLog.h"
|
||||
#include "UnlockManager.h"
|
||||
#include "ScreenDimensions.h"
|
||||
#include "PercentageDisplay.h"
|
||||
//#include "RageLog.h"
|
||||
//#include "UnlockManager.h"
|
||||
//#include "ScreenDimensions.h"
|
||||
//#include "PercentageDisplay.h"
|
||||
|
||||
static const char *RankingPageTypeNames[] = {
|
||||
|
||||
static const char *RankingTypeNames[] = {
|
||||
"Category",
|
||||
"Course",
|
||||
"AllSteps",
|
||||
"NonstopCourses",
|
||||
"OniCourses",
|
||||
"SurvivalCourses",
|
||||
"AllCourses",
|
||||
};
|
||||
StringToX( RankingPageType );
|
||||
XToString( RankingType );
|
||||
LuaXType( RankingType );
|
||||
|
||||
AutoScreenMessage( SM_ShowNextPage )
|
||||
AutoScreenMessage( SM_HidePage )
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenRanking );
|
||||
|
||||
static void GetAllSongsToShow( vector<Song*> &vpOut, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow )
|
||||
{
|
||||
vpOut.clear();
|
||||
FOREACH_CONST( Song*, SONGMAN->GetSongs(), s )
|
||||
{
|
||||
if( !(*s)->NormallyDisplayed() )
|
||||
continue; // skip
|
||||
if( !(*s)->ShowInDemonstrationAndRanking() )
|
||||
continue; // skip
|
||||
vpOut.push_back( *s );
|
||||
}
|
||||
|
||||
if( bShowOnlyMostRecentScores )
|
||||
{
|
||||
SongUtil::SortSongPointerArrayByTitle( vpOut );
|
||||
SongUtil::SortByMostRecentlyPlayedForMachine( vpOut );
|
||||
if( (int) vpOut.size() > iNumMostRecentScoresToShow )
|
||||
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
|
||||
}
|
||||
}
|
||||
|
||||
static void GetAllCoursesToShow( vector<Course*> &vpOut, CourseType ct, bool bShowOnlyMostRecentScores, int iNumMostRecentScoresToShow )
|
||||
{
|
||||
vpOut.clear();
|
||||
vector<Course*> vpCourses;
|
||||
if( ct == CourseType_Invalid )
|
||||
SONGMAN->GetAllCourses( vpCourses, false );
|
||||
else
|
||||
SONGMAN->GetCourses( ct, vpCourses, false );
|
||||
|
||||
FOREACH_CONST( Course*, vpCourses, c)
|
||||
{
|
||||
if( UNLOCKMAN->CourseIsLocked(*c) )
|
||||
continue; // skip
|
||||
if( !(*c)->ShowInDemonstrationAndRanking() )
|
||||
continue; // skip
|
||||
vpOut.push_back( *c );
|
||||
}
|
||||
if( bShowOnlyMostRecentScores )
|
||||
{
|
||||
CourseUtil::SortCoursePointerArrayByTitle( vpOut );
|
||||
CourseUtil::SortByMostRecentlyPlayedForMachine( vpOut );
|
||||
if( (int) vpOut.size() > iNumMostRecentScoresToShow )
|
||||
vpOut.erase( vpOut.begin()+iNumMostRecentScoresToShow, vpOut.end() );
|
||||
}
|
||||
}
|
||||
#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
|
||||
#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
|
||||
#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
|
||||
#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
|
||||
#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
|
||||
#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
|
||||
#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
|
||||
#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
|
||||
#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
|
||||
#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
|
||||
|
||||
static RString STEPS_TYPE_COLOR_NAME( size_t i ) { return ssprintf("StepsTypeColor%d",int(i+1)); }
|
||||
|
||||
REGISTER_SCREEN_CLASS( ScreenRanking );
|
||||
REGISTER_SCREEN_CLASS( ScreenRankingScroller );
|
||||
REGISTER_SCREEN_CLASS( ScreenRankingLines );
|
||||
|
||||
void ScreenRanking::Init()
|
||||
{
|
||||
RANKING_PAGE_TYPE.Load ( m_sName,"RankingPageType");
|
||||
COURSES_TO_SHOW.Load ( m_sName,"CoursesToShow");
|
||||
STEPS_TYPES_TO_SHOW.Load( m_sName,"StepsTypesToHide" ); // tricky: The metric name is "hide" because ThemeMetricStepsTypesToShow takes a list of what to hide and returns what StepsTypes to show
|
||||
SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" );
|
||||
PAGE_FADE_SECONDS.Load ( m_sName,"PageFadeSeconds" );
|
||||
MANUAL_SCROLLING.Load ( m_sName, "ManualScrolling" );
|
||||
|
||||
ScreenAttract::Init();
|
||||
|
||||
m_RankingPageType = StringToRankingPageType( RANKING_PAGE_TYPE );
|
||||
|
||||
m_textStepsType.SetName( "StepsType" );
|
||||
m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"steps type") );
|
||||
m_textStepsType.LoadFromFont( THEME->GetPathF(m_sName,"StepsType") );
|
||||
m_textStepsType.SetShadowLength( 0 );
|
||||
this->AddChild( &m_textStepsType );
|
||||
LOAD_ALL_COMMANDS( m_textStepsType );
|
||||
}
|
||||
|
||||
void ScreenRanking::BeginScreen()
|
||||
{
|
||||
m_iNextPageToShow = 0;
|
||||
|
||||
ScreenAttract::BeginScreen();
|
||||
RANKING_TYPE.Load ( m_sName,"RankingType");
|
||||
COURSES_TO_SHOW.Load ( m_sName,"CoursesToShow");
|
||||
SECONDS_PER_PAGE.Load ( m_sName,"SecondsPerPage" );
|
||||
|
||||
this->HandleScreenMessage( SM_ShowNextPage );
|
||||
}
|
||||
|
||||
void ScreenRanking::Input( const InputEventPlus &input )
|
||||
{
|
||||
LOG->Trace( "ScreenRanking::Input()" );
|
||||
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
// If manually scrolling, then pass the input to Scree::Input so it will call Menu*
|
||||
if( (bool)MANUAL_SCROLLING )
|
||||
Screen::Input( input );
|
||||
else
|
||||
ScreenAttract::Input( input );
|
||||
}
|
||||
|
||||
void ScreenRanking::MenuStart( const InputEventPlus &input )
|
||||
{
|
||||
if( !MANUAL_SCROLLING )
|
||||
return;
|
||||
if( !IsTransitioning() )
|
||||
StartTransitioningScreen( SM_GoToNextScreen );
|
||||
SCREENMAN->PlayStartSound();
|
||||
}
|
||||
|
||||
void ScreenRanking::MenuBack( const InputEventPlus &input )
|
||||
{
|
||||
if( !MANUAL_SCROLLING )
|
||||
return;
|
||||
if( !IsTransitioning() )
|
||||
StartTransitioningScreen( SM_GoToNextScreen );
|
||||
SCREENMAN->PlayStartSound();
|
||||
}
|
||||
|
||||
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_ShowNextPage )
|
||||
{
|
||||
if( m_iNextPageToShow < m_vPagesToShow.size() )
|
||||
{
|
||||
float fSecsToShow = SetPage( m_vPagesToShow[m_iNextPageToShow] );
|
||||
++m_iNextPageToShow;
|
||||
this->SortByDrawOrder();
|
||||
|
||||
// If manually scrolling, don't automatically change pages.
|
||||
if( !(bool)MANUAL_SCROLLING )
|
||||
this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
|
||||
}
|
||||
else
|
||||
{
|
||||
StartTransitioningScreen(SM_GoToNextScreen);
|
||||
}
|
||||
}
|
||||
else if( SM == SM_HidePage )
|
||||
{
|
||||
this->PlayCommand( "SwitchPage" );
|
||||
this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS );
|
||||
}
|
||||
|
||||
ScreenAttract::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
float ScreenRanking::SetPage( const PageToShow &pts )
|
||||
{
|
||||
// This is going to take a while to load. Possibly longer than one frame.
|
||||
// So, zero the next update so we don't skip.
|
||||
SCREENMAN->ZeroNextUpdate();
|
||||
|
||||
//
|
||||
// init page
|
||||
//
|
||||
StepsType st = pts.aTypes.front().second;
|
||||
m_textStepsType.SetText( GameManager::GetStepsTypeInfo(st).GetLocalizedString() );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ScreenRankingScroller::DoScroll( int iDir )
|
||||
{
|
||||
if( !m_ListScoreRowItems.Scroll(iDir) )
|
||||
iDir = 0;
|
||||
Message msg("Scrolled");
|
||||
msg.SetParam( "Dir", iDir );
|
||||
this->HandleMessage( msg );
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////
|
||||
|
||||
ScoreScroller::ScoreScroller()
|
||||
{
|
||||
this->DeleteChildrenWhenDone();
|
||||
}
|
||||
|
||||
void ScoreScroller::SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow )
|
||||
{
|
||||
m_DifficultiesToShow = DifficultiesToShow;
|
||||
ShiftSubActors( INT_MAX );
|
||||
}
|
||||
|
||||
bool ScoreScroller::Scroll( int iDir )
|
||||
{
|
||||
if( (int)m_vScoreRowItemData.size() <= SONG_SCORE_ROWS_TO_DRAW )
|
||||
return false;
|
||||
|
||||
float fDest = GetDestinationItem();
|
||||
float fOldDest = fDest;
|
||||
fDest += iDir;
|
||||
float fLowClamp = (SONG_SCORE_ROWS_TO_DRAW-1)/2.0f;
|
||||
float fHighClamp = m_vScoreRowItemData.size()-(SONG_SCORE_ROWS_TO_DRAW-1)/2.0f-1;
|
||||
CLAMP( fDest, fLowClamp, fHighClamp );
|
||||
if( fOldDest != fDest )
|
||||
{
|
||||
SetDestinationItem( fDest );
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void ScoreScroller::ScrollTop()
|
||||
{
|
||||
SetCurrentAndDestinationItem( (SONG_SCORE_ROWS_TO_DRAW-1)/2.0f );
|
||||
}
|
||||
|
||||
void ScoreScroller::ConfigureActor( Actor *pActor, int iItem )
|
||||
{
|
||||
Actor &item = *dynamic_cast<Actor *>(pActor);
|
||||
const ScoreRowItemData &data = m_vScoreRowItemData[iItem];
|
||||
|
||||
Message msg("Set");
|
||||
if( data.m_pSong != NULL )
|
||||
msg.SetParam( "Song", data.m_pSong );
|
||||
if( data.m_pCourse != NULL )
|
||||
msg.SetParam( "Course", data.m_pCourse );
|
||||
|
||||
Lua *L = LUA->Get();
|
||||
lua_newtable( L );
|
||||
lua_pushvalue( L, -1 );
|
||||
msg.SetParamFromStack( L, "Entries" );
|
||||
|
||||
FOREACH( DifficultyAndStepsType, m_DifficultiesToShow, iter )
|
||||
{
|
||||
Difficulty dc = iter->first;
|
||||
StepsType st = iter->second;
|
||||
|
||||
if( data.m_pSong != NULL )
|
||||
{
|
||||
const Song* pSong = data.m_pSong;
|
||||
|
||||
Steps *pSteps = SongUtil::GetStepsByDifficulty( pSong, st, dc, false );
|
||||
if( pSteps && UNLOCKMAN->StepsIsLocked(pSong, pSteps) )
|
||||
continue;
|
||||
|
||||
LuaHelpers::Push( L, pSteps );
|
||||
lua_rawseti( L, -2, lua_objlen(L, -2)+1 );
|
||||
}
|
||||
else if( data.m_pCourse != NULL )
|
||||
{
|
||||
const Course* pCourse = data.m_pCourse;
|
||||
|
||||
Trail *pTrail = pCourse->GetTrail( st, dc );
|
||||
if( UNLOCKMAN->CourseIsLocked(pCourse) )
|
||||
continue;
|
||||
|
||||
LuaHelpers::Push( L, pTrail );
|
||||
lua_rawseti( L, -2, lua_objlen(L, -2)+1 );
|
||||
}
|
||||
}
|
||||
lua_pop( L, 1 );
|
||||
LUA->Release( L );
|
||||
|
||||
item.HandleMessage( msg );
|
||||
}
|
||||
|
||||
void ScoreScroller::LoadSongs( bool bOnlyRecentScores, int iNumRecentScores )
|
||||
{
|
||||
vector<Song*> vpSongs;
|
||||
GetAllSongsToShow( vpSongs, bOnlyRecentScores, iNumRecentScores );
|
||||
m_vScoreRowItemData.resize( vpSongs.size() );
|
||||
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
|
||||
m_vScoreRowItemData[i].m_pSong = vpSongs[i];
|
||||
}
|
||||
|
||||
void ScoreScroller::LoadCourses( CourseType ct, bool bOnlyRecentScores, int iNumRecentScores )
|
||||
{
|
||||
vector<Course*> vpCourses;
|
||||
GetAllCoursesToShow( vpCourses, ct, bOnlyRecentScores, iNumRecentScores );
|
||||
m_vScoreRowItemData.resize( vpCourses.size() );
|
||||
for( unsigned i=0; i<m_vScoreRowItemData.size(); ++i )
|
||||
m_vScoreRowItemData[i].m_pCourse = vpCourses[i];
|
||||
}
|
||||
|
||||
void ScoreScroller::Load( RString sClassName )
|
||||
{
|
||||
SONG_SCORE_ROWS_TO_DRAW.Load(sClassName, "SongScoreRowsToDraw");
|
||||
|
||||
int iNumCopies = SONG_SCORE_ROWS_TO_DRAW+1;
|
||||
for( int i=0; i<iNumCopies; ++i )
|
||||
{
|
||||
Actor *pActor = ActorUtil::MakeActor( THEME->GetPathG(sClassName,"list item") );
|
||||
this->AddChild( pActor );
|
||||
}
|
||||
|
||||
DynamicActorScroller::SetNumItemsToDraw( (float) SONG_SCORE_ROWS_TO_DRAW );
|
||||
DynamicActorScroller::Load2();
|
||||
|
||||
m_iNumItems = m_vScoreRowItemData.size();
|
||||
}
|
||||
|
||||
void ScreenRankingScroller::Init()
|
||||
{
|
||||
ThemeMetric<bool> SHOW_ONLY_MOST_RECENT_SCORES;
|
||||
ThemeMetric<RString> DIFFICULTIES_TO_SHOW;
|
||||
ThemeMetric<int> NUM_MOST_RECENT_SCORES_TO_SHOW;
|
||||
SHOW_ONLY_MOST_RECENT_SCORES.Load ( m_sName,"ShowOnlyMostRecentScores" );
|
||||
DIFFICULTIES_TO_SHOW.Load( m_sName, "DifficultiesToShow" );
|
||||
NUM_MOST_RECENT_SCORES_TO_SHOW.Load( m_sName, "NumMostRecentScoresToShow" );
|
||||
|
||||
ScreenRanking::Init();
|
||||
|
||||
m_ListScoreRowItems.SetName( "ListScoreRowItems" );
|
||||
LOAD_ALL_COMMANDS( m_ListScoreRowItems );
|
||||
switch( m_RankingPageType )
|
||||
{
|
||||
default: ASSERT(0);
|
||||
case RankingPageType_AllSteps:
|
||||
m_ListScoreRowItems.LoadSongs( SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW );
|
||||
break;
|
||||
case RankingPageType_NonstopCourses:
|
||||
case RankingPageType_OniCourses:
|
||||
case RankingPageType_SurvivalCourses:
|
||||
case RankingPageType_AllCourses:
|
||||
{
|
||||
CourseType ct;
|
||||
switch( m_RankingPageType )
|
||||
{
|
||||
default: ASSERT(0);
|
||||
case RankingPageType_NonstopCourses: ct = COURSE_TYPE_NONSTOP; break;
|
||||
case RankingPageType_OniCourses: ct = COURSE_TYPE_ONI; break;
|
||||
case RankingPageType_SurvivalCourses: ct = COURSE_TYPE_SURVIVAL; break;
|
||||
case RankingPageType_AllCourses: ct = CourseType_Invalid; break;
|
||||
}
|
||||
|
||||
m_ListScoreRowItems.LoadCourses( ct, SHOW_ONLY_MOST_RECENT_SCORES, NUM_MOST_RECENT_SCORES_TO_SHOW );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
m_ListScoreRowItems.Load( m_sName );
|
||||
this->AddChild( &m_ListScoreRowItems );
|
||||
|
||||
for( unsigned i=0; i<STEPS_TYPES_TO_SHOW.GetValue().size(); i++ )
|
||||
{
|
||||
vector<RString> asDifficulties;
|
||||
split( DIFFICULTIES_TO_SHOW, ",", asDifficulties );
|
||||
|
||||
PageToShow pts;
|
||||
for( unsigned d=0; d<asDifficulties.size(); ++d )
|
||||
{
|
||||
vector<RString> asBits;
|
||||
split( asDifficulties[d], ":", asBits, false );
|
||||
ASSERT( !asBits.empty() );
|
||||
Difficulty dc = StringToDifficulty(asBits[0]);
|
||||
|
||||
StepsType st = STEPS_TYPES_TO_SHOW.GetValue()[i];
|
||||
if( asBits.size() > 1 )
|
||||
st = GameManager::StringToStepsType( asBits[1] );
|
||||
|
||||
pts.aTypes.push_back( make_pair(dc, st) );
|
||||
}
|
||||
m_vPagesToShow.push_back( pts );
|
||||
}
|
||||
}
|
||||
|
||||
float ScreenRankingScroller::SetPage( const PageToShow &pts )
|
||||
{
|
||||
ScreenRanking::SetPage( pts );
|
||||
|
||||
m_ListScoreRowItems.SetDisplay( pts.aTypes );
|
||||
|
||||
if( (bool)MANUAL_SCROLLING )
|
||||
m_ListScoreRowItems.ScrollTop();
|
||||
else
|
||||
m_ListScoreRowItems.ScrollThroughAllItems();
|
||||
|
||||
return m_ListScoreRowItems.GetSecondsForCompleteScrollThrough();
|
||||
}
|
||||
|
||||
// RankingPageType_Category:
|
||||
// RankingPageType_OneCourse:
|
||||
#define BULLET_X(row) (BULLET_START_X+ROW_SPACING_X*row)
|
||||
#define BULLET_Y(row) (BULLET_START_Y+ROW_SPACING_Y*row)
|
||||
#define NAME_X(row) (NAME_START_X+ROW_SPACING_X*row)
|
||||
#define NAME_Y(row) (NAME_START_Y+ROW_SPACING_Y*row)
|
||||
#define SCORE_X(row) (SCORE_START_X+ROW_SPACING_X*row)
|
||||
#define SCORE_Y(row) (SCORE_START_Y+ROW_SPACING_Y*row)
|
||||
#define POINTS_X(row) (POINTS_START_X+ROW_SPACING_X*row)
|
||||
#define POINTS_Y(row) (POINTS_START_Y+ROW_SPACING_Y*row)
|
||||
#define TIME_X(row) (TIME_START_X+ROW_SPACING_X*row)
|
||||
#define TIME_Y(row) (TIME_START_Y+ROW_SPACING_Y*row)
|
||||
|
||||
void ScreenRankingLines::Init()
|
||||
{
|
||||
NO_SCORE_NAME.Load( m_sName,"NoScoreName" );
|
||||
ROW_SPACING_X.Load( m_sName,"RowSpacingX" );
|
||||
ROW_SPACING_Y.Load( m_sName,"RowSpacingY" );
|
||||
@@ -431,9 +75,7 @@ void ScreenRankingLines::Init()
|
||||
TIME_START_Y.Load( m_sName, "TimeStartY" );
|
||||
STEPS_TYPE_COLOR.Load( m_sName,STEPS_TYPE_COLOR_NAME,5 );
|
||||
|
||||
ScreenRanking::Init();
|
||||
|
||||
if( m_RankingPageType == RankingPageType_Category )
|
||||
if( RANKING_TYPE == RankingType_Category )
|
||||
{
|
||||
m_textCategory.SetName( "Category" );
|
||||
m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") );
|
||||
@@ -455,7 +97,7 @@ void ScreenRankingLines::Init()
|
||||
}
|
||||
}
|
||||
|
||||
if( m_RankingPageType == RankingPageType_OneCourse )
|
||||
if( RANKING_TYPE == RankingType_SpecificTrail )
|
||||
{
|
||||
m_Banner.SetName( "Banner" );
|
||||
this->AddChild( &m_Banner );
|
||||
@@ -528,19 +170,63 @@ void ScreenRankingLines::Init()
|
||||
}
|
||||
}
|
||||
|
||||
float ScreenRankingLines::SetPage( const PageToShow &pts )
|
||||
void ScreenRanking::BeginScreen()
|
||||
{
|
||||
ScreenRanking::SetPage( pts );
|
||||
m_iNextPageToShow = 0;
|
||||
|
||||
ScreenAttract::BeginScreen();
|
||||
|
||||
this->HandleScreenMessage( SM_ShowNextPage );
|
||||
}
|
||||
|
||||
void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
if( SM == SM_ShowNextPage )
|
||||
{
|
||||
if( m_iNextPageToShow < m_vPagesToShow.size() )
|
||||
{
|
||||
float fSecsToShow = SetPage( m_vPagesToShow[m_iNextPageToShow] );
|
||||
++m_iNextPageToShow;
|
||||
this->SortByDrawOrder();
|
||||
|
||||
this->PostScreenMessage( SM_HidePage, fSecsToShow-PAGE_FADE_SECONDS );
|
||||
}
|
||||
else
|
||||
{
|
||||
StartTransitioningScreen(SM_GoToNextScreen);
|
||||
}
|
||||
}
|
||||
else if( SM == SM_HidePage )
|
||||
{
|
||||
this->PlayCommand( "SwitchPage" );
|
||||
this->PostScreenMessage( SM_ShowNextPage, PAGE_FADE_SECONDS );
|
||||
}
|
||||
|
||||
ScreenAttract::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
float ScreenRanking::SetPage( const PageToShow &pts )
|
||||
{
|
||||
// This is going to take a while to load. Possibly longer than one frame.
|
||||
// So, zero the next update so we don't skip.
|
||||
SCREENMAN->ZeroNextUpdate();
|
||||
|
||||
//
|
||||
// init page
|
||||
//
|
||||
StepsType st = pts.aTypes.front().second;
|
||||
m_textStepsType.SetText( GameManager::GetStepsTypeInfo(st).GetLocalizedString() );
|
||||
|
||||
|
||||
bool bShowScores = false;
|
||||
bool bShowPoints = false;
|
||||
bool bShowTime = false;
|
||||
switch( m_RankingPageType )
|
||||
switch( RANKING_TYPE )
|
||||
{
|
||||
case RankingPageType_Category:
|
||||
case RankingType_Category:
|
||||
bShowScores = true;
|
||||
break;
|
||||
case RankingPageType_OneCourse:
|
||||
case RankingType_SpecificTrail:
|
||||
bShowScores = !pts.pCourse->IsOni();
|
||||
bShowPoints = pts.pCourse->IsOni();
|
||||
bShowTime = pts.pCourse->IsOni();
|
||||
@@ -561,16 +247,16 @@ float ScreenRankingLines::SetPage( const PageToShow &pts )
|
||||
m_textTime[l].SetDiffuse( STEPS_TYPE_COLOR.GetValue(pts.colorIndex) );
|
||||
}
|
||||
|
||||
switch( m_RankingPageType )
|
||||
switch( RANKING_TYPE )
|
||||
{
|
||||
case RankingPageType_Category:
|
||||
case RankingType_Category:
|
||||
{
|
||||
m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
StepsType st = pts.aTypes.front().second;
|
||||
HighScoreList& hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(st, pts.category);
|
||||
HighScoreList &hsl = PROFILEMAN->GetMachineProfile()->GetCategoryHighScoreList(st, pts.category);
|
||||
HighScore hs;
|
||||
bool bRecentHighScore = false;
|
||||
if( l < (int)hsl.vHighScores.size() )
|
||||
@@ -602,7 +288,7 @@ float ScreenRankingLines::SetPage( const PageToShow &pts )
|
||||
}
|
||||
}
|
||||
return SECONDS_PER_PAGE;
|
||||
case RankingPageType_OneCourse:
|
||||
case RankingType_SpecificTrail:
|
||||
{
|
||||
m_textCourseTitle.SetText( pts.pCourse->GetDisplayFullTitle() );
|
||||
|
||||
@@ -659,11 +345,6 @@ float ScreenRankingLines::SetPage( const PageToShow &pts )
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenRankingLines::BeginScreen()
|
||||
{
|
||||
ScreenRanking::BeginScreen();
|
||||
}
|
||||
|
||||
/*
|
||||
* (c) 2001-2007 Chris Danford, Glenn Maynard
|
||||
* All rights reserved.
|
||||
|
||||
@@ -1,36 +1,34 @@
|
||||
#ifndef SCREEN_RANKING_H
|
||||
#define SCREEN_RANKING_H
|
||||
#ifndef ScreenRanking_H
|
||||
#define ScreenRanking_H
|
||||
|
||||
#include "ScreenAttract.h"
|
||||
#include "GameConstantsAndTypes.h" // for NUM_RANKING_LINES
|
||||
#include "Course.h"
|
||||
//#include "GameConstantsAndTypes.h" // for NUM_RANKING_LINES
|
||||
//#include "Course.h"
|
||||
#include "BitmapText.h"
|
||||
#include "Banner.h"
|
||||
#include "ActorScroller.h"
|
||||
#include "DynamicActorScroller.h"
|
||||
#include "ActorUtil.h"
|
||||
//#include "ActorScroller.h"
|
||||
//#include "DynamicActorScroller.h"
|
||||
//#include "ActorUtil.h"
|
||||
#include "Difficulty.h"
|
||||
#include "ThemeMetric.h"
|
||||
//#include "ThemeMetric.h"
|
||||
#include "CommonMetrics.h"
|
||||
|
||||
class Course;
|
||||
class Song;
|
||||
//class Song;
|
||||
class Trail;
|
||||
struct HighScoreList;
|
||||
//struct HighScoreList;
|
||||
typedef pair<Difficulty, StepsType> DifficultyAndStepsType;
|
||||
|
||||
enum RankingPageType
|
||||
const int NUM_RANKING_LINES = 5;
|
||||
|
||||
enum RankingType
|
||||
{
|
||||
RankingPageType_Category, // Top N for one Category
|
||||
RankingPageType_OneCourse, // Top N for one Course
|
||||
RankingPageType_AllSteps, // Top 1 for N Steps in each Song
|
||||
RankingPageType_NonstopCourses, // Top 1 for N Trails in each Course
|
||||
RankingPageType_OniCourses,
|
||||
RankingPageType_SurvivalCourses,
|
||||
RankingPageType_AllCourses,
|
||||
NUM_RankingPageType,
|
||||
RankingPageType_Invalid
|
||||
RankingType_Category, // Top N HighScores for one Category
|
||||
RankingType_SpecificTrail, // Top N HighScores for one Course and Trail
|
||||
NUM_RankingType,
|
||||
RankingType_Invalid
|
||||
};
|
||||
LuaDeclareType( RankingType );
|
||||
|
||||
class ScreenRanking : public ScreenAttract
|
||||
{
|
||||
@@ -38,10 +36,6 @@ public:
|
||||
virtual void Init();
|
||||
virtual void BeginScreen();
|
||||
|
||||
virtual void Input( const InputEventPlus &input );
|
||||
virtual void MenuStart( const InputEventPlus &input );
|
||||
virtual void MenuBack( const InputEventPlus &input );
|
||||
|
||||
void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
protected:
|
||||
@@ -55,7 +49,11 @@ protected:
|
||||
|
||||
int colorIndex;
|
||||
vector<DifficultyAndStepsType> aTypes;
|
||||
|
||||
// RankingPageType_Category
|
||||
RankingCategory category;
|
||||
|
||||
// RankingPageType_SpecificCourses
|
||||
Course* pCourse;
|
||||
Trail* pTrail;
|
||||
};
|
||||
@@ -67,71 +65,15 @@ protected:
|
||||
vector<PageToShow> m_vPagesToShow;
|
||||
unsigned m_iNextPageToShow;
|
||||
|
||||
RankingPageType m_RankingPageType;
|
||||
ThemeMetric<RString> RANKING_PAGE_TYPE;
|
||||
ThemeMetric<RString> COURSES_TO_SHOW;
|
||||
// Don't use the version in CommonMetrics because we may have multiple
|
||||
// ranking screens that want to show different types and difficulties.
|
||||
ThemeMetricStepsTypesToShow STEPS_TYPES_TO_SHOW;
|
||||
ThemeMetric<float> SECONDS_PER_PAGE;
|
||||
ThemeMetric<float> PAGE_FADE_SECONDS;
|
||||
ThemeMetric<bool> MANUAL_SCROLLING;
|
||||
};
|
||||
|
||||
class ScoreScroller: public DynamicActorScroller
|
||||
{
|
||||
public:
|
||||
ScoreScroller();
|
||||
void LoadSongs( bool bOnlyRecentScores, int iNumRecentScores );
|
||||
void LoadCourses( CourseType ct, bool bOnlyRecentScores, int iNumRecentScores );
|
||||
void Load( RString sClassName );
|
||||
void SetDisplay( const vector<DifficultyAndStepsType> &DifficultiesToShow );
|
||||
bool Scroll( int iDir );
|
||||
void ScrollTop();
|
||||
|
||||
protected:
|
||||
virtual void ConfigureActor( Actor *pActor, int iItem );
|
||||
vector<DifficultyAndStepsType> m_DifficultiesToShow;
|
||||
|
||||
struct ScoreRowItemData // for all_steps and all_courses
|
||||
{
|
||||
ScoreRowItemData() { m_pSong = NULL; m_pCourse = NULL; }
|
||||
|
||||
Song *m_pSong;
|
||||
Course *m_pCourse;
|
||||
};
|
||||
vector<ScoreRowItemData> m_vScoreRowItemData;
|
||||
|
||||
ThemeMetric<int> SONG_SCORE_ROWS_TO_DRAW;
|
||||
};
|
||||
|
||||
class ScreenRankingScroller: public ScreenRanking
|
||||
{
|
||||
public:
|
||||
virtual void Init();
|
||||
|
||||
virtual void MenuLeft( const InputEventPlus &input ) { DoScroll(-1); }
|
||||
virtual void MenuRight( const InputEventPlus &input ) { DoScroll(+1); }
|
||||
virtual void MenuUp( const InputEventPlus &input ) { DoScroll(-1); }
|
||||
virtual void MenuDown( const InputEventPlus &input ) { DoScroll(+1); }
|
||||
|
||||
private:
|
||||
void DoScroll( int iDir );
|
||||
virtual float SetPage( const PageToShow &pts );
|
||||
|
||||
ScoreScroller m_ListScoreRowItems;
|
||||
};
|
||||
|
||||
static const int NUM_RANKING_LINES = 5;
|
||||
|
||||
class ScreenRankingLines: public ScreenRanking
|
||||
{
|
||||
public:
|
||||
virtual void Init();
|
||||
virtual void BeginScreen();
|
||||
|
||||
private:
|
||||
virtual float SetPage( const PageToShow &pts );
|
||||
ThemeMetric<RankingType> RANKING_TYPE;
|
||||
ThemeMetric<RString> COURSES_TO_SHOW;
|
||||
ThemeMetric<float> SECONDS_PER_PAGE;
|
||||
|
||||
Banner m_Banner; // for course
|
||||
BitmapText m_textCategory; // for category
|
||||
|
||||
@@ -461,6 +461,14 @@
|
||||
RelativePath=".\ScreenGameplayShared.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenHighScores.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\ScreenHighScores.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenHowToPlay.cpp"
|
||||
>
|
||||
@@ -726,11 +734,11 @@
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenRanking.cpp"
|
||||
RelativePath=".\ScreenRanking.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenRanking.h"
|
||||
RelativePath=".\ScreenRanking.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
|
||||
Reference in New Issue
Block a user