2003-02-16 04:01:45 +00:00
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#include "global.h"
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2004-05-01 23:19:33 +00:00
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#include "ScreenWithMenuElements.h"
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2003-11-07 20:10:38 +00:00
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#include "MenuTimer.h"
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2003-11-17 01:01:44 +00:00
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#include "HelpDisplay.h"
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2004-05-01 23:19:33 +00:00
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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2004-06-28 07:26:00 +00:00
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#include "Style.h"
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2004-05-01 23:19:33 +00:00
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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2005-02-27 09:59:38 +00:00
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#include "GameSoundManager.h"
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#include "AnnouncerManager.h"
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2002-03-30 20:00:13 +00:00
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2005-03-26 03:30:08 +00:00
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#define TIMER_SECONDS THEME->GetMetricF(m_sName,"TimerSeconds")
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2004-12-04 21:13:29 +00:00
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#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
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2003-09-27 04:28:13 +00:00
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#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
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2003-12-19 04:52:07 +00:00
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#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
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2005-03-13 04:25:43 +00:00
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#define FORCE_TIMER THEME->GetMetricB(m_sName,"ForceTimer")
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#define STOP_MUSIC_ON_BACK THEME->GetMetricB(m_sName,"StopMusicOnBack")
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2002-05-27 18:36:01 +00:00
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2004-11-26 17:28:47 +00:00
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//REGISTER_SCREEN_CLASS( ScreenWithMenuElements );
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2004-05-01 23:19:33 +00:00
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ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( sClassName )
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2002-03-30 20:00:13 +00:00
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{
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2003-11-07 20:10:38 +00:00
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m_MenuTimer = new MenuTimer;
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2003-11-17 01:01:44 +00:00
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m_textHelp = new HelpDisplay;
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2005-03-25 08:58:30 +00:00
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// Needs to be in the constructor in case a derivitive decides to skip
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// itself and sends SM_GoToNextScreen to ScreenAttract.
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PLAY_MUSIC.Load( m_sName, "PlayMusic" );
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2005-02-23 06:29:05 +00:00
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}
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2003-11-07 20:10:38 +00:00
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2005-02-23 06:29:05 +00:00
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void ScreenWithMenuElements::Init()
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{
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LOG->Trace( "ScreenWithMenuElements::Init()" );
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2002-03-30 20:00:13 +00:00
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2005-02-23 06:29:05 +00:00
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Screen::Init();
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2002-03-30 20:00:13 +00:00
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2005-03-21 01:14:30 +00:00
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FIRST_UPDATE_COMMAND.Load( m_sName, "FirstUpdateCommand" );
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2002-03-30 20:00:13 +00:00
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2005-02-23 06:29:05 +00:00
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ASSERT( this->m_SubActors.empty() ); // don't call Init twice!
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2003-03-09 00:55:49 +00:00
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2005-02-06 03:32:53 +00:00
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m_autoHeader.Load( THEME->GetPathG(m_sName,"header") );
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2003-11-04 21:49:38 +00:00
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m_autoHeader->SetName("Header");
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2005-01-05 04:32:12 +00:00
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SET_XY_AND_ON_COMMAND( m_autoHeader );
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2003-11-04 21:49:38 +00:00
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this->AddChild( m_autoHeader );
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2002-03-30 20:00:13 +00:00
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2004-06-28 07:26:00 +00:00
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if( STYLE_ICON && GAMESTATE->m_pCurStyle )
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2003-03-09 00:55:49 +00:00
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{
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2003-11-04 21:49:38 +00:00
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m_sprStyleIcon.SetName( "StyleIcon" );
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2005-02-06 03:32:53 +00:00
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m_sprStyleIcon.Load( THEME->GetPathG("MenuElements",CString("icon ")+GAMESTATE->GetCurrentStyle()->m_szName) );
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2003-03-09 00:55:49 +00:00
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m_sprStyleIcon.StopAnimating();
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2004-08-11 03:58:25 +00:00
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m_sprStyleIcon.SetState( GAMESTATE->m_MasterPlayerNumber );
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2005-01-05 04:32:12 +00:00
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SET_XY_AND_ON_COMMAND( m_sprStyleIcon );
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2003-03-09 00:55:49 +00:00
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this->AddChild( &m_sprStyleIcon );
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}
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2002-05-27 18:36:01 +00:00
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2003-12-19 04:52:07 +00:00
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if( MEMORY_CARD_ICONS )
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{
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2004-05-24 06:10:11 +00:00
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FOREACH_PlayerNumber( p )
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2003-12-19 04:52:07 +00:00
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{
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2005-01-31 03:18:46 +00:00
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m_MemoryCardDisplay[p].Load( p );
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2003-12-19 04:52:07 +00:00
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m_MemoryCardDisplay[p].SetName( ssprintf("MemoryCardDisplayP%d",p+1) );
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2005-01-05 04:32:12 +00:00
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SET_XY_AND_ON_COMMAND( m_MemoryCardDisplay[p] );
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2003-12-19 04:52:07 +00:00
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this->AddChild( &m_MemoryCardDisplay[p] );
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}
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}
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2003-09-27 05:02:04 +00:00
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m_bTimerEnabled = (TIMER_SECONDS != -1);
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2003-09-26 23:27:22 +00:00
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if( m_bTimerEnabled )
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{
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2003-11-07 20:10:38 +00:00
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m_MenuTimer->SetName( "Timer" );
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2004-12-04 21:13:29 +00:00
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if( TIMER_STEALTH )
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m_MenuTimer->EnableStealth( true );
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2005-01-05 04:32:12 +00:00
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SET_XY_AND_ON_COMMAND( m_MenuTimer );
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2004-05-08 06:42:23 +00:00
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ResetTimer();
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2003-11-07 20:10:38 +00:00
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this->AddChild( m_MenuTimer );
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2003-09-26 23:27:22 +00:00
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}
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2002-05-27 08:23:27 +00:00
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2005-02-06 03:32:53 +00:00
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m_autoFooter.Load( THEME->GetPathG(m_sName,"footer") );
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2003-11-04 21:49:38 +00:00
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m_autoFooter->SetName("Footer");
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2005-01-05 04:32:12 +00:00
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SET_XY_AND_ON_COMMAND( m_autoFooter );
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2003-11-04 21:49:38 +00:00
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this->AddChild( m_autoFooter );
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2002-03-30 20:00:13 +00:00
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2003-11-17 01:39:34 +00:00
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m_textHelp->SetName( "HelpDisplay", "Help" );
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m_textHelp->Load();
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2005-01-05 04:32:12 +00:00
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SET_XY_AND_ON_COMMAND( m_textHelp );
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2002-07-23 01:41:40 +00:00
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CStringArray asHelpTips;
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2003-04-12 06:16:12 +00:00
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split( THEME->GetMetric(m_sName,"HelpText"), "\n", asHelpTips );
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2003-11-17 01:01:44 +00:00
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m_textHelp->SetTips( asHelpTips );
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this->AddChild( m_textHelp );
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2002-03-30 20:00:13 +00:00
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2005-02-12 20:31:15 +00:00
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m_sprUnderlay.Load( THEME->GetPathB(m_sName,"underlay") );
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m_sprUnderlay->SetName("Underlay");
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2005-02-25 01:51:40 +00:00
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m_sprUnderlay->SetDrawOrder( DRAW_ORDER_UNDERLAY );
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2005-02-12 20:31:15 +00:00
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SET_XY_AND_ON_COMMAND( m_sprUnderlay );
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this->AddChild( m_sprUnderlay );
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2005-02-06 03:32:53 +00:00
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m_sprOverlay.Load( THEME->GetPathB(m_sName,"overlay") );
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2005-01-05 04:32:12 +00:00
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m_sprOverlay->SetName("Overlay");
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2005-02-25 01:51:40 +00:00
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m_sprOverlay->SetDrawOrder( DRAW_ORDER_OVERLAY );
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2005-01-05 04:32:12 +00:00
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SET_XY_AND_ON_COMMAND( m_sprOverlay );
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this->AddChild( m_sprOverlay );
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2002-03-30 20:00:13 +00:00
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2005-03-21 05:16:52 +00:00
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m_In.SetName( "In" );
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2005-02-06 03:32:53 +00:00
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m_In.Load( THEME->GetPathB(m_sName,"in") );
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2004-05-02 03:01:27 +00:00
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m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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2003-03-09 00:55:49 +00:00
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this->AddChild( &m_In );
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2002-03-30 20:00:13 +00:00
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2005-03-21 05:16:52 +00:00
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m_Out.SetName( "Out" );
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2005-02-06 03:32:53 +00:00
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m_Out.Load( THEME->GetPathB(m_sName,"out") );
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2004-05-02 03:01:27 +00:00
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m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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2003-03-09 00:55:49 +00:00
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this->AddChild( &m_Out );
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2002-03-30 20:00:13 +00:00
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2005-03-21 05:16:52 +00:00
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m_Cancel.SetName( "Cancel" );
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2005-03-20 06:14:41 +00:00
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m_Cancel.Load( THEME->GetPathB(m_sName,"cancel") );
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m_Cancel.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
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this->AddChild( &m_Cancel );
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2002-09-04 03:28:02 +00:00
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2005-04-02 02:45:17 +00:00
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m_In.StartTransitioning( SM_DoneFadingIn );
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2003-03-25 01:37:33 +00:00
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}
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2004-05-01 23:19:33 +00:00
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ScreenWithMenuElements::~ScreenWithMenuElements()
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2003-03-25 01:37:33 +00:00
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{
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2004-05-01 23:19:33 +00:00
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SAFE_DELETE( m_MenuTimer );
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SAFE_DELETE( m_textHelp );
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2002-05-28 20:01:22 +00:00
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}
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2002-03-30 20:00:13 +00:00
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2005-03-22 22:53:39 +00:00
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void ScreenWithMenuElements::StartPlayingMusic()
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{
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/* Some screens should leave the music alone (eg. ScreenPlayerOptions music
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* sample left over from ScreenSelectMusic). */
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if( PLAY_MUSIC )
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SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
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}
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2005-02-17 06:13:23 +00:00
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void ScreenWithMenuElements::Update( float fDeltaTime )
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{
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if( m_bFirstUpdate )
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{
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2005-03-13 04:25:43 +00:00
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/* Don't play sounds during the ctor, since derived classes havn't loaded yet.
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* Play sounds after so loading so we don't thrash while loading files. */
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sName+" intro") );
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2005-03-22 22:53:39 +00:00
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StartPlayingMusic();
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2005-02-17 06:13:23 +00:00
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/* Evaluate FirstUpdateCommand. */
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2005-03-21 01:14:30 +00:00
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this->RunCommands( FIRST_UPDATE_COMMAND );
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2005-02-17 06:13:23 +00:00
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}
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Screen::Update( fDeltaTime );
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}
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2004-05-08 06:42:23 +00:00
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void ScreenWithMenuElements::ResetTimer()
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{
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2004-12-21 01:29:41 +00:00
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if( TIMER_SECONDS > 0.0f && (PREFSMAN->m_bMenuTimer || FORCE_TIMER) && !GAMESTATE->m_bEditing )
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2004-05-08 06:42:23 +00:00
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{
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m_MenuTimer->SetSeconds( TIMER_SECONDS );
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m_MenuTimer->Start();
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}
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else
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2004-12-04 10:35:50 +00:00
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{
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2004-05-08 06:42:23 +00:00
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m_MenuTimer->Disable();
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2004-12-04 10:35:50 +00:00
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}
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2004-05-08 06:42:23 +00:00
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}
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2004-05-01 23:19:33 +00:00
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void ScreenWithMenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
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2005-04-02 02:45:17 +00:00
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{
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TweenOffScreen();
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m_Out.StartTransitioning(smSendWhenDone);
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/* Ack. If the transition finishes transparent (eg. _options to options),
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* then we don't want to send the message until all of the *actors* are
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* done tweening. However, if it finishes with something onscreen (most
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* of the rest), we have to send the message immediately after it finishes,
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* or we'll draw a frame without the transition.
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*
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* For now, I'll make the SMMAX2 option tweening faster. */
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/* This includes all of the actors: */
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// float TimeUntilFinished = GetTweenTimeLeft();
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// TimeUntilFinished = max(TimeUntilFinished, m_Out.GetLengthSeconds());
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// SCREENMAN->PostMessageToTopScreen( smSendWhenDone, TimeUntilFinished );
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}
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void ScreenWithMenuElements::TweenOffScreen()
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2002-05-28 20:01:22 +00:00
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{
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2003-09-26 23:27:22 +00:00
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if( m_bTimerEnabled )
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{
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2003-11-07 20:10:38 +00:00
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m_MenuTimer->SetSeconds( 0 );
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m_MenuTimer->Stop();
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2005-01-17 05:42:52 +00:00
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ActorUtil::OffCommand( m_MenuTimer, m_sName );
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2003-09-26 23:27:22 +00:00
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}
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2002-03-30 20:00:13 +00:00
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2005-01-17 05:42:52 +00:00
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ActorUtil::OffCommand( m_autoHeader, m_sName );
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ActorUtil::OffCommand( m_sprStyleIcon, m_sName );
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2004-05-24 06:10:11 +00:00
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FOREACH_PlayerNumber( p )
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2005-01-17 05:42:52 +00:00
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ActorUtil::OffCommand( m_MemoryCardDisplay[p], m_sName );
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ActorUtil::OffCommand( m_autoFooter, m_sName );
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ActorUtil::OffCommand( m_textHelp, m_sName );
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2005-02-15 07:58:06 +00:00
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OFF_COMMAND( m_sprUnderlay );
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2005-01-08 00:06:51 +00:00
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OFF_COMMAND( m_sprOverlay );
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2002-12-19 22:24:13 +00:00
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2004-12-09 08:16:18 +00:00
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SCREENMAN->PlaySharedBackgroundOffCommand();
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2003-07-10 03:37:13 +00:00
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2002-12-19 22:24:13 +00:00
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}
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2005-03-20 06:14:41 +00:00
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void ScreenWithMenuElements::Cancel( ScreenMessage smSendWhenDone )
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2002-09-04 22:56:19 +00:00
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{
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2005-03-20 06:14:41 +00:00
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if( m_Cancel.IsTransitioning() )
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2003-03-11 08:52:45 +00:00
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return; // ignore
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2005-03-13 04:25:43 +00:00
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if( STOP_MUSIC_ON_BACK )
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SOUND->StopMusic();
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2003-11-07 20:10:38 +00:00
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m_MenuTimer->Stop();
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2005-03-20 06:14:41 +00:00
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m_Cancel.StartTransitioning( smSendWhenDone );
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2002-03-30 20:00:13 +00:00
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}
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2004-05-01 23:19:33 +00:00
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bool ScreenWithMenuElements::IsTransitioning()
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2002-08-20 21:00:56 +00:00
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{
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2005-03-20 06:14:41 +00:00
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return m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Cancel.IsTransitioning();
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2002-08-27 23:31:41 +00:00
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}
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2003-11-07 20:10:38 +00:00
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2004-05-01 23:19:33 +00:00
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void ScreenWithMenuElements::StopTimer()
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2003-11-07 20:10:38 +00:00
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{
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m_MenuTimer->Stop();
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}
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2004-06-08 05:22:33 +00:00
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/*
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* (c) 2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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