2003-02-16 04:01:45 +00:00
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#include "global.h"
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2003-03-09 00:55:49 +00:00
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#include "DifficultyMeter.h"
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2002-01-16 10:01:32 +00:00
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#include "RageUtil.h"
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2002-05-01 19:14:55 +00:00
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#include "GameConstantsAndTypes.h"
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2003-07-21 22:38:41 +00:00
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#include "GameState.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2003-08-03 00:13:55 +00:00
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#include "Steps.h"
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2003-07-21 22:38:41 +00:00
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#include "Course.h"
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2003-02-16 10:12:03 +00:00
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#include "SongManager.h"
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2003-11-14 23:05:03 +00:00
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#include "ActorUtil.h"
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2004-06-28 07:26:00 +00:00
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#include "Style.h"
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2002-01-16 10:01:32 +00:00
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2005-02-23 20:40:46 +00:00
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// lua start
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LUA_REGISTER_CLASS( DifficultyMeter )
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// lua end
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REGISTER_ACTOR_CLASS( DifficultyMeter );
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2002-01-16 10:01:32 +00:00
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2003-03-09 00:55:49 +00:00
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DifficultyMeter::DifficultyMeter()
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2002-05-19 01:59:48 +00:00
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{
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2003-11-14 23:05:03 +00:00
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}
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2002-05-19 01:59:48 +00:00
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2005-02-23 23:04:06 +00:00
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static CString GetDifficultyCommandName( Difficulty d ) { return "Set"+DifficultyToString(d); }
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static CString GetCourseDifficultyCommandName( CourseDifficulty d ) { return "Set"+CourseDifficultyToString(d)+"Course"; }
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static const CString DIFFICULTY_COMMAND_NAME_NONE = "None";
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2003-11-14 23:05:03 +00:00
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/* sID experiment:
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*
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* Names of an actor, "Foo":
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* [Foo]
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* Metric=abc
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*
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* [ScreenSomething]
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* FooP1X=20
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* FooP2Y=30
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*
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* Graphics\Foo under p1
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*
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* We want to call it different things in different contexts: we may only want one
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* set of internal metrics for a given use, but separate metrics for each player at
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* the screen level, and we may or may not want separate names at the asset level.
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*
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* As is, we tend to end up having to either duplicate [Foo] to [FooP1] and [FooP2]
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* or not use m_sName for [Foo], which limits its use. Let's try using a separate
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* name for internal metrics. I'm not sure if this will cause more confusion than good,
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* so I'm trying it first in only this object.
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*/
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2005-02-23 20:40:46 +00:00
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void DifficultyMeter::Load( const CString &sType )
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{
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/* We can't use global ThemeMetric<CString>s, because we can have multiple
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* DifficultyMeters on screen at once, with different names. */
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2005-02-23 23:04:06 +00:00
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m_iNumFeetInMeter = THEME->GetMetricI(sType,"NumFeetInMeter");
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m_iMaxFeetInMeter = THEME->GetMetricI(sType,"MaxFeetInMeter");
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m_iGlowIfMeterGreaterThan = THEME->GetMetricI(sType,"GlowIfMeterGreaterThan");
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m_bShowFeet = THEME->GetMetricB(sType,"ShowFeet");
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/* "easy", "hard" */
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m_bShowDifficulty = THEME->GetMetricB(sType,"ShowDifficulty");
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/* 3, 9 */
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2005-02-23 23:04:06 +00:00
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m_bShowMeter = THEME->GetMetricB(sType,"ShowMeter");
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m_bFeetIsDifficultyColor = THEME->GetMetricB(sType,"FeetIsDifficultyColor");
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m_bFeetPerDifficulty = THEME->GetMetricB(sType,"FeetPerDifficulty");
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2004-10-03 13:52:07 +00:00
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if( m_bShowFeet )
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2003-11-15 00:26:30 +00:00
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{
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m_textFeet.SetName( "Feet" );
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2003-11-17 18:38:02 +00:00
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CString Feet;
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if( m_bFeetPerDifficulty )
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2003-11-17 18:38:02 +00:00
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{
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for( unsigned i = 0; i < NUM_DIFFICULTIES; ++i )
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Feet += char(i + '0'); // 01234
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Feet += 'X'; // Off
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}
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else
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Feet = "0X";
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2005-02-23 23:04:06 +00:00
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m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(sType,"bar"), Feet );
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ActorUtil::SetXYAndOnCommand( m_textFeet, sType );
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this->AddChild( &m_textFeet );
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}
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2004-10-03 13:52:07 +00:00
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if( m_bShowDifficulty )
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{
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m_Difficulty.Load( THEME->GetPathG(sType,"difficulty") );
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m_Difficulty->SetName( "Difficulty" );
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ActorUtil::SetXYAndOnCommand( m_Difficulty, sType );
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this->AddChild( m_Difficulty );
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FOREACH_Difficulty( d )
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ActorUtil::LoadCommand( *m_Difficulty, sType, GetDifficultyCommandName(d) );
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FOREACH_CourseDifficulty( d )
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ActorUtil::LoadCommand( *m_Difficulty, sType, GetCourseDifficultyCommandName(d) );
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ActorUtil::LoadCommand( *m_Difficulty, sType, DIFFICULTY_COMMAND_NAME_NONE );
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2003-11-15 00:26:30 +00:00
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}
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2004-10-03 13:52:07 +00:00
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if( m_bShowMeter )
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{
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m_textMeter.SetName( "Meter" );
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m_textMeter.LoadFromFont( THEME->GetPathF(sType,"meter") );
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ActorUtil::SetXYAndOnCommand( m_textMeter, sType );
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this->AddChild( &m_textMeter );
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FOREACH_Difficulty( d )
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ActorUtil::LoadCommand( m_textMeter, sType, GetDifficultyCommandName(d) );
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FOREACH_CourseDifficulty( d )
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ActorUtil::LoadCommand( m_textMeter, sType, GetCourseDifficultyCommandName(d) );
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ActorUtil::LoadCommand( m_textMeter, sType, DIFFICULTY_COMMAND_NAME_NONE );
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2003-11-15 00:26:30 +00:00
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}
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2003-07-21 22:38:41 +00:00
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Unset();
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2002-05-19 01:59:48 +00:00
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}
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2004-06-04 01:17:46 +00:00
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void DifficultyMeter::SetFromGameState( PlayerNumber pn )
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{
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if( GAMESTATE->IsCourseMode() )
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{
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const Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
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if( pTrail )
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SetFromTrail( pTrail );
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else
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SetFromCourseDifficulty( GAMESTATE->m_PreferredCourseDifficulty[pn] );
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}
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else
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{
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const Steps* pSteps = GAMESTATE->m_pCurSteps[pn];
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if( pSteps )
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SetFromSteps( pSteps );
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else
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SetFromDifficulty( GAMESTATE->m_PreferredDifficulty[pn] );
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}
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}
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2004-05-29 04:50:47 +00:00
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void DifficultyMeter::SetFromSteps( const Steps* pSteps )
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{
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if( pSteps == NULL )
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2002-05-19 01:59:48 +00:00
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{
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2003-07-21 22:38:41 +00:00
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Unset();
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return;
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2002-05-19 01:59:48 +00:00
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}
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2003-07-21 22:38:41 +00:00
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2004-05-29 04:55:00 +00:00
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SetFromMeterAndDifficulty( pSteps->GetMeter(), pSteps->GetDifficulty() );
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2005-02-23 23:04:06 +00:00
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PlayDifficultyCommand( GetDifficultyCommandName( pSteps->GetDifficulty() ) );
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2003-07-21 22:38:41 +00:00
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}
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2004-06-02 08:17:27 +00:00
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void DifficultyMeter::SetFromTrail( const Trail* pTrail )
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{
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if( pTrail == NULL )
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{
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Unset();
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return;
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}
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2004-06-04 03:38:52 +00:00
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2004-06-04 02:05:56 +00:00
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SetFromMeterAndDifficulty( pTrail->GetMeter(), pTrail->m_CourseDifficulty );
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2005-02-23 23:04:06 +00:00
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PlayDifficultyCommand( GetCourseDifficultyCommandName( pTrail->m_CourseDifficulty ) );
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2003-07-21 22:38:41 +00:00
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}
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void DifficultyMeter::Unset()
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{
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2004-05-29 04:55:00 +00:00
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SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
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2005-02-23 23:04:06 +00:00
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PlayDifficultyCommand( DIFFICULTY_COMMAND_NAME_NONE );
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2003-07-21 22:38:41 +00:00
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}
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2004-05-14 06:49:46 +00:00
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void DifficultyMeter::SetFromDifficulty( Difficulty dc )
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{
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2004-05-29 04:55:00 +00:00
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SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
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2005-02-23 23:04:06 +00:00
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PlayDifficultyCommand( GetDifficultyCommandName( dc ) );
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2004-05-14 06:49:46 +00:00
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}
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2004-06-04 01:17:46 +00:00
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void DifficultyMeter::SetFromCourseDifficulty( CourseDifficulty cd )
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2003-07-21 22:38:41 +00:00
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{
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2004-06-04 01:17:46 +00:00
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SetFromMeterAndDifficulty( 0, DIFFICULTY_BEGINNER );
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2005-02-23 23:04:06 +00:00
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PlayDifficultyCommand( GetCourseDifficultyCommandName( cd ) );
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2002-05-19 01:59:48 +00:00
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}
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2004-05-29 04:55:00 +00:00
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void DifficultyMeter::SetFromMeterAndDifficulty( int iMeter, Difficulty dc )
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2002-05-19 01:59:48 +00:00
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{
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2004-10-03 13:52:07 +00:00
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if( m_bShowFeet )
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2003-11-15 00:26:30 +00:00
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{
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2004-10-03 13:52:07 +00:00
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char on = '0';
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char off = 'X';
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if( m_bFeetPerDifficulty )
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2003-11-17 18:38:02 +00:00
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on = char(dc + '0');
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2003-11-15 00:26:30 +00:00
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CString sNewText;
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2004-10-03 13:52:07 +00:00
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int iNumOn = min( m_iMaxFeetInMeter, iMeter );
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sNewText.insert( sNewText.end(), iNumOn, on );
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int iNumOff = max( 0, m_iNumFeetInMeter-iNumOn );
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sNewText.insert( sNewText.end(), iNumOff, off );
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2003-11-15 00:26:30 +00:00
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m_textFeet.SetText( sNewText );
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2004-10-03 13:52:07 +00:00
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if( iMeter > m_iGlowIfMeterGreaterThan )
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2003-11-15 00:26:30 +00:00
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m_textFeet.SetEffectGlowShift();
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else
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m_textFeet.SetEffectNone();
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2003-11-16 22:34:03 +00:00
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2004-10-03 13:52:07 +00:00
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if( m_bFeetIsDifficultyColor )
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2003-11-16 22:34:03 +00:00
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m_textFeet.SetDiffuse( SONGMAN->GetDifficultyColor( dc ) );
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2003-11-15 00:26:30 +00:00
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}
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2004-10-03 13:52:07 +00:00
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if( m_bShowMeter )
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2003-11-15 00:26:30 +00:00
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{
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2004-05-07 03:27:41 +00:00
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if( iMeter == 0 ) // Unset calls with this
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{
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m_textMeter.SetText( "x" );
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}
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else
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{
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const CString sMeter = ssprintf( "%i", iMeter );
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m_textMeter.SetText( sMeter );
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2004-05-07 03:27:41 +00:00
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}
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2003-11-15 00:26:30 +00:00
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}
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}
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2005-02-23 23:04:06 +00:00
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void DifficultyMeter::PlayDifficultyCommand( CString sDifficultyCommand )
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2003-11-15 00:26:30 +00:00
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{
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2005-02-23 23:04:06 +00:00
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if( m_sCurDifficultyCommand == sDifficultyCommand )
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2003-11-15 00:26:30 +00:00
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return;
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2005-02-23 23:04:06 +00:00
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m_sCurDifficultyCommand = sDifficultyCommand;
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2003-11-15 00:26:30 +00:00
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2004-10-03 13:52:07 +00:00
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if( m_bShowDifficulty )
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2005-02-23 23:04:06 +00:00
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m_Difficulty->PlayCommand( sDifficultyCommand );
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2004-10-03 13:52:07 +00:00
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if( m_bShowMeter )
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2005-02-23 23:04:06 +00:00
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m_textMeter.PlayCommand( sDifficultyCommand );
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2002-11-16 08:54:15 +00:00
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}
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2004-06-07 21:14:03 +00:00
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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