Naftuli Tzvi Kay aa0e8690b7 Compile dependencies statically into the binary.
On Linux when building this under RPM, RPM insisted on linking in
standard system libraries like libpng, libjpeg-turbo, libGLEW,
Lua, etc. This patch causes all dependencies to be statically
compiled into the binary, which is ideal as the alternative is
segfaulting because of incompatible library changes.

StepMania also uses a modified Lua library which exports functions
that don't exist in any standard Lua library, so there's no easy
way around this.
2016-02-12 12:07:38 -08:00
2011-09-07 17:42:29 -05:00
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2012-07-20 12:08:54 -07:00
2011-07-16 15:14:08 -05:00
2015-02-27 06:00:59 +01:00
2015-11-03 19:06:56 -05:00
2014-02-04 01:50:59 -08:00
2015-05-25 09:58:07 -07:00
2015-03-09 20:55:19 -04:00
2015-01-27 22:03:14 -06:00
2015-12-28 22:45:35 -08:00

StepMania

StepMania is an advanced cross-platform rhythm game for home and arcade use.

Advanced cross-platform rhythm game for home and arcade use.

Build Status Build status

Installation

From Packages

For those that do not wish to compile the game on their own and use a binary right away, be aware of the following issues:

From Source

StepMania can be compiled using CMake. More information about using CMake can be found in both the Build directory and CMake's documentation.

Resources

Licensing Terms

In short- you can do anything you like with the game (including sell products made with it), provided you do not:

  1. Sell the game with the included songs
  2. Claim to have created the engine yourself or remove the credits
  3. Not provide source code for any build which differs from any official release which includes MP3 support.

(It's not required, but we would also appreciate it if you link back to http://www.stepmania.com/)

For specific information/legalese:

S
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%